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Welcome to Rycade • A sleepy little farming community in Central Texas, it's a slice of Southern suburbia filled with familiar faces. It's a place where residents are on first name basis with the local businesses - like Duffy's (diner), Ginger's (grocery store), and Teddy's (pub). Thirty miles southeast of Austin, it is only a forty-five minute drive from the hustle and bustle of the capital. Premise | Rules | Taken | Last Night's Party:Austin | hoipolloi |
Deceptive Perception The land known as Inora consists of a set of islands that cradle more than just mortals in its loving embrace. They were said to have been created by vampires long ago. This gave them a place to live among the mortals who fed them while painting the earth red with blood. Eventually, other races were thrown into the fray and a century of war was fought for supremacy. Centuries passed between rulers and the times of war seemed to almost be forgotten. The treaty between the demons and vampires has always been upheld. The werewolves have always protected the treaty and, eventually, winds of change blew through the lands. Times evolved and an industrial revolution took hold. All was well with the lands. The latest in a long line of demonic kings has died and the vampires have come back into the throne. Even with this change, death and violence still run rampant through Inora's streets and it seems the Gunslingers are unable to stop it. Game being restarted after 6 applications! |
Site Map Premise | Rules | Characters | Wanted/Needed | Holds & Applications Character Creation | Taken PBs | Lands & Cities | Site Map |
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Legend holds that when Gaia, the over-mind, created Judoh, it understood that as long as the city would be led by one of their own, it would become prey to the same vices and mistakes that plagued the rest of the society. In practice, after countless years of wars and political struggle, the mastermind designed a city built to thrive in spite of the passage of time. It built over the ruins of open conflict, turning casualties of mortars into the foundations of a scintillating city. It instilled rules and regulations and brought humans prosperity in exchange for obedience. As in the Bible, those who did not obey were thrown out of Paradise. |
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PREMISE | ADDITIONAL INFORMATION | RULES | APPLY | CHARACTER DIRECTORY | CREDIT |
What happens when Severus survives the final battle and decides to go back in time and change it all? Only Time Will Tell. A New Life is a Marauder Era game set in their fifth year after Severus has travelled back in time after deciding he would change the past for the better. He aimed for the end of his fifth year just before the mudblood incident but arrives at the summer before his fifth year. Will he change everything for the better or will it end up being worse than before? Only Time Will Tell. |
MODS | RPG | OOC | PREMISE | AVAILABLE |
•NAVIGATION• |
Premises | Infected | Rules | FAQ | Cast|Stereotypes | Hold | Application |
•STARTS 06-07-2009• |
JOIN BAINBRIDGE ACADEMY OF EXCELLENCE |
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Taken | Held | Rules | Application bainbridge | bainbridgeooc | bainbridgemods |
LETTER OF ACCEPTANCE |
Dear Prospective Student, We here at Bainbridge Academy of Excellence have the immense pleasure of informing you that you have been accepted into our educational programs for the fall and spring semesters of this school year. It is with much deliberation that we made this decision, and we hope that our choice of accepting you opens a new field of opportunities for your future. The talents and gifts that our scouts assured us you have look to be quite promising. We cannot wait to see the progress you will make under our grueling educational program that is not only geared toward improving your minds, but also the social stature you were born with. Along with this letter, you will be receiving a packet of information that includes our student's code of conduct, as well as your enrollment forms for the fall semester. Please read through each of these elements carefully. Once you have covered everything, fill out the enrollment form and send it back to the school's address so that we can get to the business of arranging a dorm room and class schedule for you. Thank you for considering our school. We hope that Bainbridge Academy brings everything you've been looking for. And more. Sincerely, Bainbridge Academy Faculty |
ABOUT |
Bainbridge Academy of Excellence is a co-ed, grades 9-12 boarding school located in Arworth Beach, Georgia. Established upon a gorgeous 215 acres, Bainbridge Academy is a very prestigious boarding school that offers a safe environment, small classes, individualized attention, and a rigorous college preparatory program. We also offer quality resources such as the library, theater facilities, athletic complexes, a short walk to the beach, as well as a world-class Equestrian Center. All of our faculty have advanced degrees in either education or another specialty, and can lend special attention to each and every student who needs it. drama, drama, drama |
