Day Twelve - Home Sweet Home
After the usual night full of uproarous cocophany the day dawns clear. The birds in the canopy sing sweetly, there's not a hint of dampness left in the air and there is a gentle, warm breeze blowing up from the south. The white sun rises swiftly to beam it's sunny heat down on the field and the arrivals can't help but feel a little bit uplifted. They are finally warmed and dried, the mud dries up, the world is fragrant from the vine flowers by the stream. Basically, it's a welcome relief.
After a couple of days of no new faces, this morning the field is not empty.
The eleboar meat must be buried today because it's smelling a little rank and is deemed no longer safe to eat. Conversation around the camp revolve around the chances of finding and killing another eleboar, or if they ought to send a search party east after the scouting party.
People are encouraged to be industrious today - helping Bazzer experiment with his scraps of hide, helping to maintain the heat under the radiator as the clay items are baked, weaving grass panels and sealing them with climber resin to be used in making a sheltering roof in the climber tree. Gathering food is also important, with no more meat at the camp.
As the afternoon winds down, the sound of the eastern party returning from the east brings everyone within earshot of their whistles back to the camp. Everyone is anxious to know if they managed to kill a grazer, and if they discovered anything else about this odd world in the east.
There is no official plot today but everyone should be engaged in busywork around the camp today. The eastern scout party is free to post conversations from their walk home but they don't reach the camp beside the field until the sun is starting to set.