Combat!
Tell us what you want for your guy here. What should they be capable of? What do you think their best and worst stats will be? Why and how are they unique, what's their flavor?
Feel free to throw in ideas about combat as well. If you wanna see a feature in the system (such as joint attacks?) then say so.
This is all subject to change
CREATING A CHARACTER
The first thing one must keep in mind when rolling up a combat sheet for your character is WHO THEY ARE and WHAT PERSONA THEY HAVE and WHAT YOU WOULD LIKE THEM TO DO.
CLASS* Select a class(ish)! This is an optional step, but a nice one since it helps us know what to expect from your character and can help set you on a path as well. *Class is a very fuzzy subject and we may just work backwards and build customs for people instead of shoehorning them.
ATTRIBUTES The third step is choosing your attributes.
There are five attributes to spend your allotted 60 points in. The maximum is 20 and the minimum is 1.
Strength - Affects most weapon’s damage, carrying capacity, and skill checks requiring brute force such as ramming open doors. Agility - Affects turn order, dodging/hit score, certain weapon’s damage (maybe), and skill checks requiring coordination or speed such as walking across extremely narrow pathways or running from boulders. Endurance - Affects HP, HP growth, armor, status resistances and skill checks requiring constitution. Intelligence - Affects SP, SP growth, and skill checks requiring intelligence such as working out a non-RP puzzle. Luck - Luck affects all bonus rolls by a fourth of its total value, rounded down (a character with 20 LUK would have +5 added to every bonus roll except luck itself whereas anyone with 16-19 would have +4). In addition it increases your critical hit range and damage bonus, probability of repeated attacks in multi-hit abilities, treasure/money looted from chests and monsters, and skills checks requiring chance such as coin flips.
1-4 = poor 5-8 = mediocre 9-12 = average 13-15 = high 16-18 = amazing 19-20 = are they human?
Ability scores can be boosted in combat. They may also be drained as well.
PROFICIENCIES
Proficiencies are ways to allow your character access to the tiers of various abilities. Each point into one category will allow you access to abilities in that respective category level. For example: a character with four points slotted into fire magic would gain access to ragnarok, a character with one point in physical combat would be allowed to use blade slash, and etc., etc.,
You have 8 proficiency points to spend.
Proficiencies - Fire magic Ice magic Wind magic Light magic Dark magic Water magic Earth magic Electric magic Almighty Magic Physical Defensive Stealth Recovery Status Buffs/Debuffs Reflects/traps/absorbs
In addition your character will gain 4 unique moves that fit their persona.
ABILITIES
Your character will start off with three abilities of the level 1 variety. Passives are gained every fifth level (maximum level is 20).