Dream Askew RPG

October 2016

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Oct. 10th, 2016

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Preset Characters

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The Iris

The waves of apocalypse keep crashing upon the shores of society. And things keep washing up - memories, psychic offerings, little glitches in reason. The Iris has been irrevocably changed by that tide.

The Iris is an unnerving individual. They might be calculating, rash, or opportunistic. Their power is mysterious, ephemeral, and unprecedented.


The Maestro

The market failed. The shops and restaurants and factories closed their doors. And into that void stepped The Maestro, hustling and working odd jobs and pulling a livelihood out of the rubble of apocalypse.

The Maestro is an industrious individual. They might be charismatic, predatory, or weary. Their power is material, social, and contingent.


The Stitcher

Things break. Supplies run out. Bodies get wounded. The Stitcher is there - fixing, mending, making, re-purposing. They have a workshop and an uncanny intuition.

The Stitcher is a resourceful individual. They might be obsessive, compassionate, or devoted. Their power is technical, material, and reactive.


The Tiger

The police fled the neighbourhood. Things were scary for a while. Now, The Tiger and their gang own the streets around here, though that ownership is still contested.

The Tiger is a wicked fierce individual. They might be cutthroat, dutiful, or desperate. Their power is social, violent, and hard-won.


The Torch

Yesterday's religions crumble under the weight of apocalypse. Old customs feel alien. Old knowledge rings hollow. The Torch has answers. Followers gather, ready to learn what tomorrow brings.

The Torch is a compelling individual. They might be ecstatic, haunted, or beguiling. Their power is spiritual, social, and mysterious.


The Arrival

When society shoves you out, you don't really have time to process. You need food, shelter, friends. The Arrival found their way to the enclave. Can they barter a measure of amnesty into a permanent home?

The Arrival is an individual in flux. They might be overbearing, tentative, or exhausted. Their power is contingent, technical, and suspect.
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The Game

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Dream Askew gives us ruined buildings, ruined lives, ruined faces, loaded

handguns, psychic powers, heartbroken underdogs and turbulent skies,

asking “What do you do next?”

Imagine that the apocalypse didn't happen everywhere at the same time.

Instead, it happened in waves. It's still happening in waves. You were hit

recently. You've fallen out of the society intact.

You've found others who you can relate to, and you've banded together with

them to form a queer enclave. Gangs roam the apocalyptic rubble, and scarcity

is becoming the norm. And just beyond our everyday perception, howling and

hungry, there exists a psychic maelstrom.

Dream Askew is a game about post-apocalyptic lives. It’s a game that queers

the post-apocalyptic genre, exploring how the apocalyptic process could

impact our sexuality, genders, livelihoods, experiences of marginalization,

and experiences of liberation.


January-March 2017