Wednesday, 18 July, 10:00pm: Jailbreak!
I'm posting this on Tuesday so that we can get started with figuring out what happens, but please keep in mind that this doesn't take place until Wednesday, 18 July, starting at 10:00pm.
The short version of events as I see them: After everyone arrives, Spike will get everyone's attention and outline the plan. They'll leave the restaurant and try to leave New York on foot, everyone under their own power. Then they'll try the various other things, like teleporting, using magic to weaken the barrier, anything else that anyone brings up. When none of the things that they had planned work, Spike will start coming up with even more things to try, and he will keep coming up with minor variations and increasingly desperate ideas of things that a group can do until (presumably) the group starts to melt away as people give up. He won't give up until the last person gives up and leaves him alone, or morning, whichever comes first.
As everyone arrives, Spike will make a point of greeting each person personally and chatting with them for a few moments if they're agreeable. At this point, he's trying to make a good impression, and also trying to find out what they have to offer, any powers he hasn't heard about or whatever. When he outlines the plan and talks about alternatives, he'll also be trying to get people to offer up their special abilities, or even start a brainstorming session with people suggesting more things to try, whether it's abilities or specific ways of organising the push to leave or whatever. He'll point out that they have a group that's probably bigger and more talented than any other group so they should try all possible combinations of whatever can be done.
He'll also say that Peter Petrelli will handle retreat via teleportation if something goes wrong. He'll make it clear that even if something goes wrong, unless it's certain death he personally is not going to retreat, he's going to stay and see what happens, and make it clear that retreat is an option, not a requirement if anyone else feels the same way.
At the end, he'll say in all seriousness, thinking he's being encouraging, "We'll get out if it kills us!" But if that doesn't go over well, he'll laugh and make it into a joke.
Some of the things that he'll suggest after nothing they had planned works will include:
spreading out further as they leave so as to hit bigger stretches of the barrier
everyone pressing as close together as possible so they they all hit the same part of the barrier</i>
everyone leaving New York in different directions, some to the east and some to the west (coordination by cell phone)
stealingborrowing cars so they can all leave (in various formations) at a faster speed
borrowing motorcycles ditto
jumping the motorcycles into the air so they pass through the barrier while not touching the ground
ditto, but via long jump
At this point, he's really regretting that despite working so hard on this (he actually planned, which is not his strong suit) he spent most of his preparation on getting people to come and not on planning more things to try, but he won't want to let the group go because he doesn't think they'll ever come together like this again, so he'll start coming up with ideas that aren't really appropriate or would have required more preparation:
blowing something up and using the shock wave to interfere with the barrier/for propulsion -- probably blowing something up on the river, not just random destruction of actual buildings or anything
that spell that the Scoobies use at the end of Buffy Season 4 to defeat Adam, because it's pretty powerful (which might actually be worth doing sometime in the future, could be very interesting to actually play that out, but they probably don't have the ingredients to do it right away)
kidnapping ordinary people (since ordinary people can leave New York) and getting them to drag people through the barrier, everyone else making sure the ordinary New Yorkers do this properly and don't get away
some kind of blood magic, sharing blood with the ordinary people so as to seem more like ordinary people
I assume that there will be some pushback to some of his stealing/kidnapping/blood magic ideas and so on, he'll back off at first, then try to justify it as being not that bad, then get angry and question the commitment of the person questioning him. I'd be cool with him accusing someone who questions him of being a spy for whatever brought them here, spoiling the best ideas and trying to keep them from leaving, if anyone wants to do that.
At some point, I think he would probably almost punch someone (if there are any volunteers?) but stop himself before he does it, after which point all his anger will move inward, he'll start muttering to himself about souls and seem less focused. At some point as people were leaving he'd probably beg someone not to leave because he needs their help (if anyone would have stuck around that long and wants to volunteer to be begged?).
And then he'll tell the story of enduring almost unendurable trials in order to get a soul and be worthy of the woman he loves, and how he has to get back to her, and how he's never going to give up. So they should stay, because it's a worthy quest.
I think he'll eventually run out of even completely stupid ideas and...just sit around waiting for inspiration to strike until sunrise, at which point he'll leave it to the very last moment but eventually scurry off before he burned up.
So, that's all I know, please fill in the rest, if your character shows up, what your character does, how they react, when they leave, etc. To keep things organised, please put summaries and OOC comments, questions, etc. as replies to the OOC comment, and if you want to thread, threads or IC specifics should go under the "IC" comment below.