Rules/Explanation
[After some amount of whiny bickering with Solider, Game Master finally gathers himself to address the blanks.]
We'll be playing a simple game today, dear blanks. A game of chance. Will your luck be good? Or will you find yourselves falling victim to the hands of Fate?
In a short time you will find yourselves in a room. Four exits may you choose from, but choose wisely. Poor choices beget poor choices. Three paths will lead you safely through, but one will take you deeper into dangerous territory.
[OOC: You're all gonna be shoved in a room and given four doors to choose from. :Db ONE DOOR IS BAD. Going through that door will increase the number of "bad" doors in the next room. Choose a good door and the ratio will remain the same (or it will change to have more "good" doors if you choose a good door after choosing a bad door.)
To determine what type of door you pass through, please roll a 1d4 any time your team moves to a new room. Low numbers will be bad, high numbers good. ie: If your room has two good doors and two bad doors, then a roll of 1 or 2 will lead through a bad door, while 3 or 4 through a good door. If you've got three good doors and one bad, then a roll of 1 will lead through a bad door, but a roll of 2, 3, or 4 through a good door.
Obviously choosing bad doors leads you to rooms with more and more dangerous things. The game will end when enough rounds have passed for us to pick winners. Prooobably between 3 and 5 depending on how quick you guys are. Rooms will be linked once we finish final set up. GOOD LUCK :)]