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March 7th, 2014


[info]bound_mod
[info]anythingbuthp

[info]bound_mod
[info]anythingbuthp

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[info]anythingbuthp








Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets.

The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city.

Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more.

We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions.

Premise + The Journal + Contact Us


Disclaimer: Bound Secrets is an original group storyline that was expanded and transferred to insane journal. Elements of other properties are used for inspiration and reference only, with no claim made upon registered trademarks. The game moderators (mods) are Veronica, Jordan, Irish and James. We do not make a profit from anything presented in this game. Coding was provided by Irish. This ad is used for recruiting, and main play will be on the RP journal, located here.

BOUND SECRETS RPG
[info]bound_mod | [info]bound_main | [info]bound_rp | [info]bound_ooc

Rules | F.A.Q. | Premise | Held List | Wanted Characters | Taken PBs
Vampires | Werewolves | Witches | Demons | Hunters | Humans | Fae | Shifters | Phoenix | (F-Locked)Friends Button | (F-Locked)Contact List
Locations | Glossary | Game Recaps | Code Directory | Site Map

[info]wolfwonderess
[info]anythingbuthp
[info]wolfwonderess
[info]anythingbuthp

[No Subject]

[info]wolfwonderess
[info]anythingbuthp


Spirits of the Earth</b> is an original medieval high fantasy role-playing game set in a large and diverse world, focusing primarily on the lively continent of Le'raana.

Here you will find exotic city-states and thriving kingdoms, miles of untamed wilderness to explore and untold adventures to discover. It is a world where magic runs wild even while some try to tame or outlaw it, where humans brush shoulders with fae and shifters and dragons alike, and where old ways are forever at odds with new.

Here gather the highborn and low, the fettered and free, the innocent and corrupt, to tell their stories...

HOME // FORUM



  • No word counts! Long posts, short posts, rapidfire, everything in between? Go for it!
  • Going strong since Dec. 13th, 2000. This game will never die on you!
  • Always active and forever friendly! IC posts made every day.
  • Epic, growing world that you can contribute to directly.
  • Laid back, drama-free community.
  • Tons of countries, cultures, and locations for you to explore!

[info]campdemigod
[info]anythingbuthp
[info]campdemigod
[info]anythingbuthp

[No Subject]

[info]campdemigod
[info]anythingbuthp
P R E M I S E

The second big war has passed. Gaea is defeated, Death’s doors are closed, Romans and Greeks have reached a truce, and the world seems to be at peace once again. Life has returned to a sense of normalcy; the demigods are being sent on the occasional quest, monsters are still sniffing out the unprotected, and life has reached a point of less urgency. This is the time to build friendships, enjoy the fact that people are still alive, and get back to doing what the camp does best... teach demigods how to be heroes and give them the tools that they need to survive.

At least, everybody thought that things were back to normal. That was until familiar fallen heroes started to return to the world of the living. Something was happening with the rebirth process. Those heroes who had died valiantly and chose to be reborn into a new life, rather than getting their second chance, are being spat back up the same as they were before. The big question at the moment is why? And if that weren't enough, after the destruction of Camp Jupiter in the war, Camp Half-Blood has opened its doors to the Romans as well. Will the Romans and Greeks be able to avoid another Civil War? Will the dead be able to adjust to having their lives back? Will those who made mistakes in the past be able to atone?

Only time will tell at Camp Demigod.

G A M E

Camp Demigod is a small Percy Jackson & the Olympians/Heroes of Olympus game set in the PJO universe, post-series, working under the assumption of a mostly happy ending. All canon characters (dead ones included!) are available for play. Monthly quests help keep the game active and an overarching plot of the dead returning to the land of the living gives the game a solid direction.

Come play with us today!

GAME OPENS 3/12/14