I Moderate (i_moderate) wrote in we_babble, @ 2011-07-28 16:56:00 |
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Entry tags: | plot |
Werewolf plot! Rules and such!
So as you can see, we've had a werewolf running about, and now he's bitten somebody. What does this mean for you and your characters? Well, I'll tell you!
This will effect everybody in the City's walls. But that doesn't mean that your character has to be bitten, or change. But it'll be pretty obvious that things are going on. Your characters are likely to see werecreatures running around everywhere. If you want your character to be bitten and change, please, feel free to. There will be a cure, so they won't have to stay that way.
Werewolf rules:
1. Just because a wolf has started this, does not mean they have to become a wolf. Your character can become any animal that you want them to be, no matter who bites them. Bird, mammal, aquatic, reptile, anything. We are only allowing 2 mythical creatures, so if that's your choice, it's first come first serve.
- They cannot become another person.
- They cannot become a general shape-shifter. One animal must be chosen per character.
- This will have an effect on any and all characters bitten. Even if they are
supernatural. If you choose to have your character bitten by another who is infected, they will become infected as well.
- Your character can become infected by an NPC or another character, your choice.
Weaknesses:
Silver will do damage to your werecreature. It will not kill them (under most circumstances), but does hurt and prolonged exposure can make them ill.
A full moon will force the change, no matter what.
Getting their head cut off will kill them permanently. As will a silver bullet to the heart.
Speech will not be easy as a creature. Whatever animal you choose, try to imagine them forming human words and adjust accordingly.
Your creature is just as susceptible to magic as anyone/thing else.
Stress and high emotion can cause your creature to change when they don't want to.
Strengths:
Your werecreature is VERY strong. Stronger than a human, or a weak vampire.
Your creature will be fast, as well. Not as fast as a vampire, but certainly faster than a human.
Your creature can change at will. Just remember, as any physical action, the more it's done, the more tired your character will be.
Heightened senses even when in human form.
Healing- your creature can heal pretty much anything, quickly. Loss of limbs cannot be healed, contact with silver will need human medical attention as well (if there's a cut, it'll need neosporin and a band-aid).