Emillion Mods (emillionmods) wrote in emillionooc, @ 2014-02-20 07:38:00 |
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Entry tags: | mod post, plot rewards |
Common sense may tell you, That the ending will be sad....
• FIRE ELEMENTAL (WTF?!)! They’re likely to try to set you on fire, heal each other and other fire absorbing enemies with their spells, and generally will try to make the world burn… Hey, magickal fire doesn’t bend to mere elements, right? Weak against? Water! Absorbs fire! Uses the following attacks: Fira, Protect, Shell,Silence, Sleep! Immune to: Death, Petrify, Doom,Stop, Confuse, Sleep,Disease, Reverse,Slow, Disable, Silence,Blind, Poison, Oil, Sap,Lure, Berserk, Warp,Poach, Fractional Damage, Sight Unseeing, Syphon,Numerology, Charm,Achilles, Wither, Addle.
CLAY GOLEM (MODS WUT?)! Anything that comes near by, these creatures are trying to smash. If it be carriages, people, or other. Weaknesses? Wind! Attack abilities? Aero, Watera, Reflect, Dark, Focus, Immunities: Petrify, Stop, Doom,Confuse, Sleep,Disease, Reverse,Disable, Immobilize,Silence, Blind, Poison,Sap, Lure, Berserk,Charm
BUER and (MODS NO.)! These guys seem to be the scouts of the amassing monster force. They’re likely to stay up in the air and zip down for quick attacks when given the chance. These guys are generally from dry, dark environments… Little odd to be out in the middle of the day in winter, huh? Weaknesses? Lightning! Strengths/absorption? None! Attack abilities? Blizzara, Haste, Leech, Shockwave. Immunities? Petrify, Confuse,Disable, Immobilize,Lure, Berserk, Charm
BUNE (MODS STAHP.)! These monsterous creatures - for those who are familiar - are generally set to protect something, though at the same time they are inherently considered to be evil. They will take guard stances for all the other creatures when given a chance, and in turn the Fire Elementals are more than happy to blast them with fira to help heal their protectors up. Weaknesses? Water! Absorption? Fire! Attack abilities? Lunge, Tri-Attack. Immunities? Haste, Protect, Darkra, Smith of Rage, Shockwave Pulsar.
1 - Scratches, very minor cuts, bruises - You can sleep it off.
2 - Muscle tears, minor cuts, moderate bruises, hairline fractures.
3 - Minor fractures, moderate cuts/small wounds, large sections of bruising.
4 - Moderate fractures, moderate wounds.
5 - Serious fractures, large wounds.
6 - Compound fractures, significant bleeding, mix of all the below~
7 - Crushed bones, gaping wounds, close to losing conscious/unconscious but stable~
8 - Unconscious, potentially half hanging off limbs (can be fixed!), any of the previous things/combo of them, bleeding~ (but won't die).