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metemmods ([info]metemmods) wrote in [info]metem_ooc,
@ 2012-09-12 23:34:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Entry tags:!event 7, !plot

Coming Soon: Event 7, Part 2!
Well, this event has certainly started with a bang, hasn't it? Remember, attacks can occur anytime through the 21st. On Saturday, September 22nd, Part 2 begins! Once again, I'm giving you this information now so that you can all begin plotting and planning.

On the 22nd, everyone will be waking up in a strange bedroom. Welcome to La Maison Jeu Ancien!

The initial room assignments are as follows (please be aware that, with the exception of the Master Suite occupancies, bed sizes, clothing storage and the names of the occupants were all determined randomly via dice roll--any further bedroom amenities were given due to special requests):

Room 1: Aphrodite, Astarte, Erato, Lilith, Melpomene, Persephone, and Sif

Room 2: Achilles, Apollo, Dionysus, Hades, Ogma, Poseidon, Seth, and Tyr

*Rooms 1 & 2 comprise the Master Suite. Each one is arranged in the style of a plush European-style dormitory (think Gryffindor Tower upgraded to the quality of a 5-star hotel) with four-poster canopy beds with curtains, fireplaces and large walk-in closets. The two rooms are connected with a large, deluxe Master Bath complete with complete with whirlpool tub that seats up to six, six sinks, waterfall shower, and (of course) toilet.

Room 3: Queen bed, dresser. Assigned to Triton.

Room 4: Cal-King bed, armoire. Assigned to Arthur and Esther.

Room 5: Queen bed, dresser. Assigned to Bres.

Room 6: 1 double bed & 1 queen bed, walk-in closet. Assigned to Urania and Ariadne.

Room 7: Cal-King bed, walk-in closet. Assigned to Sigyn and Asclepius.

Room 8: Cal-King bed, armoire. Also has large window seat. Assigned to Mab and Bastet.

Room 9: King waterbed, walk-in closet. Assigned to Frigg.

Room 10: Twin bed, dresser. Has 1 window with blackout drapes. Assigned to Legion.

Room 11: Queen bed, dresser. Assigned to Kali and Hel.

Room 12: King bed, walk-in closet. Assigned to Athena.

Room 13: Twin bed, closet w/ door. Has extra-large windows and extra-soft bedding. Assigned to Ganymede.

*Keep in mind that these are just the initial room assignments only! Except for waking up there on the 22nd, no one is required to STAY in these arrangements for the entirety of the event. Characters are allowed to move around and sleep wherever they want to otherwise.*

Exploration of the house will reveal the following:

Third Floor
The Master Suite takes up one entire end of the third floor, but it also is home to two additional full baths (each one with two sinks, shower/tub combo, toilet and a little bit of storage space), a communal linen closet, and Bedrooms 3, 4, 5, 8, 9, and 11.

Between the third and second floors is a marble Da Vinci double spiral staircase (which is technically two separate staircases that twist around each other in such away that, while it appears to be a single staircase, it is entirely possible to see someone on the stairs and never actually cross paths with them).

Second Floor
The middle of the second floor, right near the staircases, contains a large fully-stocked library/reading room (you can find almost any book you could ever want in this library, and there are numerous armchairs scattered about). Beyond the library, the second floor is divided into two wings. Down one wing you will find Bedrooms 6, 7, 10, 12, and 13 as well as a full bath (as described above) and a linen closet. Down the opposite wing, the characters will find each of the following:

- Office/study
- Sewing/craft room
- New Age room (containing anything and everything for the occult dabbler and practitioner)
- Medical supplies cabinet (fully stocked with everything from first aid kits and medicines to surgical tools)
- Sterile exam/operating room with large medical machines (ultrasounds, scanners, EKG, etc.)
- Full laboratory for medical testing and general lab work/experimentation
- Broom/cleaning supplies closet
- Half bath (toilet, sink and minimal storage)

From just outside the library to the first floor are two sweeping marble grand staircases that lead into a large marble foyer with a chandelier and vaulted ceiling lined with Corinthian-style columns.

