March 11th, 2017


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[info]kiseki_mods
[info]wanna_rp

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[info]kiseki_mods
[info]wanna_rp

::: [ Kiseki - A CLAMP-based RPG ] :::

Kiseki is panfandom slice-of-life jamjar game set in the separate world of Miracle Country, a series of islands with all kinds of magical mishaps and circumstances. It seems a pleasant enough place, aside from some underlying creepiness (think Outo Country in Tsubasa Reservoir Chronicle or cursed Storybrooke in Once Upon a Time).

Kiseki is a CLAMP inspired (meaning series such as Card Captor Sakura, X/1999, Tsubasa Reservoir Chronicle, and Magic Knight Rayearth – just to name a few), but no prior knowledge of the manga-ka is necessary to join – it’s great for both CLAMP enthusiasts and canon-blind appers.

Kiseki has both game-wide events and player-run plots, with events tending to run on at least a monthly basis, ranging in themes from fluffy/shippy to more action/plot-heavy events. There's events centered around CR building and CD, while others focus on action, there're even several themed game-wide AUs now and then. Events are also replayable, within reason, inviting more character-driven plotting. There’s a huge emphasis on building CR and interpersonal relationships between characters. (Check out here and here for examples of our events, both fluffier and more action-packed!)

Current casts include BBC'S Musketeers, BBC's Merlin, Once Upon A Time, Humans, Lucifer, Dragon Age, Kingdom Hearts, Legend of Korra, Disney, Akatsuki no Yona, Card Captor Sakura, Kuroshitsuji, Dragon Ball, Full Metal Alchemist, Yuuri!!! on Ice, & Noragami!!

We have an on-going test drive meme! Come and try out the game!

Reserves are always open and last for one week, and the application itself is simple: no third person required!

Welcoming characters of all mediums!


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[info]sanctuarymods
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[info]sanctuarymods
[info]wanna_rp

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[info]sanctuarymods
[info]wanna_rp
S A N C T U A R Y
a refuge for mutants
When the mutant phenomenon was revealed to the world through live news coverage of a lab explosion, there was hope that there would be change. That those with extraordinary abilities could be themselves without the risk of scorn or capture. There were those that believed the world being aware of what was happening to mutants for decades might stop the government from getting away with their cruel experiments.

That hope turned into building a place that welcomed mutants, even with government aid, in an attempt to improve tension as the months dragged on and the world tried to decide what to do with the knowledge that those with unimaginable powers lived among them. Many joined, taking up positions and establishing themselves. For a time, things went well, but as the new president, Woodrow Rogers, took office human-mutant relations took a turn for the worst. Violence was begetting violence, and it seemed as if no one could agree. The figurehead for this mutant commune, Patrick Blake, tried to use his voice to reason with the public, urging mutants to remain civil so that humans could be more understanding.

This only seemed to put them on the map, and in an attempt to silence them, the government used unmarked agents to raid the commune. All hope was destroyed, as well as the place itself. Everyone that could escape ended up in what was only known as Sanctuary, a place that would become their new home. Heavily guarded by a powerful mutant's illusions, Sanctuary was refuge to all those that needed a place away from the government's eye. Having been scorned himself, the owner welcomed those from all walks of life, so long as they knew how to find the place.

The remaining mutants from the fallen commune were forced to quickly rebuild, trying to restore what they had lost. Not only did they plan to rebuild and grow in number, but they also planned to seek revenge for the hope that had been taken from them.
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"Within you there is a stillness and sanctuary to which you can retreat at any time and be yourself." ─ Hermann Hesse.