There is a safe haven for those who have faced tragedy and despair. The country of Preya mends the broken, heals the wounded and enriches starved souls. Weakened heroes rebuild their strength, defeated villains earn another chance at victory and sidekicks find their own spotlight. Preya defines itself as a home for any who need a new beginning, holding onto the promise of a better future.
However, while it is a country of great strength, it is cloaked by a mysterious magic. It is hidden from the rest of the world and those who enter Preya are not permitted to leave. Some find the isolation as a source of comfort, but others argue it is a prison. As a result, tensions are rising and people are taking sides. Heroes side with villains, and sworn enemies stand side by side, all in a fight to go home. The homesick yearn for an escape, but an outgoing flight could reveal Preya to the rest of the world, which would break the bond of security it has gifted to so many. What will you make of your journey? Will you dare to take a one way ticket?
PLENTY OF FANDOMS IN PLAY
We have an extensive list of fandoms to choose from, take a look and jump right in! Not sure who to bring in? Our members have a growing list of wanted characters for you to look over!
ORIGINAL CHARACTERS ARE WELCOME
If you weren't feeling up to writing out fandom but still want to join, why not bring in an original character? We have an active population of OCs already and would love to have more! Several of them are even looking for lines at our wanted page.
LOTS OF WORLD BUILDING
Our members help create the world of Preya, with our locations guide growing each week!
EASY TO CONNECT
Ice Breakers - Each month, we post a list of conversation starters and questions, encouraging characters to interact with one another. It's a great way to get involved in the game! If you have a new character or one you want to throw out for new connections, this is the perfect opportunity to do so!
Group Threads - Whether it is a fun festival celebrating a new winter season or a sincere gathering of rebels forming a protest, group threads are posted continuously throughout the year.
Discord - We have a discord server for our members to chat and plot! For those who do not have discord, we also post an ooc forum where players can work out plots and get to know one another.
Once a Muggle and Magical village, New Tinworth has been developed and transformed into an exciting, magical only, modern, and desirable place to call home. No matter what lifestyle you're looking for, you'll fall in love with New Tinworth. Opened in early 2003, the village has been growing for nearly a year and is set to become the largest magical village in all of the United Kingdom.
The Developer has created several neighborhoods within New Tinworth to meet the needs of their residents. There are pubs, grocers, cafes, a quidditch pitch, gym, shops, and a beach just to name a few amenities. Once you move into New Tinworth, you're never going to want to leave. In fact, it's remarkable how eager residents are to stay close to home. Maybe a little too eager.
If you want a new chance at a new life, come visit New Tinworth for a tour. We promise, you'll love it.
You know how it goes – the way a pendulum swings – one action causes another reaction. The world you live in is not the only world that exists. Across the universe and its dimensions, there are countless other worlds – and now you and others have been brought to the place called Miracle Country.
You awaken in this new world in the hope a miracle will take place. Gifted with a jar that houses your good and bad intentions – you were brought here for a purpose, something only you can do.
The world survives on balance. No light without the dark, no good without the evil, no right without the wrong. The worlds across dimensions are falling out of balance, and you and the others brought here hold the key to their survival. Through your actions, through your choices, through your thoughts, you can control what becomes of you, the others, and the worlds you know and don’t know.
Everything here permeates magic and you are not an exception, drawn into the fate of all worlds. That magic grows the longer you are here – your good actions causing good rewards; your bad decisions causing strange happenings with the magic.
You can’t go home yet. Miracle Country is peaceful enough – but even the most beautiful of places isn’t without its shadows. Everything exists in balance, after all.
Miracle Country is a panfandom roleplaying game based on CLAMP’s works where characters are gifted with a jar of konpeito candy that represents their good and bad actions. Through their actions, relationships, choices, and thoughts, they affect the fate of the multiverse and prevent the worlds from falling apart around them.
The Arrived is an open world space exploration panfandom game set in a fictional universe. Characters are pulled into the world through a black hole, given the low down and sent on their merry way to find their niche in their new lives.
Characters are not restricted to one location, rather the entirety of the world is open for them to explore providing endless opportunities to create plot! While there will be mod run plot points, and plot set up with the political strife of the Galaxy itself, The Arrived aims to be a place where players are in charge of their character's destinies. Everything from space piracy to politics to just general slice of life is possible!