THE DEETS |
Bainbridge Academy is a community-based roleplay that takes place within a very “preppy” boarding school setting. We're just getting started, so there's plenty of time to begin plotting story lines with other players. Almost all PB's that you could possibly want are still available for the claiming. We want to work hard to make this a roleplay that is known for its friendliness, creativeness, and fun atmosphere. Join today! Summer classes begin June 4th, with the fall semester officially beginning August 25th, and we still need more teachers and students to make this community lively! |
SIT-COMICAL: as seen on tv |
In a suburban community in a nameless city in a nameless state, people wake up every morning with their hair perfectly combed. They sometimes drink from empty cups. They deliver witty one-liners. Every problem they ever have can be resolved in 30 minutes, or in a very special one-hour episode. Everyone who lives in this community is a sit-com character reborn. They are not aware of this, of course. There is no laugh track playing in the background of their days, no mood music and no set lighting. For these people, the world around them, their neighbors, and their selves are as real as anything. But we know better. We have seen them in prime time. We'd know them anywhere. |
FOR MORE INFORMATION GAME & RULES/FAQ & PLAYED BYS & CREDIT |
concept The connection with magic has long been since a "new" concept. There was once a time when the world accepted magic, and the people who wielded it's power, embracing them completely. These unique individuals could raise the dead, create thunderstorms, even predict the future. But, as time went on and new concepts arose, what was once allowed and accepted ways of living life were now pressed to change. The way the old ways were viewed became twisted, turning what had been a part of life into unspeakable evil in the eyes of the world. Those who could aid with magic's power became the victims of various styles of execution and torture, before being sentenced to damnation. In the late 1400s, the fanatical attitude of the church took a turn for the worst. These acts were enough to shatter the willingness of those few families hiding in the hostile lands. To stay out of harm, they packed their things and left. Their destination? Across the Atlantic ocean. With teleporting help from the Conjurer family, they managed to settle down and live in peace for the better part of two hundred years. They were well liked by the local natives, bringing them what technological advances that Europe as well as the aid that their magical powers could bring, also enhancing the magical gifts the natives harnessed themselves. Among these primitive people, they were viewed as deities. It wasn't until the landing of the settlers that we have all been so familiarized to in our school text books, that the new ways and the old clashed again. The families were forced to blend back into society, resorting to hiding in plain sight. But in 1692, the Salem witch hunts began. A Puritan was unfortunate enough to catch a glimpse of a member of the Necromancer family, standing in the cemetery, well after the imposed curfew. All he could describe was the shape of a 'black man in the forest'. Thus, the trials began, after the simple minded zealots believed that the 'black man' had been the devil himself. The negative attitude drove a young female member of the Divination family to wish misfortune on the misguided families of Parris and Williams. Elizabeth and Abigail began having fits, yelling and screaming about things unseen. The result of this simple act of vengeance brought about the deaths of so many more. It was then that strict rules were placed upon the families. The elders of the magical families however, to prevent more confrontation, decided to move the families far west to a place called California, before the gold rush. Back to a place of peace and serenity, it would then be an additional hundred or so years before others came upon them, making running an option no longer. It was time to conform, to blend in with the ever spreading population of 'regular' people. Some of the families took to their own separate ways, moving off to different parts of the country, forming their own rules within their families, ignoring the code which had existed for more than half a good part of a thousand years. You should read the rest! bottom line If you're looking for a fun, exciting new game with endless potential, Augury is the game for you. We guarantee plenty of plotting between muns for a positive gaming experience to keep you occupied and meet all of your writing needs. Currently, almost all of the family heads are open, so snag them while you can! To join, simply hold your desired family here. As it is an original game, we realize that you may have a lot of questions, but we promise that the mods are friendly and ready to help you in any way we can, be it questions about the premise or coming up with a family history. game begins with all heads taken, with three additional characters.
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