Oh... well, there was an emotional attack one, where you had to listen to insults about you and your team that supposedly other teams -- though probably the Judge -- were sending, and press positive or negative buttons to supposedly send messages back. At the end one team member -- me, in this case -- was electrocuted and then we had the option to choose how badly to electrocute another team.
Then there was one where, ah, we all... were turned into children for a day or two.
Then there was one where we played a game with coloured pegs where we had to anticipate the pattern another team did, while being punished with strange effects every time we finished a round incorrectly.
And most recently we had a game where everyone was assigned a role as hunter or prey and had to either successfully attack or avoid attack.
We did win three of the four above games, but I've heard that's not characteristic of Lepus. When there's games that other teams can specifically target us in -- none of the above really applying -- we tend to become the scapegoat.