First Floor
Aside from the grand entrance foyer, just past it, in the center directly beneath the library is a grand ballroom, not unlike the one found in L'Hôtel Jeu Ancien. To one side of the foyer is a formal parlor, complete with a baby grand piano. The parlor opens into a formal dining room with enough space to seat all the godlings at once and also connects directly to the ballroom. French doors separate the formal dining area from the less formal dinette, which opens into a state-of-the-art kitchen complete with both espresso machine and standard coffee-maker and a fully-stocked liquor cabinet (and, yes, the cupboards and fridge contain plenty of chocolate milk and Pop-Tarts). The kitchen also opens toward a large sun deck with a full outdoor kitchen as well. There is a half-bath just off to the side from the kitchen, and not much past that, down a short hallway, there is a mudroom connecting to the back entrance. Opposite the parlor is a solarium which leads into a more casual living room area with its own entertainment set-up and a real fireplace. A hall connects the living area to the kitchen along which is the afore-mentioned half-bath, but also branches down toward a sports area with a full-sized basketball court opposite an aquatics area complete with an indoor Olympic-sized swimming pool and an "endless" pool, separated from a sauna and hot tub with capacity to seat 12 with a saltwater aquarium. There are also two full baths (as described above) next to the sports areas, along with a linen closet for towels and a pool supplies room. The front entrance opens onto a stone veranda that wraps mostly around the house and is complete with a porch swing. A staircase just off to the side of the kitchen leads directly into the wine cellar in the basement.

Basement
The wine cellar is separated from the rest of the basement area via a short tunnel lined with mosaics and murals depicting heroic events in each pantheon, including the Trojan War. It connects directly to the so-called "man-cave" which is complete with a state-of-the-art home theatre room with surround-sound stereo system, 90” plasma HDTV, DVD/Blu-Ray player, X-Box, PS3, Wii, variety of games, large fully-stocked bar, and opens through a pair of curtained French doors to game room with dart boards, foosball table, air hockey table, billiards table, pinball machine, arcade games, CDs and vinyl records (yes, including the entire discography for The Cure and a variety of Latin music). Also in the basement the godlings can find each of the following:

- Indoor shooting range
- Music room with a wide variety of instruments, sheet music and recording equipment/recording room
- Weight/stationary machine room, also equipped with punching bag
- LAN party room with two dozen desktop machines
- Ball pit with slides (that is completely clean with no horrible things hidden in it)
- On-site laundry room
- 1 full bath
- 1 half bath
- Furnace and water heater

Other things the godlings will find in the house are an elevator that opens near the weight room –> near the basketball court –> near the lab -> near the master suite. There is also a dumbwaiter system that directly connects the kitchen to the basement bar as well as near the study on the second floor and just outside Room 9 on the third floor. There is a landline phone with answering machine just outside the kitchen on the first floor, and there are other electronics (desktop computers, laptops, tablets, cell phones, mp3 players, etc.) scattered around the house. Other necessities like toiletries, grooming items, groceries, prescribed medicines, etc. will all be readily available in the appropriate places you would expect to find them. Clothing will appear in the storage furnishings mentioned for each bedroom, and will offer a variety to suit whoever actually opened it for whatever tasks they need.

Outdoors and Estate Grounds
The outdoor area is expansive, with large plush lawns and walkways that wind around the many gardens (including a formal English rose garden, a vegetable garden and a fruit tree orchard, among others), fountains, a reflecting pool and statuary (and, yes, Achilles, there is a slightly-larger-than-life statue of you). There is a hedge maze dotted with little fountains, benches and such, a fully-stocked fish pond, and a circle of all the ogham trees. A number of plants also grow wild in various places on the estate grounds (including some cannabis plants just for you, Legion). They will also find just past the sun deck both a sand volleyball pit and a tennis/badminton court. Dotting the grounds are also a gardening shed, freestanding greenhouse, freestanding observatory tower and a freestanding workshop/tool shed. There is a mailbox, but no driveway. The estate boundaries are marked with very large trees and dense underbrush. YOU CANNOT CROSS IT, GODLINGS. You will either find it impassible, or get an insistent sense that it is not worth it. Weather will remain relative constant, averaging between 75-85 degrees Fahrenheit during the daytime hours and between 50 and 65 degrees after sundown. Daytime skies will be partly-cloudy at most, but there will periodically be nighttime rain showers and thunderstorms. Moon phases will mirror those in the outside world.

