[action, video | open]
[Hello, Marina. Here's a familiar face! Only...not so much. This time around, GIR appears on the screen with red eyes and he seems to be a little more than peeved about being here.
There's a moment of silence before one eyes twitches and he attempts to hack into his communicator, wires popping out of his head to pick at it and try to broadcast to as many other communicators as he can. Of course that's not necessary, but he's doing it anyway.]
WE MEET AGAIN, ACUMEN. Your accusations are stupid! Your facility is STUPID!
YOU ARE A THREAT TO THE MISSION AND MUST BE TERMINATED.
[If you're a little ways away from the library, you should be able to see GIR seething as he starts to approach it. But be careful if you choose to approach him]
To the indigenous life of Marina Asylum: YOUR BRAINS WILL BE MINE. SLEEP IN FEAR. SLEEP IN FEAAAR!
((OOC: So, before being snatched up, GIR was placed on a "dangerously high setting," meaning that he's smarter and actually, well, dangerous! What this means for your character is that so long as you don't try to keep him from entering the library to retrieve information or from interrogating you, their brain will be safe. If you do try to prevent any of these things, GIR will perceive that as a threat to his mission and may potentially attack you. He can, however, be taken down if you somehow impair his vision and then knock him unconscious.))