Mandy. (![]() ![]() @ 2019-03-11 11:54:00 |
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Anyone can join a fighting class if they're willing to learn. It takes hard work, dedication, and devotion to one of these crafts to master it. Classes can b offensive, defensive, or offensive/defensive. Sometimes even an offensive class has some defensive and an defensive class has some offense. Some of these moves take weeks or months to learn depending on your character's aptitude for learning it. You must expend energy to learn, and to use in battle. Once you start practicing all the time, it gets a lot easier.
Choose your character's class wisely, because it may be difficult later on to switch and learn a whole new thing. It may be possible to choose two classes, but that's what a squire does and that may be available but also the most difficult class to master because of it's wide range of abilities. All classes have the opportunity to come up with their own offense but defensive is a little more tricky. It takes time and patience.
Believe it or not, song can be powerful. You must first have a semi-decent voice already, then be trained to fine tune it and start learning each song while expending the energy necessary for each one to have an affect on an enemy or an affect on a teammate or all teammates. Most songtresses and bards learn how to use a instrument to aid in their songs or already know how to use one. They are typically non-mouth piece instruments like string instruments. Just if you're going to use a harp, or cello, make it mini versions of them. It would be difficult to haul those around.
Sadly, a bard and songtress are typically in danger, once an intelligent enemy realizes how powerful they are, then by all means, they'll focus their attacks on taking them out. It is best they carry around a short sword or something with range in order to protect themselves while their teammates fight. As a side note, males are called bards and females are called songtresses.
OFFENSIVE ATTACKS
WRATH OF THE SERAPH - A song that causes all enemies to go deaf for five minutes, making their attacks less pronounced. All teammates should use it to their advantage, attacking from sides and backs because the enemy would be somewhat blind without sound. This doesn't work on enemies who: use sight 100%, have no ears or use vibrations to get fight. This song will only affect the intended enemies. A bard or songtress may screw up a few times in the beginning and make their teammates go deaf instead. It's best the bard/songtress signals for the teammates to run. This is a fight you may have already lost.
THE SERPENT PREYS - This offensive attack makes the enemy's skin tight, and their bodies paralyzed. They are unable to attack for at least one minute from a new songtress/bard, but the more skilled they become, it can last up to five minutes, making it an easy battle. Typically a bard/songtress can only focus on one or two enemies. This will not work on an enemy made of stone, rock or a snake like enemy.
LET THEIR VOICES BE CUT - This is an offensive attack that trips up a mage or mage like enemy so they can't cast invocations. It cuts off their voicebox for a maximum of two minutes and leaves them defenseless and offenseless. This typically won't matter for an offensive like enemy, who may not need their voice for attacks. It's rare, so, most offensive enemies don't. This can be done on all invocation users, but the more there are, the more a bard/songtress expends energy.
DEFENSIVE SPIRITS
THE WEAK ARE THOSE WHO SLEEP - This is a lullably that puts surrounding enemies to sleep. At least for two minutes. Attacking the enemy while they sleep, rouses them but if a team attacks one of them at a time during that two minutes, they'll have a much easier fight. This will not work on enemies that don't need sleep.
LET ME HEAL YOU, MY FRIEND - This does two things for teammates. One, it heals any small to big wounds. Two the affect will last five minutes, so while previous wounds will be completely healed... any wounds they get after the song is sung, will close automatically too. It's not only effective but expends a lot of energy. White Mages a lot better for healing but a bard/songtress heals big time this way and can only focus on one teammate at a time. They would be helpful to a White Mage in battle.
A bard may actually protect a White Mage while they heal, because white mages are often defenseless and need protection. A bard or songtress may heal them while they heal everyone else. This will not work on those who have undead casted on them, instead it will take away their health.
LET ME SHARE THE FRUITS OF MY SPIRIT, MAGE FRIEND - This is an energy expense. A bard or songtress will give their energy to mage users as they're expending a lot of energy during this time, and need the boost. Bards/Songtresses will often feel sleepy but continue to sing anyway to back up the group. Once the battle is over, it's not uncommon for mages and bards/songtresses to nap for a short while, after using this. This is a last resort during long battles, use it wisely.
HEROES
Bard/Songtress - 0/2.
Black Mage - 0/2.
Gunner - 0/2.
Knight - 1/2.
Monk - 0/1.
Samurai - 0/2.
Squire - 0/1.
Tactarian - 0/1.
Warrior - 0/1.
White Mage - 0/2.
CAPS
Caps will also happen if the sixteen heroes become fullfilled, then you will just see the ratios of what they are. Everything they choose is what was fated, so choose wisely.
none at this time.
OTHER CHARACTERS
These ratios will increase once we have more characters, and I feel they are even in use. Try to team up other characters so they have a party, mages, and tactarians aren't very good on their own, so they need a party. Other classes do well because of their offensive skills, and their ability to protect themselves and others. There are also alchemy things they can purchase at shops to help themselves heal, and replenish energy. Mages and Tactarians are weaker in a sense physically if they haven't been trained offensivey and mages typically use rods to channel energy, while tactarians use staffs to do the same.
Bard/Songtress - 0/4.
Black Mage - 0/4.
Gunner - 0/4.
Knight - 0/4.
Monk - 0/4.
Samurai - 0/4.
Squire - 1/4.
Tactarian - 0/4.
Warrior - 0/4.
White Mage - 0/4.
CAPS
None at this time.
Player Creation - Adding your own class!