Things notably absent include Nigel. He is nowhere to be found on the estate. Aside from the fish in the aquarium and the pond, there are no animals either, with ONE exception: Ganymede's kitten, Lethe. She will come with him. Also, there are no clocks. Anything that includes a clock function (microwave, computers, etc.) will have them inexplicably stuck at midnight. They cannot be reset--any attempts to set the clocks will result in them reverting to midnight within 60 seconds. There is also no live TV--although all of them have an endless capacity for DVRing any shows they may want to watch, which will be available the day after they air. Yes, the godlings will have internet access, however, they will not be able to send any outgoing messages or post anything on any website aside from the Godling Forum--attempts to do so will result in an error message. They can still READ anything anyone else posts and receive incoming messages from the outside world, however. Anyone who stargazes might note something is slightly off about what they see, making it impossible to pinpoint a time beyond the calendar date or a place beyond Somewhere in North America. Attempting to connect to any servers on MMORPGs will only show other godlings present--no humans. Same thing with attempting to phone or text an outside number: they will receive error messages or recordings informing them the call cannot be completed (they can still receive messages and voicemails from the outside, but will not be able to respond to them). THEY CANNOT CONTACT THE OUTSIDE WORLD. PERIOD. The only possible exception would be if someone on the outside stumbled across the godling forums.

The godlings CAN, however, easily send messages to each other and amongst themselves. Being in relatively tight quarters, though, this is probably not necessary. Thus, for the event, I will open up the Metempsychosis board to Action Threads.

How do action threads work? Pretty much how you'd expect that they would. Mark the actions themselves in brackets (e.g. [Character X walks over to a chair and sits down]) and anything not bracketed is assumed to be spoken aloud and can be heard by anyone within earshot. Once the action portion begins, just be sure to note it on the post (subject line works great, or else just before the first action is taken) with "[Action]."

So, of course, the big questions are why are they there, and how do they get out? They are there because the Powers (read: Gaia and Corruption) are alarmed at the danger the godlings are in and have spirited them all to this very nice pocket dimension to keep them safe. The only way they can leave is once they have developed a thorough plan of both defense and offense to keep themselves from being attacked again--and they CANNOT leave until they do so, whether that takes a few days, a few weeks, or even months. Therefore, the time spent in the Maison is ENTIRELY up to YOU. Please note that this will be playing out in real time. That means there is NO GLOSS FOR THIS EVENT. The day they get the plan set is the day they go home and they will have entirely missed any days in between that and September 22nd. So, if you want to get home, you will all need to BE ACTIVE AND BE ENGAGED! As for the people back home? Their jobs? Their pets? Don't worry--the less a person knows about a godling's true identity, although their absences won't go unnoticed, per se, there will be a distinct sense that things are Taken Care Of: Shifts will be inexplicably covered, work will be completed, pets will be fed, etc. You won't lose anything from this event. However, people who know the truth of who they are (kids, close friends and family, etc.)? They will be much more aware of their absences and wondering where the godlings are, and may try to send messages or calls asking where they are.

