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[05 Dec 2009|01:10pm]

FALLEN POINT

MODSRPGOOC

Once you leave home, you can never go back.

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Located in a reality separate from any other reality is a city named Fallenpoint. Nobody knows how old this city is, or exactly how it came to be. It’s not a desolate city by any means. Over 1,000,000 people live in Fallenpoint; the economy is excellent; and the residence are happy for the most part. One day the city, as if having a will of it’s own, begins to pull people in. Sometimes the city may invite a person, but most of the time it simply drags the person from their world into this one.

When a character arrives, they find themselves in the central square. They find that they’re now carrying a bag of sorts. Inside of this bag is a netbook, the keys to their new home, and a credit card containing the equivalent of $10,000. Pretty soon characters find out that they’ve brought something along with them.

Their own realities.

The city of Fallenpoint has also pulled in several realities, and placed them within the pockets of it’s own reality. Characters soon discover that they can go back to their own realities, or to any other reality that is available. Those seeking to go home, however, will discover that their home world has changed dramatically. Certain events may not have happened, events may have been altered, people may be dramatically different, but one thing is for sure:

Once you leave home, you can never go back.


Fallen Point is a panfandom game that accepts AUs and Original Characters

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[05 Dec 2009|08:15pm]
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[05 Dec 2009|09:00pm]
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Roadtrip: An OC Storyline

In the small town of Hughes, Arkansas, six kids became friends in middle school. Years later, in High School, they made a pact to go on a roadtrip right after graduation. They never went, and a couple years again passed... problems arising for each of them, everytime they reconsidered their trip. Slowly but surely, they drifted apart.

Then one day, out of no where and in the middle of winter, the groups youngest member was "in an accident", and she was killed. As they later found out from her mother... it wasn't really an accident, and she had left a note. She'd always been the depressed one, but no one had expected her to kill herself. In the note she explained that she wanted her best friend to have her dog, and that her only regret in life was that they never got a chance to take that trip. She was the only one who had never even left their hometown.

They all got the calls from one another, and eventually each one chose on their own to fly home for the wake and service, just shortly after a Thanksgiving that none of them had returned home for. After the wake is where our story begins.

Five friends who've just gotten a rude awakening -- going to fulfill an old pact, because they should have done it a long time ago, and they owe it to their fallen friend.

Someone had to remind them all to live.

So off they go, on a roadtrip.

Wanna' come?
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Forgotten Gods [05 Dec 2009|09:39pm]
What happens to the old gods, once their temples have crumbled and their believers have abandoned them? Do they die, forsaken, alone? Or do they remain, still wandering the world, immortal, surviving off what little belief they can gather?

Forgotten Gods follows the lives of these old deities, brought to America long ago by explorers or immigrants from their homelands and eventually abandoned or lost from memory. As their worshippers moved on to new religions, the gods' powers waned - for a god, at its most pure essence, is no more than an idea, and an idea is worthless if there is nobody to believe in it. Some have passed, forgotten, from the world, while others have fallen into madness. Some have simply tried to adapt, to make a life for themselves in this place without gods, getting by on what little scraps of worship and belief they can garner. Others are more radical, attempting to regain the power that was once theirs, to revive their followings.

And then there are the New Gods. Gods of cars and computers, television and radio, cities and highways, all those things that modern Americans put their faith in. They are young, at the height of their power. These newcomers are regarded dismissively by some of the older gods, who have seen so many new deities rise and fall in their time; jealously by others, who wish to reclaim the power for their own; and by all with a deep wariness.

Inspired by the world of Neil Gaiman's American Gods, this game invites players to step into the roles of deities, old and new, to create their own modern mythology.


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