is a horror/survival RPG. Locked with strangers in a huge house, you must survive with whatever you can carry. Because not only is the house full of rooms & halls & secret passages, but it's also alive.
And you will get lost.
You were having a pretty average day. Doing the same things you usually do on any given day, making plans & getting things accomplished. Talking to loved ones or regretting the past. Daydreaming, creating, barking orders, making enemies. Or sitting around doing absolutely nothing with yourself.
Then, suddenly, darkness.
The fading stench of sulfur still lingers in the air when you wake up, disoriented and groggy, situated on a dirt road that leads to a town in the distance. Sorry for the inconvenience, but you've caught the eye of the Management and they want the chance to study you in a controlled setting. All you can see (outside of a forest and the town in the distance) is a sign reading: "Welcome to Vas Captio. All this and more can be yours just beyond the bend!"
Beside you is a small "survival kit" featuring the same logo on the sign. Those same two words in Latin: Vas Captio. Opening the kit, you see an empty packet of matches, a bottle of water, a journal with a pen taped to it, a pair of socks with a hole in the toe, a pack of gum with three sticks left and a map of the town.
Welcome to Vas Captio. Courtesy of the Dark House & Those Insane Powers That Be.