To aid you in this endeavor, you should all be pleased to know that your work in gathering the Stage 2 artifacts will now pay off as of the 22nd! The pieces the godlings gathered will be in their united form in the solarium, and the combined artifact grants all the godlings a PERMANENT boost in power and abilities that is effective immediately upon arriving at the estate. This can manifest in one of two ways: 1) their currently existing powers will become significantly stronger and easier to execute but otherwise remain unchanged, or 2) they may gain ONE ADDITIONAL ASPECT of their full powers along with a considerably more modest boost to their existing abilities. If they so choose, characters may also take on a single cosmetic attribute related to their abilities/divine identities. The difference between an ABILITY and an ATTRIBUTE is that the aspect doesn't actually give them any real advantage, but might earn them looks of surprise from strangers. For example, Sif's hair turning to actual gold affords her very little benefit, so that would be an attribute. Triton gaining a set of gills that enables him to breathe underwater, however? That would be a new ability. And, of course, the increased powers also means much stronger synergies that can be felt over the entirety of the estate (though it waxes and wanes somewhat depending on how close to each other they actually are, say, all in one room vs. scattered around the grounds). Some you might want to be aware of include Aphrodite/Lilith/Erato/Ganymede/Dionysus, Urania/Ariadne/Ogma/Athena, Sif/Dionysus, etc. I strongly suggest reviewing the Powers Database to see what other synergetic combinations are possible. Meanwhile, I need to know how the increased powers for each character will manifest before the 22nd (comment below)!

Any questions? Concerns? Other stuff? Just let me know! ^_^



(Post a new comment)


[info]ieter_amumon
2012-09-14 04:44 am UTC (link)
Character: Asclepius
Updated Abilities: Strengthening of his current powers--the only thing he can't heal is death (unless given very specific tools to do so, i.e. gorgon blood). Everything else, even scar tissue, he can cure at will. Also, he can no longer get sick from any form of pathogen.
Additional Attribute: None

(Reply to this)


[info]heraldofthedeep
2012-09-14 05:48 am UTC (link)
Character: Triton
Updated Abilities: Triton gains the ability to breathe underwater. He also receives a modest boost to his existing abilities, being able to have a greater effect on the weather in his immediate vicinity: he can completely dissipate a minor thunderstorm and can create a weak storm even without storm conditions present. He also gets a boost to his compulsory abilities: ordinary mortals will feel a strong compulsion to obey any order Triton gives (though they may resist it if they choose), and fellow godlings, while under no obligation to obey him, will find it very challenging to dismiss what he says out of hand.
Additional Attribute: None.

(Reply to this)


[info]tritonia
2012-09-14 05:53 am UTC (link)
Character: Athena
Updated Abilities: Her physical strength and toughness are significantly boosted, to obviously superhuman levels. She can dead lift up to 600lbs. With leverage she can move up to 1200lbs. Her physical resilience increased so that she can take substantial blunt force damage before being injured, and puncture or stab wounds require a great deal of force and/or velocity to break skin.
Additional Attribute: None

(Reply to this)


[info]aegletes
2012-09-14 05:14 pm UTC (link)
Character: Apollo
Updated Abilities: Apollo can now take the form of a large wolf with pale golden fur at will (something he admittedly will find easier to do during a full moon), though he retains his normal intelligence and mentality in his new shape. He does get a modest boost to his existing powers as well: He can heal faster and more effectively with his music (three hours can now not only just eradicate a cold, but also give a lingering boost to a person's general health), his intuition is even more spot-on and rarely fails him, and aging? What's that?
Additional attribute: The sun god is radiant--literally. During daylight hours only, Apollo emits a faint corona of golden light.

(Reply to this)


[info]womanontop
2012-09-15 03:46 am UTC (link)
Character: Lilith
Updated Abilities: Her ambient powers effect will get a boost. Now anyone within ten feet of her will notice her immediately. Those of appropriate sexual persuasion will feel a stronger pull to speak to or otherwise interact with her. Those touching her will have to actively deal with desire for her, and the longer the touch, the greater their desire. Also she can now directly increase or decrease her allure on chosen individuals. Touch is not required. She can only do this to two people at a time.
Additional attribute: None.

(Reply to this)


[info]amberwaveograin
2012-09-15 04:01 am UTC (link)
Character: Sif
Updated Abilities: In addition to her existing abilities, Sif's cooking will significantly increase its ability to nourish, granting double the nutrition to whoever eats it, and inexplicably never being entirely consumed until everyone who eats it is sated (think the story of feeding the 5,000). She will now always be able to find plenty of ingredients for whatever she wants to make, regardless of the last time she bought groceries, money will flow all the more easily into her bank accounts, and her female intuition will never steer her wrong. She is also several more times likely to conceive a child (when not already pregnant) and have those pregnancies go smoothly.
Additional Attribute: Sif's golden hair is now, quite literally, pure gold.

