Emillion Mods (emillionmods) wrote in emillionooc, @ 2014-01-24 23:28:00 |
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Entry tags: | !plot: side quest |
"Words are as strong and powerful as bombs, as napalm." - Dorothy Day
• Things clearly have gone horribly wrong with the thief’s smuggling attempt and this beast needs to be fought back quickly before things get out of hand. • The characters “first on the scene” (in theory!) are the ones responding to this threat (Hi PCs~!). • This bitch has gotta be put in his place, yo. • Yes, this douche bag is flying after people to chase them down the streets like a big bully jerk, you totes read that right. Honestly... It’s actually kinda funny considering how these assholes fly. • There are citizens running everywhere, this asshole has scared the hell out of them, and probably set a couple on fire already too. He's kind of a big jerk. • NPC help is on the way! • The King Bomb has escaped from being transported, and needs to be stopped before he blows up large sections of the city with his obscenely destructive, and explosive powers. This enemy coming out in the Bazaar during mid-day is particularly dangerous due to the high section of the populace that does shopping within this section of Emillion. • After the fight - if anyone ventures down into the sewers - the wreckage of what the smuggler was attempting can be found. (If you want to investigate this please let us know in the comments!) • Every character involved in the combat will be allowed to pick a number 1-50, please post your number selection to this post under the appropriate comment. • Please do not repeat numbers. • Once you have submitted a number, it can not be changed. • The person closest to the "special number" will get a special prize after the fight. • Those that come in second and third will also obtain 'above average' rewards. • Feel free to go wild with explaining awesome things your character attempts during this wild adventure or explaining how they got the injuries they did. (The mods will determine which attacks hit and which do not.) • As explained, there will be a thread for a fight going up soon! • Damage rolls are in effect, and can be found here. As always, rolls have been randomly determined and assigned. • Don't forget your modifiers! Found here! • People are welcome, and encouraged, to thread out whatever shenanigans they encounter before making it to this crazy burnt up scene, but will not be required to do so. • The KING BOMB will be mod controlled for this fight. • If characters are canonically previously established as being very knowledgable of very rare powerful monsters, they may be aware of some of the following: The King Bomb has significant magickal prowess, absorbs fire, takes half damage from ice, lightning, wind, earth, dark, holy, and is weak to Water. It can call up to three lesser bombs to its aid. It has powerful fire magicks under its command, can completely cure itself to full health in one action, can cast spells extremely rapidly, and is immune to the following: Death, Petrify, Stop, Doom, Confuse, Sleep, Blind, Poison, Lure ,Berserk, Warp, Poach, Fractional Damage, Syphon, Numerology, Charm, Achilles, Wither, Addle, Disable • Also, all the crap we said back IN THIS POST too about 24hr (up to 30hrs with considersation for time zones), and etc.
Please let us know if you have any questions in the questions section! |