Who: Team What: Reizo Dungeon. When: Post-investigation. Where: Paradise Why: They were forced.
Gravity takes them as they step through the yawning doorway and into dark construction of Reizo’s mind. The fall is short, but jarring, made rougher by the smashed crates and debris that serve as cushions where they land. The dark is overwhelming at first, but when their eyes adjust and the cloud of dust their drop has stirred up clears the somber and looming shadows around them come into focus, melting into humdrum and ordinary boxes and dog-eared furniture.
They’ve dropped into a warehouse. The space is huge, but too cluttered to be sprawling, and the ceiling is high above their head-- 40 feet or more. The only windows are set high up near the ceiling, a continuous band that rings the entirety of the complex, but so choked by dust that they let only a fraction of the light in. Several of the windows are broken, letting in the rare commodity of clean and unfiltered shafts of light in which dust motes float and dance lazily.
The gloom of the warehouse is accompanied by a thick, tomblike silence, and the air is heavy with an oppressive, humid heat. The space feels unused, but more than that, dead. The air is musty and stale, and everything the party does seems to throw up another fresh puff of dust. The only exits out of the forgotten warehouse are doors set far up on the walls. Walks run across either wall, and the stairs that once lead up to them are all unusable, collapsed down onto the ground beneath and tarnished with rust.
RULES
1: NO VAMPIRES 2: NO DEMONS 3: NO WEREWOLVES 4: Persona work at a severely reduced capacity. Your character will discover this quickly. 5: Your characters can and will die. If they're not being quick enough, they're dead. If they do something stupid, they're dead. This dungeon has consequences!