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MarinaNova Mods ([info]marinanova_mod) wrote in [info]marinanova_ooc,
@ 2013-10-06 14:45:00

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Entry tags:mod: sunday speakeasy

SUNDAY SPEAKEASY


The dayweek has ended! It's time for announcements, memes, plotting, and .gifs! Catch up on game activity in our digests, and use the rest of the post as you see fit!

It is your post to fill up however you please. Tell people it's your birthday. Show pictures of your cat. Post fanart and fanfic for the game. Request AC help. Start some plotting. Brag about a thread. Start memes. Free-for-all!

Mod Contact | Marina Calendar | Player-run Organization Directory | Permission Post Directory



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BOUNCY DAY
[info]marinanova_mod
2013-10-06 03:52 pm UTC (link)
The wardens have decided you need a little more bounce in your step, so they have kindly transformed the library, Lyrical (the karaoke bar), and the main athletic complex into bouncy house versions of themselves for upcoming dayweek, Day 240.

They are certainly more complex and larger than your usual bouncy houses. Your character can expect all main surfaces and structures (floor, walls, ceiling, bar, book cases, etc.) to be be springy. Items like books, glasses, jump ropes, etc. will be perfectly normal.

Careful movements should leave everything in place. Clumsy or intentionally bouncy movements will have things falling and spilling over. The robots will be doing their best to put things back in order, but it won't be shocking to go in and find a mess.

The work for this transformation was done overnight. If your character was up late working or patrolling in one of these areas they found themselves inexplicably drawn into sleep and saw nothing of the change occurring. The same will be true when everything returns to normal on Day 241.

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