Things To Do In Clockwork When You're Dead [Complete] Who: Jeff (snowblindheart) and Zidane (thiefmaster) What: Jeff's dead. This is, obviously, a bit disconcerting. When: Wednesday, noonish Where: Started in the lobby, currently in 304B Warnings: Um, previous character death? Potential ghostly hijinks?
The Chosen didn't even die like normal people. Sure, people didn't die for good in Clockwork -- but they also didn't linger around. There was supposed to be some sort of period of oblivion, a darkness... but it had never quite worked that way for Jeff, not when he'd been on his journey, and not even now. Some shard of him always lingered when he was unconscious, incapacitated... or really, for truly, dead.
Like he knew he was this time.
Why he was left as a ghost, he couldn't say. It was obvious, though: the transparency, the incorporeality... the general feeling of being out-of-phase with the physical world. It was, quite frankly, disconcerting. Here his body was lying upstairs, and he was helpless to do anything about it.
(Intellectually, Jeff knew he really ought to be angry, or afraid, or shocked -- but it wasn't as if he had glands. Without hormonal signals, rationality was much, much easier.)
He'd come to the lobby in search of something like help -- at bare minimum, someone who could tidy his body up until whatever the hotel would do to put him back in it. Or even, he admitted, just someone to talk to. As strange as it was to say... he was getting bored.
Jeff floated to a chair and sat. Why? Well, one developed habits in life, he guessed, and in death they didn't really change. Goodness, he was thinking much too clearly about this!