Reality Crisis Mods (crisis_mods) wrote in crisis_ooc, @ 2011-12-20 21:05:00 |
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Entry tags: | modpost, plot |
Sign-ups for the opening plot
Hey all,
We have a few weeks before we will officially open. But I know that some of you are doing test logs and writing up your intro posts, so I figured I'd throw up this information here.
At the start of the game, your characters will be falling through the cracks in reality and landing somewhere in this world. Where they land and what happens next is up to you. We would like to have characters ending up in various places to start out, though if you wanted to have them end up one place and meet a few people and then eventually get to another, that is perfectly welcome and encouraged. Most characters will land in the wild (more below) and find their way to one of the options (maybe picking up someone else along the way)
Here are the options:
1. The unnamed traveling colony: This is a small group of people that don't have a fortified city. They are currently traveling from place to place, trying to avoid the monsters. Everyone pitches in and the people in this colony may vaguely know that your character is from 'something' but they won't really care all that much. This colony is led by a man who just goes by the name Jackson. He's a nice guy who is a little on the quiet side, though it's clear he has an inner strength. He just wants to help people and he doesn't trust the leaders of either of the cities mentioned below.
2. die Festung: die Festung is a city that was converted into a safe haven. There is a wall all around the city and the outside is patrolled by heavily armed guards. Upon arriving outside the wall, newcomers will be ushered inside at gunpoint and put in quarantine to make sure that they're not carrying the Netvor virus. Since facilities will be limited, quarantine will be doubling and sometimes tripling up people. This is a city that has clearly seen better days. The city itself is larger than the current population, and the people of the city don't have a lot of hope left. The Netvor virus has decreased their population and various creatures have occasionally gotten past the safeguards. There is a lot of bartering and food is available, though it's not upscale by any means. The potential 'chosen ones' will all end up in the same area, within the same building (maybe two buildings depending on how many show up here). Each will be given an apartment. The leader, Belia Orehek will speak to everyone in a group thread after you all do your arrivals and anything you want to do with the quarantine. Belia has her own agenda and will do things her own way, however she also has need of the potential 'chosen ones' so there may be some negotiating if any of them have demands. Your character will find out about their books/TV show/movies etc right away if they end up here.
3. New Troy: At first glance, New Troy may look very similar to die Festung. Trading is similar, and each city has seen its fair share of hardships. However, the citizens of New Troy are also aware of the prophecy and loathe the potential chosen ones. They don't believe that anyone can help, and certainly not outsiders. The leader of New Troy, Dr. Lucius, will take any newcomers prisoner. He has access to the source material (ie your character's books, movies, etc) and is using it to exploit weaknesses. He uses these weaknesses to trap them and then forces them to fight for his citizens' entertainment. The captives will be given a drug to make them hallucinate an opponent that embodies their worst fears. Afterward, they may be disoriented and not realize quite what happened. Some of them might remember the fights enough to understand that they were drugged and might have hurt someone that didn't deserve it.
This will be part of the first gamewide plot. Those trapped in New Troy will start to try to work together (by talking through the bars of their cells) to escape and some of those outside will band together to rescue them.
4. The Wild: Your character can arrive in the wild and some may end up haunting the wild for a bit, however to encourage interaction it would be good for characters to either band together or end up at one of the above options.
A little bit about the wild. It is populated with any type of monster from any of the fandoms mentioned. The cracks in reality are letting a lot in. Original to this world are the Netvors. The Netvors used to be humans but were inflicted with a virus that makes them bloodthirsty and mindless. They are fast-moving and have only one thing in mind-getting more blood, but they run in packs and will bite anyone that comes near. Bullets and possibly swords will slow them down, but not for long. The only way to stop the Netvors is to cut their heads off. There is currently no cure for this virus. If bitten, there is a very high chance your character will turn into a Netvor.
One other thing about this world: The cracks in reality are creating dead spots. So certain areas will neutralize your character's powers or possibly push someone who is teetering on the brink over the edge into insanity. These dead spots will sometimes move around. Falling into them or not is at your discretion as the player.
Comment below with where you'd like your character to start out so we can get a feel for who's starting where and so you all can start plotting your team-ups. Let's try to get someone in every camp to start out and then go from there.