You are one of two people. The Good or the Bad. On board the barge, you are the Warden, or you are the Inmate.
The Inmate was a villain. He or she might hail from any timeline, any book, any film, any comic or cartoon. Following their death, they appear here, on the Barge, where they travel between worlds, learn and experience, and eventually earn the right to be restored to life.
The Warden is a guide, a protector, a teacher. He or she exists in an advisory capacity, given fantastic tools with which to aid their assigned Inmate. The payment for their services aboard the Barge can be as fantastic as having a loved one returned to life or simply the chance to do real good.
Their Destinations? Anywhere. Whether it's a stop in the Caribbean High Seas, the xenomorph-infested colony of LV-4, or the foggy, ash-raining borders of Silent Hill -- the Barge can take you there, and it's your job to survive.
The Barge is a great vessel, borne of the minds of merciful beings from every universe, every timeline, and it makes birth from a point between them all. On deck, it appears very much to simply be an immense, luxurious ship, and the waters beneath it are space, itself. Looking from the railing, a passenger might catch glimpses of the worlds and events they are passing.
It is commanded by the mysterious Admiral -- a figure often spoken of but never seen, never found.
Inside of the Barge, there are cabins, dining halls, kitchens, baths, libraries, cells -- every accomodation that a passenger might need, and there are many. As more inmates arrive, the interior seems to grow and expand. More levels begin to appear.
Inmates are those very lost souls first mentioned. Presented with the harsh reality of how very near to utter annihalation their souls have come, they are given an option: live as an inmate aboard the barge, endure the trials set before them and learn from them, and be eventually granted a second chance at life. Also among the Inmates are their Wardens -- individuals of moral character (in most cases) given the task to look after them, inform them of their while in Port, and stand as their moral compass during their time aboard the Barge. These are the sort who have come to the Barge through trade with the Powers That Be as they know them. Perhaps they work in exchange for the return to life of a lost loved one, or an extension on their own life. Perhaps they are former Inmates, who have chosen to spend their new life helping others like them.
The Ports are the regular stops the Barge comes to. It is known to stop or merely pass various worlds and times, some familiar and some very strange, some tweaked, some utterly perverted. Those that choose to leave the Barge once it stops may only return to it once they are called back. Retaining their minds, the Inmates must rely upon the information given the Wardens to survive in these worlds, for Death is still a very real thing here, something that may only be undone should their Warden choose to, and succeed at, petitioning the Admiral to have their bodies restored. Those that have the misfortune of falling overboard, however, will not have things so easy...
Where does your river lead?
The Last Voyages is a Multi-Universe/Multiple-Fandom Roleplaying Game with mildly adult themes. Players under the age of 18 are not encouraged to join.
Applications are Currently Open. Playing has begun. Storyline officially begins June 1.