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Where anything is possible... You open your eyes and you are in a stately room with fine trappings and thick stone walls. You look outside and a dragon flies passed your window and yet that is clearly a sprawling modern city you see in the distance. You search your room for any clue as to how you arrived in… where are you? All you find is a scroll welcoming you to The Make Believe Castle and to enjoy your stay in The Land of Make Believe. And that's when things get odd... |
APPLICATION | WANTED | MOD JOURNAL |
Holds Application Cast FAQ Everything Else! In 2023, the first Wizard University was opened in Ipswich, England. Offering an alternative to traditional internships, the school was a welcome relief to places such as St Mungos and Professional Quidditch Teams, where applicants far exceeded the vacancies. One year later the school is thriving with nine offered subjects, co-ed fraternities, street games, and Quidditch tournaments. Gossip and rumours, pranks, and day-to-day mishaps make college life anything but boring. Just mind the occasional streaker. WMU is a next generation Harry Potter game set at university. With a focus on character development, good storylines, and both friendships and relationships between characters, we’ve gone back to basics that make role play fun. We encourage good writing, journaling, threading, and our players to simply relax and have fun. |
APPLICATION | RULES | TAKEN | HOLDS | RPG | OCC | MOD's PAGE What if heroes were forced to register into a government run database, revealing their identity and subjecting them to the will of the politicians? Which heroes would go along with the act? Which would resist? Who is responsible for protecting the world now? And who are the true villains? As a part of the Super Hero Registration Act, the government has issued a law that any and all beings will special abilities are to release their identity to the Federation of United Nations. Even known villains are being subjected to the will of the world-wide governing organization and forced into rehabilitation programs where they will be offered a pardon for their crimes, so long as they follow the orders of the United Federation. The Problem is, can certain villains be rehabilitated? What are their true motives? Are they simply using their position as an tactical advantage to infiltrate and overcome global authorities? Sure enough, directly under the eye of the UFN (United Federation of Nations), super villains are plotting an overtake of government, bidding their time and awaiting the moment for Dark Reign to begin… Where will you fall in the midst of this political chaos? Will you join the Resistance and fight against the Registration Act or recognize the importance of diplomacy and work alongside elected officials (corrupt or not)? Or are you one of those taking advantage of the Civil War and have devious plans of your own? Will good over come evil or will the infighting caused by the UFN allow the world to fall into the hands of darkness? |
The Flying Dutchman a panfandom au rpg . 5 star luxury cruise liner . PREMISE . plush spacious guest rooms . RULES . sea monster . TAKEN . pirates . HOLDS . olympic sized pool & hot tub . APPLY . ghost crew . ROOMS . star gazing deck . FAQ . vast deserted islands . AMENITIES . extra spending money provided . davey_jones.jones_locker.jones_net |
This ain't Sweet Home Chicago.
It's an old, well-worn story, a common fear for societies throughout the ages: things that go bump in the night, monsters stalking the shadows and coming for the children while they sleep. They have different names, and different powers, but they are powerful, and no matter how hard science tries to abandon them, they survive in the imaginations and superstitions of many. At the turn of this new millennium, society's fascination with the supernatural seems to be at another peak. Tales of vampires and faeries, of little boys growing up to be wizards, litter the best seller lists and win the lion's share of the box office; diversions to ease the sting of tough social and economic times. But are they really just diversions, children's stories and fascinations? It could never be that easy, could it? The creatures of the night do exist, living right under the noses of 'mundane' folk. Surprisingly, their society is much like our own- filled with conflicts, politics, and unrest. And as these tensions rise, and more and more 'supes' seek shelter (or power) from their mundane neighbors, the line between their reality and that of normal humans begins to fray. The carefully-constructed veils of those living alongside the 'straights' begin to falter and fail. More and more, those with supernatural leanings begin to make themselves known- subtly, of course, but they won't go unnoticed for long. On top of it all, wanderers from strange and distant lands (realities, even) begin to show up in Chicago, lost and confused; it is, after all, a crossroads of the Worlds. There are those determined to stem the tide, reaffirm the boundaries between the normal and paranormal; knowing humans, some gifted with magical abilities, work together to try and waylay the ancient powers from interfering in the lives of everyday America. So far, they've succeeded. The White Council of Wizards, and its Wardens, work to enforce the Seven Laws of Magic and keep the peace between the civilizations occupying, and traveling through, their territory. But now, with tensions on the rise, and the wanderers coming in seemingly unaware, can they hope to keep the peace? |
Premise | Rules & FAQ | Taken | Holds | Application Player Contact | Locations OOC | Network | Logs | Communications | Mods Game will open on March 1st, or with ten characters! |