Valar |
[24 Feb 2019|01:57am] |

| This is the life you know very well. You live it every day. It's difficult, it's riddled with uncertainty, and it is filled with joy, love, disappointment and pain. But sometimes you have a feeling that this is not your life. It's a feeling that can't be explained, but you spend your life trying to explain it, trying to make sense of it. Valar explores a duality embodied within each character.
One version of the self exists in Orange County, living a life that seems ordinary, sounds ordinary, feels ordinary. The real self, whatever that might mean, exists only in a time and place which you are just starting to remember. As characters grow and live and interact with each other, they embark on a journey to piece together fragments of their half-forgotten dreams. They have to come to terms with who they really are, and what this life means to them.
So who are you, really, and what does this life mean to you?
[FAQ] [Rules] [Drop Box] [Application] [Wanted] [Holds] [Taken]
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[24 Feb 2019|09:04am] |
mediaterra.  No one knew where the mysterious fog came from. They only knew it was killing them in varying degrees depending on their blood status. A small group of muggleborn, halfblood, and pureblood wizards escaped underground to live to fight against whatever caused it, building a city along the way. Media Terra is a cross-gen Marauders and Trio-era game set in a subterranean city of refugees working to reclaim their lives aboveground while clashing with the forces above who would rather see most of them dead.
— OPENING MARCH 8TH —
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[24 Feb 2019|02:45pm] |
A Post DA: Inquisition Game
PREMISE
Thedas. A very diverse land, rich with history and traditions, but filled with danger around every corner. Whether it's the Chantry and Templars hunting apostates, mercenaries and vagrants attacking travelers, or unprepared people stumbling across a creature they cannot fight, death is constantly a possibility.
Despite this, it is still possible to lead a full and happy life, to even stay safe. Especially now that a wary sort of calm has fallen over the land.
9:44 Dragon, the Inquisition has defeat Corypheus, and the anchor has been removed from the Inquisitor. Elves from across Thedas, ranging from servants to sworn members of the Inquisition, abandon their positions to follow Solas, leaving many to wonder just how many agents the Dread Wolf has.
The Inquisition itself has split, with a large number of the forces have joined Divine Victoria's service, while the core members have disappeared into the shadows.
Shortly after things have settled, the first appearances happen at Griffon Wing Keep. Individuals appear in strange garb, with strange devices. The strangers speak of different and intriguing worlds and lands.
For those willing to offer their skills and talents, to try and fit in with the natives of Thedas, they may find their way in the world. For those who refuse to give up finding a way home, or just do not want to fit in, it will be a hard road.
GAME WILL OPEN MARCH 15TH
NAVIGATION
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