Hi all!
First a quick note that I am off to Boston this weekend (leaving Friday morning and home Sunday night). While there I will be mostly AFK except for a bit of time Friday night.
That said, if Kitty can wrangle help from Bobby and Ororo (I'll be emailing muns sometime tonight to talk about her talking to them) she will be having a bit of skating on Sunday afternoon to celebrate her birthday. Because if she's going to leave teenage years behind she's going to have fun while doing it.
And if anyone else would like Kitty in the meantime, let me know. I may be slow because of traveling, but I will be partly available Friday night, and available on Sunday night when I'm home.
Just as an FYI because I realize there are new-to-me people here (which, yay!) --
I can and will play and chat while I'm at work (you can tell because my AIM SN will be "kmegatwork") with caveats: I might leave my desk with no notice, responses may take longer, I try not to play anything too adult, if I say "I'm sort of busy right now", I really am, etc. etc.
Which is a really long convoluted way to say if I don't rep right away or go quiet, I'm not being rude or anything, just working!
~ Karen
Karen asked a fantastic question. I'll be posting it to the FAQ, in slightly different format, but since we're all still skidding around and finding our feet (and, uh, finding things we left out) I'm posting it here, too.
Karen: Is there a system/what is the system for training students in their mutations? (looks in FAQ too) Like, Ali basically has poor control. So sooner or later, she's going to start suffering from headaches because she won't have released the energy.
Becky: I think it's going to be pretty damned individual, but there's nothing organized in place, no. **Safespace, yes, but active training - not so much. Officially, it's down to mentorship and personal responsibility. And, honestly, that's about all that CAN be done with it, really. We don't have Charles/telepaths who can really train in something as personal as a power that they don't understand the workings of.
**Think really, really, re-enforced gym. Something that will protect the school, and enough monitoring to protect the kids in it. Do not think Danger Room.
I know this isn't typical for an X-game, but we're working with a pretty unusual set of circumstances with the game set up. Fortunately, most of the 'training' for control/non-team members is down to practice, anyway. We can (and should) absolutely arrange something re: mentorship if your character has a dangerous (to themselves or others) mutation, and no control. That mentor may be an NPC, depending, but something will be worked out.
Again: Questions or Comments go here, and thank you for your patience with us.
Hey, all.
I know we're all still settling in and working the kinks out, so I thought this would be a good time to bring up something that hasn't become an issue, but that has the potential to be.
While there will obviously be some liberties taken with things for the sake of fiction and for enabling game play, we do need to keep some things reasonably realistic. That does include things like legal consideration for minor characters. You have to have a guardian, you need permission from that guardian to do field trips off grounds/the surrounding town or to do anything that carries more than a nomal risk of physical injury. You need to have insurance, or covered by the school's. Behavior that is illegal, destructive to property, or dangerous, could get you kicked off the team, out of the school, handed over to the proper authorities. Overnight trips are probably not going to happen outside Spring/Summer break, and with quite a bit of advanced notice/planning. If teachers and their students are sleeping together, you better pray like hell that Sean and Warren never, ever find out about it.
Just, in general, please be careful. We trust you, and you're more than welcome to create and play and develop. Just be aware of basic rules of logic and legality, please. We don't want this to be a short-term, crack filled game that depends on suspending disbelief from the rafters. Yes, it's Marvel, and comes with crack, but we're trying to keep it at a level we can sustain in the universe that we have and are creating. A universe that already thinks that our characters are dangerous, and set in a school that also houses a team of mutants that is *used by the government* for *government* benefit (at the moment). We can't buck everything all to hell with any degree of believability.
This is not because we want to be bitches. We're not telling you that you can't do those things. We are telling you that you need to be careful, and be aware. If your character is going to do something illegal, in general, it can not do be with the knowledge and consent of the school administrators. If they're 'found out' IC, there will be IC consequences. We'll do everything we can to warn you if you're going down the path of no return with your character, and try to
help you find a way out of it.
I know that was rambling and a bit disjointed and less than perfectly clear. Mostly because we do trust you all, and aren't interested in making rules for specific events, or limiting what you're allowed to play. We just need you to be aware that if you're, for instance, playing a college student supplying alcohol to a high school one, you're doing something that could get them kicked out of school and arrested.
Questions? Comments? Cookies?