(Reply to this)


[info]roseredheart
2012-09-16 05:22 am UTC (link)
Character: Erato
Updated Abilities: Erato and her sister Muses now "beat as one heart." That means that they can sense what the others are feeling, and the closer they are in proximity, the stronger the "twin-sense" becomes. To a lesser extent, this also feeds back to Apollo as their Mousagetes, making him able to more easily pinpoint if his Muses are in need of something. In addition, she gets a modest boost to her existing powers: She can now mimic any writing style so perfectly it would be undetectable as a forgery, and those in her presence will be able to more accurately mimic others as well. Those near her will now almost universally accept romantic advances and overtures of friendship--and the efficacy increases exponentially if Erato is in a romantic mood or state of arousal.
Additional Attribute: None

(Reply to this)


[info]inspiredvoice
2012-09-16 05:40 am UTC (link)
Character: Melpomene
Updated Abilities: Along with the other Muses, she gains the "beat as one heart" twin-sense. Her other ability has been increased in its potency. Now, listeners will immediately echo the mood conveyed when she sings and the effect will linger for a while after they no longer hear her song.
Additional Attribute: None

(Reply to this)


[info]asteroid30
2012-09-16 08:53 pm UTC (link)
Character: Urania
Updated Abilities:
• Urania shares the 'beat as one heart' sense with her sisters.
• Urania's ability to inspire and teach has increased: she will instinctively know the best way to make someone understand what she's saying (provided it's related to physics/astronomy or music), and they'll be able to pick it up as if they were at their peak. (Read: a sleep-deprived and hungover student will still feel like shit, but will have no problem following and remembering a lecture on the Hertzsprung Russell diagram as long as Urania is giving it.) She's still limited by the education and ability of the student: she can't sit down and explain the mathy bits of general relativity to a lay audience in one lecture, but she can get the idea of a black hole across.
• Urania will find knowing astronomy and music a lot easier. Reading a new journal article will feel like 'refreshing her memory' on something she did, and playing an instrument will feel like she has the muscle memory. (She'll also be able to spot things that are really, really wrong, though justifying why might take a bit.)

(Reply to this)


[info]venusingucci
2012-09-17 01:16 am UTC (link)
Character: Aphrodite
Updated Abilities: Aphrodite gains the ability to shift her appearance so as to match the preferred physical "type" of a single targeted individual (meaning she can appear more youthful or mature, taller or shorter, alter her hair, eye and skin tones, etc. depending on what the person likes). In terms of her existing powers, she no longer requires a sightline to rouse or soothe someone's passions, and she can now use this effect on a group rather than a single individual. The lust she inspires in whoever she targets will be almost irresistible, as will be her own natural charm and influence.
Additional Attribute: Aphrodite's figure will always maintain an ideal ratio, no matter any other changes to her appearance.

(Reply to this)


[info]queen_of_purim
2012-09-17 07:40 am UTC (link)
Character: Esther
Updated Abilities: Being mortal, the increase only affects her so much, but Esther gains additional sex appeal and a superlative talent in the bedroom. Her existing talent for persuasion becomes even more effective.
Additional Attribute: None

(Reply to this)


[info]ex_multitude527
2012-09-17 04:37 pm UTC (link)
Character: Legion

Updated Abilities: Can briefly 'possess' people, and animals. Cannot stay in a host body for very long, and can't really make the body do anything useful. However, the body being possessed will find itself subject to wild fits and incoherency for the duration of Legion's assault. The host body (Max), however, will be obviously lethargic and possibly catatonic. It's a very rough process.

Additional Attribute: His voice is constantly going to sound a little off. Like more than one are speaking at the same time. He's not going to be very talkative.

(Reply to this)


[info]sitsatcircles
2012-09-17 08:36 pm UTC (link)
Arthur's just going to get more of his combat reflexes and confidence back.

