An original, brand new vampire RPG on IJ!
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Things are tense at Hogwarts School of Witchcraft and Wizardry. Rumors of Voldemort's return are being whispered amongst the students, voices hushed and nervous as the latest bit of information makes the rounds. Fear has settled heavily on many shoulders, quickly bringing uncertainty and mistrust to an already divided school. Who belongs to which side? Are there spies amongst the students? What will happen next, who will die next? Can anything be done? The school may be safe from the outside wizarding world, but are the students safe from each other? The generations-long battle between the houses hasn't gotten better, and current tensions have done nothing but elevate the rivalries to a new level. To make matters worse, an anonymous group of four girls have stepped things up, creating a vicious gossip paper that periodically and sporadically details information about their fellow students. Details that only close friends would know. Details that no one is ever happy about having shared with the entire student body. It's called Bavardage. No one knows who publishes it, or how information is gathered for it. The only certain thing about it is that it is another source of trouble and uncertainty. With the teachers seemingly unable to stop new issues from going out and the issues getting progressively nastier and revealing more secrets, the last, thin threads of trust amongst the houses are fraying quickly. Friendships are being challenged and broken, and new, dangerous liaisons are being built. The general consensus is that the girls must be stopped: but how? The purebloods are getting snobbier every year, the halfbloods are losing recognition for their minds and intellect and the muggleborns are treated as welfare cases on scholarship from the British Prime Minister. The whole student body is stuck in a downward spiral, trapped by an endless ring of rumors and lies. Libel and slander are not punishable, but instead encouraged. There's nothing more important than bringing down anyone suspected of being responsible for Bavardage. People are getting hurt, and not just by the paper. With no one able to trust anyone else and constant fights breaking out, the search for the guilty is getting nowhere extremely fast. There's war brewing, and not just outside of Hogwarts. Somewhere within the castle that is supposed to be one of the few safe refuges left in the wizarding world, four girls are playing a dangerous game with their fellow students. Will the school collapse onto itself, or will the youth of the wizarding world be able to band together and overcome the fear, distrust, and rivalries that are threatening to tear Hogwarts apart? grand reopening 10.31.08 Application|Available/Taken Characters|Played by list|Rules|Resources|Contact List|Friend Button |
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Now Open! Students Wanted! Premise // Taken & Held // Wanted // Rules // Application // Salem Academy Need to talk to the mod? Send her a PM! |
Heaven and Hell are no more. God and the Devil have disappeared, their presence no longer felt by any of the angelic and demonic host. They’ve all just woken up, dazed and all manners of confused, in the heart of Rome. The angels and the fallen have all this morning woken up inside a human body. This body has always been on Earth. It has a history and a family; a job, friends and enemies. It has its own personality. It has habits, and if you would ask anyone associated with it, it has always been around. It is, by all appearances, perfectly normal. Old enemies will be reunited; friends too, perhaps. All that’s certain is that they are the only ones who know for a fact that their present status, contrary to all appearances, is a very new and surprising development. And it comes with many questions. Has God simply left? Ceased to exist? Do they still have a mission? A purpose? Can they ever go back? And even if it was so. Which ones would choose to? |
Ever want to save the world? Kapow! is a rpg based on a simple concept; Superheroes. And supervillains too, I guess. They'd probably send a nasty letter if we left them out, wouldn't they? premise | rules | faq wanted | held | cast | application |
What happens after ever after? Do our beloved heroes and villains vanish? Are they doomed to repeat themselves over and over again with each human retelling? Do they continue to progress and grow even when their most avid fans & biographers stopped listening to them decades, even centuries ago? Pentamerone is the last stronghold of human imagination. The hundreds of magical lands and worlds that used to exist in the minds of children are now in a state of decay. As a result, the figures of legend have fled to this newly imagined land. Some are afraid Pentamerone will merely become a graveyard for the last of the fairy tales, others are determined to start a new life in their promised land. It's up to you, and them, to decide how they will survive. Or not. |
the setting | character suggestions | taken characters | about/rules/faq | character guidelines | application | ic journal | ooc journal | mod journal |
( characters wanted! ) |
What happens after ever after? Do our beloved heroes and villains vanish? Are they doomed to repeat themselves over and over again with each human retelling? Do they continue to progress and grow even when their most avid fans & biographers stopped listening to them decades, even centuries ago? Pentamerone is the last stronghold of human imagination. The hundreds of magical lands and worlds that used to exist in the minds of children are now in a state of decay. As a result, the figures of legend have fled to this newly imagined land. Some are afraid Pentamerone will merely become a graveyard for the last of the fairy tales, others are determined to start a new life in their promised land. It's up to you, and them, to decide how they will survive. Or not. |
the setting | character suggestions | taken characters | about/rules/faq | character guidelines | application | ic journal | ooc journal | mod journal |
( characters wanted! ) |
The Durmstrang Institute was created for the magical instruction of Eastern European wizards. Once upon a time, it accepted all promising students who had magical aptitude, but now, any time that Muggleborns and halfbloods were ever accepted is a distant memory, in favor of rigid social classes and tradition. Students are ingrained with a sense of superiority or inferiority [one that often starts at home], a respect for tradition and appropriate social behavior, and most importantly a strong desire to succeed and to be the best. Students that graduate from Durmstrang are the most talented, the strongest, the brightest, and the best. The only question is...are you strong enough to survive until graduation? Premise | School Info | Setting | Hierarchy | Master List [Staff & Students] Rules | Taken Characters and PBs | Taken PBs for NPCs | Availability | Application Contact List | School Calendar | Friend-all List | Quidditch | Class Schedules In Character | Out of Character | Mod Journal Classes started August 25th!! Seventh years and Grey Paths wanted!! |
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A brand new supernatural game set around a fictional town. Now accepting holds! |
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Arton Bay was the home to The Club, a spacious 3-story building that had essentially gone to waste. The Club had closed in 1960, but in 1971 a wealthy individual purchased it and reopened with the supernatural in mind. Since then, The Club has been an unspoken haven for any supernatural creatures wanting a retreat from the questioning of the outside world. Still going strong in 2008, The Club allows and caters to any creature willing not to maim others on club property. Arton Bay, as a whole, also seems to be going strong despite the influx of supernatural creatures. Aside from the occasional question what an "Extra" Bloody Mary is, the locals ignore the quirks of The Club and passing tourists don't seem to suspect a thing. | Taken & Available Rules & FAQ Locale Breakdown Application Wanted Storylines Mod Contact Post / The Dropbox |
the_club via the_owner is a supernatural game taking place in the fictional Arton Bay, Oregon. We're now looking to cast a strong central group of players for a fun game. We'd especially like a "bad guy" or two who don't necessarily agree with The Club's rules and a few people who are The Club's security and enforce the rules. |
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