At the opening, yes, everything has a name, because there's only so many combinations of first moves, but towards the middle, there's little way to tell what anyone's ultimately doing, insofar as their Endgame is concerned. This is what I believe is called the FUN part.
But under the Writer's Modern Tropes and Clichés Handbook, if you're trying to establish someone as a ridiculously talented tactician, have them playing a game of chess where they name every damn movement and seemingly know how the entire game will unfold after the first piece is laid down. Not that this would actually denote a skill at planning and tactics, they've just memorized lots of other chess matches (which frustratingly, a lot of kids and adults think constitute a "good game") and want to play things out by a textbook.
*I just get tired of endless Chess variants in sci-fi, when there are countless other games of strategy to homage, especially the Eastern world's games.