(Reply to this)


[info]littlebithorny
2012-09-17 08:39 pm UTC (link)
Astarte will go from 'gifted weapons engineer' to 'mad scientist,' essentially. Give her some material, and she will make cutting edge tricked-out stuff.

(Reply to this) (Thread)


[info]littlebithorny
2012-09-17 11:20 pm UTC (link)
Oh, and improved hand-eye coordination. No longer embarrassed about being the goddess of the crossed arrows and a horrifically bad shot.

(Reply to this) (Parent)


[info]guardienne
2012-09-18 02:36 am UTC (link)
Character: Bastet
Updated Abiities: Bastet gains the ability to communicate via mental link to the world's feline population--sort of like a Kitty Cerebro, if you will. She can thusly send and receive messages, and she can give orders (though, being cats, there's no guarantee the orders will actually be carried out). She does get a boost to her existing abilities, with keener senses, a stronger and more flexible body and becoming all the more effective in a fight.
Additional Attribute: She has gained an actual purr that can be heard when she's feeling content.

(Reply to this)


[info]acratophorus
2012-09-18 04:19 am UTC (link)
Character: Dionysus
Updated Abilities: Can make grapevines grow out of the ground at will. Easiest in areas with a lot of natural ground (fields, gardens, parks); more difficult in more urban areas. For his existing powers, his ability to lower inhibitions is much increased; people affected by it may not realize what exactly they're doing, and in extreme cases might even have hallucinations.
Additional attribute: His features become subtly more feminine-- fuller in the face and the hips, and his beard fades somewhat.

(Reply to this)


[info]kingoftwoworlds
2012-09-18 05:25 am UTC (link)
Character: Bres
Updated Abilities: Bres' charisma is partially hypnotic and at will he can shift his voice from its natural speech to carrying on hypnotic overtones capable of getting people to do as he says. Strong-willed people like the godlings can resist this. Bres now has the power to change into a Fomorian-form granting him super-strength and durability, but only while transformed. It is also harder to assert his calmer impulses in this form.
Additional Attribute: In Fomorian form he has the appearance of a bestial, but still human seeming man.

(Reply to this)


[info]chaos_embodied
2012-09-18 05:27 am UTC (link)
Character: Seth
Updated Abilities: Seth's ability to conjure and control sandstorms increase greatly, even being able to control wind he himself didn't create. Superhuman strength roughly four times that of a human at peak strength.
Additional Attribute: Glowing eyes and sharpened teeth when he gets upset.

(Reply to this)


[info]lefthandofwar
2012-09-18 05:29 am UTC (link)
Character: Tyr
Updated Abilities: Tyr's argument go beyond insight and become impossible for someone to ignore the injustice in a situation he brings to their attention. Someone who knows won't be affected too much, but someone who believes they're justified will be conflicted due to undeniable facts. Tyr will regain his entire lifetime of martial skills, including the style's he mastered after he lost his hand.
Additional Attribute:

(Reply to this)


[info]the_all_mother
2012-09-18 05:31 am UTC (link)
Character: Frigg
Updated Abilities: Her powers of prophecy are more developed, allowing her to summon visions at will. They are not set in stone visions, but they are more accurate of things that may happen. Develops an emphatic connection to anyone who is a mother.
Additional Attribute:

(Reply to this)


[info]speakswithdead
2012-09-18 05:33 am UTC (link)
Character: Hades
Updated Abilities: Hades can now summon spirits at will provided their burial place is nearby. He is no longer limited to three questions and ask as many as he wants. He can force the spirit to stay as long as he needs before letting it go. Hades now has control over the earth itself, able to cause small ground-quakes as well causing dirt to rise from beneath the ground to the surface.
Additional Attribute: When working with the spirits he will sometimes shift into a darker, more ghostlike version of his human appearance, similar to his godly form.

