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October 21st, 2014

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When the carnival rolls into New Orleans it has a unique location in mind. Usually the Night Carnival sets up in an open field, on some outskirt that for a short time gets to become the center of the city. In New Orleans it is different. The Carnival appears over the corpse of an old amusement park.

In 2005, Hurricane Katrina devastated New Orleans and ripped the heart of fun right out of the city, and the Night Carnival intends to bring it back. This 140-Acre surreal setting has morphed into a nightmarish land of twisted dreams; perfect for the carnival that was often described as both ethereal and phantasm.

And a short time, they would breathe new life into this lost world. Tents are wound through the skeletons of old roller-costers, dancing girls in the bumper cars. There will be laughter, fear and inevitable heartbreak to follow.

The scale of their operation should have taken a week or more, yet somehow this haunted place is transformed in a matter of days. Everyone knows their place, everyone gets right to their job, trapeze are pulled into the air, and the village is erected without anyone really needing to be told what to do. Performers and workers meet their neighbors once more and get a chance to stretch their legs, and before anyone knows it the opening sign is lit.

New Orleans is a major United States port and the largest city in the state of Louisiana. Located in southeastern Louisiana, straddling the Mississippi River, it sits below sea level and is at a particularly strong risk of flooding during sever weather as the water is only held back by a series of levies.

The city is named after the Duke of Orleans, who reigned as Regent for Louis XV from 1715 to 1723, as it was established by French colonists and strongly influenced by their European culture. It is well known for its distinct French and Spanish Creole architecture, as well as its cross-cultural and multilingual heritage. Famous for its cuisine, music (particularly as the birthplace of jazz), and its annual celebrations and festivals, most notably Mardi Gras, dating to French colonial times, this city is often referred to as the "most unique" in the United States.


[info]nightcarnival [info]nc_intro [info]nc_ooc

Game Premise | Current Location | Rules | Life At Carnival | Occupations | Active Holds | Taken Directory | Drop Box | Player Directory | Application | Resources | Wanted Lines



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[info]junctioned
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junctioned!
THE NEXT GENERATION


Exactly ten years have passed since the last Sorceress War. Not only have Squall Leonhart and his team gone on to become public figures in their respective fields of expertise, but the world itself has flourished. Esthar, the once reclusive technological marvel, lowers its cloaking devices in a show of faith to the rest of the world; the absence of Deling City's once tyrannical stronghold over the Galbadian continent allows the passion for transportation and telecommunication to make their triumphant return. A formerly sparse world map sees the reconstruction of towns desiccated by the strains of military occupation, and new settlements seem to pop up overnight.

People, however, are never far from conflict. Vinzer Deling was by no means the only man hungry for power, and the last decade has given rise to countless others poised for global domination. Religious zealots known as Hyne's Descendants decry the use of magic and Guardian Forces by those unworthy, and are rumored to have found ways of tampering with natural draw points to poison its users. Finally a group of concerned citizens, calling themselves Cultivators, advocate for the reformation or complete dismantling of Balamb, Galbadia and Trabia. In the absence of a Sorceress threat they are convinced Garden is but a breeding ground for trained mercenaries at the beck and call of the highest bidder.

Of course, those closely affiliated with the Gardens know that its services are needed now more than ever. A changing world leads to civil unrest, and there are fires big and small to be put out. Their mission statement may have begun with the protection of innocents against Sorceresses, but it certainly hasn't ended there. Our story carries on and the state of the future is still yet to be determined.


[info]junctioned is a Final Fantasy VIII game set ten years after the fall of Ultimecia. It centers around Balamb Garden's staff and student body, with opportunities for further characterization elsewhere. We allow canon FFVIII characters, characters from other Final Fantasy games that can be edited to fit the setting, and original characters.



WANTED

☞ More cadets!
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☞ And more!