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January 20th, 2011


[info]refrainmod
[info]anythingbuthp

[info]refrainmod
[info]anythingbuthp

[No Subject]


[info]refrainmod
[info]anythingbuthp
It was three years ago that the world watched while on every news channel, vampires came out. Those creatures thought to be myth, legend, something out of horror movies, novels. Now were proclaiming their existence, and thanks to their own advances in medicine, were demanding fair and equal treatment as citizens of the world. The world, was changed, and it wasn't about to stop any time soon.

Within the last three years, the world has seen vampires as citizens, a shifter vaccine for those were creatures still hidden among us, passing as humans, the legalization of raising zombies, new police forces to deal with new crimes and new kinds of criminals. No place is immune to this new world, its eyes forced open to the supernatural going on around it. New churches that can promise eternity with a bite, new protests over the dead not staying dead, new prejudices continuing the age old tradition of Us vs. Them.

Here in the city of Refrain, it is no different. You can choose to accept and find your place in this new world, dealing with those things most were happy to turn a blind eye to, ignoring those eyes staring at you from the dark of night. Or you can protest, you can rail against the changes, you can continue ignoring them. However, there is no going back. Vampires are recognized citizens of the world. Were creatures exist and are among us. Zombies can be raised for fun or profit. Magic. Is real. Adapt, quickly, because there's no telling what is out there in the shadows that have made it a Dark Refrain.


Dark Refrain is a mature roleplay based off of the world of the Anita Blake novels. Non canon characters only, with no word count, where writers can feel free to develop their characters at their pace within a world where the supernatural is out of the closet and now part of every day life.

Mods | RPG | OOC | Rules | Application
Taken | Jobs & Positions | Drop Box & F.A.Q. |


[info]thetruemods
[info]anythingbuthp

[info]thetruemods
[info]anythingbuthp

[No Subject]


[info]thetruemods
[info]anythingbuthp

IT'S NOT JUST A GAME WHEN YOUR LIFE DEPENDS ON IT

DIRECTORY

MODS
RPG
OOC

PREMISE
INFO
TALENTS
TERMINOLOGY
RULES
FAQ
TAKEN&HELD
WANTED
APPLY
LOCATIONS
RESOURCES
Within the lands of the True Game, humans have come to possess any combination of eleven different "talents." Beguiling, flight, firestarting, healing, necromancy, power storing, precognition, shapeshifting, telekinesis, telepathy, and teleportation. People can have complete control over only one ability, or moderate levels of up to four. The world is rife with the talented but it's usually rare to find two of the exact same combinations of talents.

Here in the Sapphire Domain, multiple talents abound though few are known to have only beguiling as a talent. Not only is this domain know for its low number of beguilers, but for an amazing amounts of years of victory in battle and peace. In fact, the domain seems just a little too perfect. What could be being hidden within its borders?

The Sapphire Domain has been unscathed by games for the last ten years. Some say Willem is the most intelligent, tactical and all around best ruler the Sapphire Domain has ever had. Others wonder just what powers he holds that have kept him and his contingency from ever losing a battle. Whispers abound: is he hiding something? Is there a greater power than his? But the real question is, how much longer can his winning streak last?

THE TRUE GAME BEGAN 1.1.11. JOIN TODAY!!!

[info]incognitus
[info]anythingbuthp
[info]incognitus
[info]anythingbuthp

[No Subject]

[info]incognitus
[info]anythingbuthp

whose side are you on?

Since the beginning of time, the Knight Templars and Assassins fought each other in a secret war. No one knew of these wars, unless they were affiliated with either side. The Templars sought to bring an utopian society to the human civilization, controlling their every movement. The Assassins believed free will will reign and free will is what makes every individual. Battling in multiple cities and civilizations across time, no side is officially winning. In the year 2012, the Templars, or known as Abstergo Industries to the common eye, controls over NASA and their satellites. Their goal? They want to send out a piece of eden on a satellite on December 21st, 2012. The Assassins are dwindling in numbers and now, they're going against one of the largest corporations known to man. As technology advances, the Templars are finding Assassins much quicker than expected. They utilized cell towers to locate Assassin descendants. Now hiding underneath the city of London through sewers and underground train tunnels, the Assassins call Sanctuary their new home. Relying on their Animus 2.0, they must go back in time to search for the pieces of eden and destroy anyone associated to the Templars.


[info]incognitus
based on Assassin's Creed
NOTE: YOU DO NOT HAVE TO KNOW THE GAME IN ORDER TO PLAY