(Reply to this)


[info]blackdestroyer
2012-09-19 02:44 am UTC (link)
Character: Kali
Updated Abilities: She can now manifest an extra pair of arms whenever she chooses. Kali also gains a small boost to her existing powers in that she can keep them up for longer and more often without being fatigued, and can go back as far as 2 hours as many as six times per day.
Additional Attribute: When angry, her skin darkens and her eyes turn red.

(Reply to this)


[info]inked_oak
2012-09-19 03:23 am UTC (link)
Character: Ogma
Updated Abilities: Ogma gains a major boost to all his existing powers. His already genius-level brain now works better than any supercomputer, and he can gain fluency in a new language within a matter of days. Where before he was well-spoken and persuasive, now when he speaks, those listening are spell-bound to his every word (though this does not guarantee that they will agree with what he says, only that they are too captivated to interrupt before he's finished). His strength and hardiness has also increased dramatically to the point where he can dead lift a half ton, and a full ton with leverage, and hardly break a sweat doing so.
Additional Attribute: None.

(Reply to this)


[info]winter_queen
2012-09-19 03:33 am UTC (link)
Character: Mab
Updated Abilities: Along with a general boost to her current abilities, she now has the ability to make magical oaths, or Fairy Deals. Anyone making a promise, oath, pledge, etc to her will be bound magically to keep their word. If the person swearing the pledge breaks their word in any way, a magical backlash will occur to the oath breaker. This can manifest in a myriad of ways, but the backlash will never be excessive, it will always be a just repercussion. Mab is also subject to her own power. If she makes a promise she cannot break it without suffering the magical backlash.
Additional Attribute: She now has an allergy to iron. The touch of pure iron to her skin will result in burns. Her body no longer requires it as a nutrient and will treat it as a toxin in her system. Low grade version of it, like what can be found in food or dietary supplements, can cause her to feel fatigued, feverish and give her migraines.

(Reply to this)


[info]tangledmaze
2012-09-19 03:53 am UTC (link)
Character: Ariadne
Updated Abilities: The possessor of the crown that become the constellation Corona, the placement of a tiara on Ariadne's head increases her mental acumen--almost literally like a thinking cap. Even without the headpieces, she also gains a modest boost to her problem-solving abilities and talent for working with the fiber arts.
Additional Attribute: Having once been so famous for her beauty that one cult even addressed her as "Ariadne Aphrodite," Ariadne is now almost physically perfect.

(Reply to this)


[info]insickness
2012-09-20 04:32 am UTC (link)
Sigyn's resistence to poisons and fatigue toxins is upped to being practically invulnerable, in a less 'Superman' and more just 'really really tough' sort of way.

(Reply to this)


[info]asphodelcrowned
2012-09-20 05:07 am UTC (link)
Seph's super-green-thumb continues, and she'll also just Queen it Up a bit with some adamant resolve. She changes her mind. Other people don't change it for her no matter how clever and magic they are.

(Reply to this)


[info]ganymedon
2012-09-20 05:11 am UTC (link)
Character: Ganymede.
Updated Abilities: Ganymede will be getting a general boost in his attractive abilities in a very 'Everyone's gay for Bridget' sort of way. Meaning, for the most part, guys who wouldn't normally find him attractive are going to, and guys who already do are going to find that tug feeling about three times worse. Additionally, anything the little cupbearer stirs up to drink is going to taste a little better than it would if it were made by anyone else.

Additional Attribute: dat ass. Seriously, though. He's going to be slightly more sexually appealing. Oopsies.

(Reply to this)


[info]enosichthon
2012-09-22 01:59 am UTC (link)
So I kinda suck recently and still want to update a past post on what happened to Poseidon. Sorry for failing!!! I've been soooo busy its crazy.

As far as my characters abilities here goes:

Character: Poseidon
Abilities: The ability to cause earthquakes, as he is the original Eathshaker. This includes tropical storms, tsunamis and hurricanes as well as waterspouts. No quake will hit the richter scale over a 6 or 6.5.

Character: Achilles
Abilities: Achilles has always been strong, but now he has a fast healing body. He is stronger and holds more endurance than twenty men put together. His heal is still his weakeness (that will never change). He is also faster in running, jumping, and lifting.

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