When they reach the glowing blue door, it isn't quite the butterfly room that awaits them on the other side...
The butterfly room adapts to the needs of its guests. With 16 people living there, it’s gotten much larger. Here’s a breakdown of the rooms.
Common Room This is the room that most resembles the butterfly room of old. The couch is here, as well as other dungeon spoils such as the bonsai and the hugdolls, which sit along the far wall and (for the most part) behave themselves. The couch is joined by two smaller sofas and they face a broad, squat fireplace with a large television mounted over the mantle. Armchairs are available to be pulled into place at a moment’s notice.
A little over a quarter of the large room is covered with tatami mats. There’s a large kotatsu here and many cushions, as well as a few beanbag chairs piled up in the corner. Another TV is in the far corner, here.
The windows of the common room overlook Iburi, but every window seems to look out at a different location. Most focus on familiar areas that have gone unchanged by Millenium city, but the largest, a bay window with drawstring curtains, points directly to Nanakamado and the crystal tower.
The Bedrooms Every person has their own bedroom with an en-suite bathroom, and all of these bedrooms can be accessed from the wings. There are 8 doors per corridor, each marked with a number and icon corresponding to the person to whom it belongs. The doors are clustered together, but the rooms behind them defy physical space – they are all built, decorated, and set up to exactly suit the needs, wants and tastes of the occupant. Any windows in the rooms will always feature the view the owner would enjoy most. Anything personal the owner might want will appear there. All of the doors lock, and guests cannot enter without permission.
Kitchen and Dining Room The kitchen is spacious and rich looking, with stainless steel appliances and marble countertops, set up with and island in the centre. There’s room enough for several cooks to help out. The refrigerator never seems to run out of stock, and always seems to know what you want – for instance, sometimes leftovers appear without anyone having cooked.
Fusuma partition it from the dining area, which is mostly just a table large enough to seat everyone comfortably and more tatami mats.
Rec Room This room is odd in that its contents seem to rotate according to the wishes of its current occupants.
Game Room The room’s default form, the game room is dimly lit and furnished entirely with warm, reddish brown leather. There is a large pool table as soon as the room is entered, and a bar on the other side, tended by the hands (who do dispense alcohol, but with discretion).
The far end of the room is a little more brightly lit. Arcade games line part of the wall and the rest is taken up by a large TV with consoles attached, with a couch and a variety of beanbag chairs for people to cluster around on.
Gym Lots of mats, workout equipment of all stripes, and a wall loaded up with everything from bokken to dodge balls.
Pool The water’s always just right, and though the tube slide looks straight, going through it is never the same twice. The hands can sometimes be caught playing on it.
Zen Garden This is the only room that is apparently outside, and is quite peaceful for anyone going stir-crazy trapped inside of the house. It’s perpetually the height of spring in the garden, warm and temperate with easy wind, but while the weather never seems to change, the day moves by as normal and at night, the lanterns are lit. The air is fresh, the trees are in bloom, and for all anyone knows, the garden is a portal to somewhere else rather than a conjuration of the Butterfly.
The Exit Corridor This hallway features 5 doors. 4 of them exit to different parts of Millenium City, and the last one goes to Paradise.