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montenegro u: a mythology game [29 Dec 2011|12:56am]

montenegro u.

{MYTHOLOGY: GODS REINCARNATE}
In order to survive, you must evolve. Following this end, many great deities, lords of old, beloved goddesses, angels and demons, wizards, witches, knights, tempestuous beasts of legend, have come to adapt to the changing world around them. They have become a part of the changing society, an integrated part of the mortal world. Some may be forgotten, but never erased. They live on in the real world as reincarnates, roaming among us. As society continued to put stories of the past behind them, more and more reincarnates of old gods emerged.

Eventually these reincarnates became a staggering fraction of the society. And they were noticeable, different, from everyone else. People hated them, feared them, and in some cases, attacked or imprisoned them. Amidst the paranoia a group of reincarnates emerged to form an institution to protect, defend, and to gather their fellow community members. Their goal was to create an organization focused on teaching and making a life for all reincarnates.

Montenegro U is a PB-based mythological game on InsaneJournal revolving around a fictional college town and school in Colorado where mythological reincarnates are accepted or hired to work. We're a small, close-knit community of roleplayers and we strive to provide for you an interactive, creative, drama-free forum for playing your favorite mythological characters.


apps & reserves open dec 3!
arthurian/celtic . egyptian . greek
judeo-christian . shinto

monte rpg . monte logs . monte ooc . monte mods . apartments & housing assignments
premise . setting . rules . faqs . taken . wanted . reserves . apply . hiatus . drop . mod contact

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[29 Dec 2011|01:36am]
Assimli

AVAILABLE | PREMISE | RULES | APPLY | WANTED
CAST | PLAYER DIRECTORY | FRIENDING BUTTON


It's 2050, by now the wizarding world has gone through mass changes since the Second War ended. Deaths, births, the rise of a new generation, changes for a better world. The only thing that the wizarding world struggled with was a small uprising started by the children of former Death Eaters. Thankfully, it only took one year to quash it, and luckily only a small number of causalities came from it. In the end the nine members of the uprising were caught, and sentenced for their crimes against the wizarding world. Since then everything started to progress again and over time the wizarding world became slightly more dependent on the muggle world, and with that came change and adaptation. One of these changed came when former Minister Shaklebolt decided that the key to a peaceful future was knowledge. With knowledge came acceptance and progress to maintain a better world. In 2030 Eolas University came the first Wizarding University. Modeled after muggle universities across Britain and Ireland the goal was to educate young witches and wizards preparing them for their career of choices. Everything from Geffory Buttermere College of Medicine, the MacTavish College of Law Enforcement, Goodfellow College of Magical Law, to degrees offered in Magical Zoology, Muggle Studies, a wide array of degrees available for every kind of field in the wizarding world.

It is up to this new generation to decide what to do with the knowledge, if they'll use it to follow their dreams, to help wizarding kind, or for their own personal benefit. Their grandparents made a mark on the world, now it's their turn.



Most Wanted:Fun and Active Players, Loads of Characters Available!


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Amortentia [29 Dec 2011|03:05am]
The Game
It's been a year and a half since the fall of Voldemort and the Wizarding World is still rebuilding. The Death Eaters have been tried, Hogwarts has been rebuilt, and everyone is attempting to move on with their lives. However, most of them have forgotten the biggest thing they should have learned during the war; the importance of love. It was, after all, Dumbledore's message that there could always be move love in this world.

While working on an experiment to alter the properties of the popular love potion, Amortentia, Unspeakable Hermione Granger makes a mistake that leaves everyone within the Ministry, Diagon Alley, and Hogsmeade on that day fall in love with the person whom they're nearest to. While everyone is stuck with the wrong person, or in some cases, the right ones, The Ministry frantically tries to correct their mistake, but their attempt to bring everyone out of their love-drunk stupor only leads to everyone magically finding their soulmate. Not everyone will be happy about who they're fated to be with, but some of them may just find what they've been looking for.

Amortentia is set in the year 2000, when the Wizarding World is still recovering from the events of the war. We're focused on the characters exploring all kinds of relationships: romantic, family, friendship, etc. and character development. Every two to three weeks, the mods will introduce a new plot point for the game, which will keep things in motion for the first few months, with the plan being to let everyone keep things going with character interactions afterwards.
Current Events
After a botched experiment with altering the properties of Amortentia, almost everyone fell under the potion. Some people spent the time snogging, others got engaged, and some people ended up with people they secretly desired in the first place, opening up new relationships to be formed. There's also a lot of people who aren't happy about the entire thing, not to mention, some truths have come out about others. There's a lot going on and it's going to keep going on.
The Players
Amortentia is currently seeking dedicated writers who are interested in character development, participating in game-wide plots, and moving the plot forward with character interactions.
Coming Soon
Kingsley and the Ministry are going to administer a new potion invented by Hermione which will lead people to seek out their soulmates, which can only lead to chaos and hilarity. However, in order to make sure this all kicks some ass, we need to fill some of out most wanted characters, which include: Neville Longbottom, Harry Potter, Seamus Finnigan, and many others.
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Payback RPG [29 Dec 2011|10:24am]


Payback is a Harry Potter, Next-Gen game set in 2027. It's primarily a social game, with a game-wide plot that will be advanced from time to time. Much of the plot specifics will be determined by in-game character interactions and player input.
On Jan 1st, 2027 the Daily Prophet revealed a new column called The Karma Files. Penned by an anonymous source, the Karma Files divulged gossip and secrets of the juiciest sort. At first, the column was amusing. Little tidbits that made life...interesting, to say the least. All around London, witches and wizards were all talking about the column. But then, the secrets started to get darker, and it became obvious that the author of the Karma Files has a grudge against the Wizarding World. The more dangerous the column becomes, the more everyone wonders: Are the sins of the parents going to be visited upon the next generation?

GAME STARTS JAN 1ST
SITE MAP | RULES | HOLDS | APPLY | CAST | CREDIT


Site Map )
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[29 Dec 2011|02:36pm]

modspremiserulespremadeswanted/heldcast
What if the Greeks had been right?

Although thousands of years have passed since the Greeks were the magnificent empire of yore, the memorable persons that populated their fables and their explanations -- gods and goddesses, heroes and nymphs, muses that bring their inspired artists to their knees -- have been forgotten as truth and instead regarded as beautiful, if fictional, characters. Angered by the disrespect the human race has paid them, the Olympian gods devised a plan: go down to earth, as they were wont to do, and stir things up. After all, hadn't they done that so many times before, interacting with the mortal men of their creation to satisfy a bit of boredom? They needed to be taught a lesson.

Except for one thing: without the power of belief and faith behind them, the gods found their powers a bit... lacking. Rather than ending up on earth as the all-powerful beings who brought mortals trembling to the ground, they ended up as... mortals. Mortals who just so happened to be reincarnated mythological figures. Mortals who just so happened to be reincarnated mythological figures in New York. As their memories come through, will it disrupt the lifetime of personality they have set up for themselves? How will it affect their relationships? And will they ever be able to exact their revenge?

Letalis is a Greek mythology game that uses premades as a starting device for CR with other players. We encourage our prospective players to not only think outside the box when it comes to plot but also to feel free to break away from the premade description as the game evolves. We are hoping to be a dynamic community heavy on relationships and character development as the cast reconciles their identities as both mortal men and women and the gods and goddesses of mythos.

opens: friday the thirteenth, january
text.


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