The pieces are there, it's up to you to put it together.
➢ Ripped away from the life you've previously known, consciousness finds you in the midst of ancient imperial Rome. The only thing that follows you are memories and possibly a few scant supplies on you before you arrived. Friends, technology, even clothing are discarded or left behind.
Upon arrival, newly equipped in the ephemera of a time not your own, you are given a simple choice: help Olympus save itself or find yourself condemned to crawl back up from the depths of Tartarus. Assigned to different patron Gods and Goddesses, your characters will work to earn new abilities to help fight in the gods' new war.
Fasti is a historical fantasy game, set in the midst of ancient Rome, steeped in Greco-Roman mythology. Characters will be thrust into the middle of a war waged between ancient deities, conscripted from different times and worlds, gathered together to live, work, and fight within the walls of the city of Rome.
➢ Fasti is a Dreamwidth experience. There are no invite codes necessary, just a character journal and an application! ➢
In a different time and on a different Earth, a single catastrophic event leads to an astronomical phenomena.
One's arrival here will be instantaneous, falling through a rip in time and space. They will be yanked into the 24th century, a cyberpunk techno-dystopia. A depraved new world crammed dangerously above what was old San Francisco. The skies are polluted with flying cars. Neon signs, large and gaudy, glinting throughout the cityscape. Below, in the depths of its crooked streets, is a labyrinth of shady, rundown bazaars and holographic advertisements.
Although, a traveler will not arrive into the thralls of the city. They will immediately wake to a loud zipping sound, slipping out from their plastic prison (psychsacs). Once a traveler collects their thoughts they will realize they are in a clean and sterile facility, a blinding contrast from the dirt and grime that has swallowed up San Francisco. Their perplexed face greeted by silent figures cloaked in hazmat suits.
2001, Sunnydale, California. That was when everything changed. A battle with the hell goddess Glorificus led to the near destruction of the very fabric of the universe. The only thing keeping the walls between dimensions from tearing permanently was a sacrifice. Buffy Summers had every intention to make it herself, but before she could do so, her younger sister Dawn took the initiative and threw herself into the portal created by her own blood. Dawn Summers vanished into the portal and the damage ceased.
Or so it seemed.
Less than a week later, rifts and portals began to open randomly in Sunnydale, leaving behind items, people, and creatures. Unfortunately, these rifts also began taking as much as they left behind. It wasn't long before Buffy was the only one of her former "Scooby Gang" left standing. All she could do now was guard the Hellmouth and hope the rifts and portals stayed localized to Sunnydale.
Welcome to Sunnydale, where you may get a new lease on life... As long as you can avoid the vampires, demons, and whatever the rifts leave behind.
Hellmouth is a panfandom game, where characters find themselves thrust into the world of Buffy the Vampire Slayer, circa 2001.
A black view appears before you, Earth rising over some invisible horizon as music begins to... oh, sorry, that's not the space you're looking for - its definitely not the future you've landed in. The year is 2370 and its nearly the end of April. Spring time in a futuristic New York City that is far from utopian.
There's no Federation or Utopia here, capitalism and the push back against it continued after the 21st century and resulted in the reality you see before you. Earth remains supreme, but corporations and splinter societies have gone their separate ways to settle and colonize the Milky Way - some for better, some for worse.
Alec Sadler was the first to find the other arrivals (Alec's own arrival, well, it has an air of mystery around it as he's not native either and that's no secret), encased in something he could only compare to amber the first to be released was Aragorn - a king far from his mountain side country. From there, the exploration began. Its been over 14 years since that day (15 since he founded the beginnings of SADTECH and Sadler is aging out, the board of SadTech slowly becoming more and more self aware as they near the precipice that is finally beginning to open up the pods in large groups...
They only thing they have to hope for is that, under the guidance of Aragorn and Delenn - another early arrival - that those that get reawoken... well, hopefully they intend to play nice and not destroy their Sadler Complex apartment too quickly or start any untimely wars.
REVOLT is a pan-fandom game where original in-verse characters are allowed. Taking place in 2370 the game primarily revolves around the lives of 'amber refugees' and will focus on mod and player driven plot. This is an action game.