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Tranquility Point [07 Feb 2016|02:26pm]
Premise Area Rules Apply

There had been some kind of settlement on the shores of Lake Serenity since well before records began. Nestled in the valley and surrounded by mountains in the Pacific Northwest of the USA, it was a beautiful and serene spot. Eventually, settlers founded the town of Tranquility.

Tranquility remained a small town and at the turn of the twenty-first century existed mainly as a tourist destination. The family campground, the high class resort, the celebrity rehab center.

Now, it is a town divided: the Spa resort that offers luxury and style - for those that can pay the price. The campground that has become an enclave for families trying to get by. The shanty town that floods in bad weather, where crime is rife and the rule of law non-existent. The human-only enclave in the mountains, determined to protect their patch - at all costs as they prepare for the end of the world.

Tranquility Point is a game set in an alternative near future, two years after the outbreak of World War Three. It is not focused on the war itself, but on a small town where people are trying to get away from it.

Every country in the world is involved in the war - but it was the emergence of the supernatural that tipped civilisation over the edge. The intention had been to help. Major world powers, trying to avoid the 'nuclear solution' revealed their various 'projects'. In some cases, it was the existence of military breeding programs, such as the creation of regiments of werewolves. For others, it was 'specialist individual supernatural assets' (SISAs) of many and varied types. The aim had been shock and awe - only to find that almost everyone had supernatural assets of some description.

The effect on the general populous of the world, those that had lived unaware of what was coming, was mass panic. People fled population centres. International borders collapsed under the strain. Refugees became the norm, heading for anywhere they deemed safe, regardless of country of origin.

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54 Diagon Alley [07 Feb 2016|07:22pm]

Following the Second War, Diagon Alley was dismal and deserted. The once lively neighborhood now housed abandoned storefronts and homes, with only a smattering of the former businesses remaining. The Ministry of Magic decided to turn their attention to rebuilding Diagon with the hope that it would breathe new life into the recovering magical population. The cobblestone streets were mended and buildings were sold at auctions. Knockturn Alley was cleared out of any dark magic and replaced with a young, vibrant crowd of artists and craftsmen. The residential alleys were revamped with new homes and bright, cheerful grocers and cafes. A theater was built next to Gringotts and new restaurants, boutiques and pubs came in, giving Diagon a second life.

The crowning gem in Diagon was a project that took a full year to complete. Fifty-four Diagon Alley is a ten story residential building. The first floor holds a booming pub and gourmet green grocer. The second floor holds a suite of offices, upscale clothing store, and a fitness center complete with a luxury spa. The building itself holds 100 apartments ranging in both size and price. The flats are customizable… for a price. And to top it all off, 54 Diagon Alley has a covered rooftop garden charmed to be a perfect summer day all year round along with a pool, two hot tubs and live entertainment offered on the weekends.

The residents of 54 Diagon Alley are diverse, but one thing is for certain. Everyone who lives and works at 54 Diagon Alley is looking for a fresh start and new, happy life. Come and speak to the leasing agent and welcome home.

54 Diagon Alley is accepting applications now! Opening day is February 15th!


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CODE BY TESSISAMESS
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