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[01 Dec 2011|07:53pm] |

Evolution is a battle for survival. What side will you be on? homosuperiors: an x-men game with an AU twist! FIRST ADDS 12/3/2011! mod | main | ooc
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Amortentia |
[01 Dec 2011|09:41pm] |
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The Game |
It's been a year and a half since the fall of Voldemort and the Wizarding World is still rebuilding. The Death Eaters have been tried, Hogwarts has been rebuilt, and everyone is attempting to move on with their lives. However, most of them have forgotten the biggest thing they should have learned during the war; the importance of love. It was, after all, Dumbledore's message that there could always be move love in this world.
While working on an experiment to alter the properties of the popular love potion, Amortentia, Unspeakable Hermione Granger makes a mistake that leaves everyone within the Ministry, Diagon Alley, and Hogsmeade on that day fall in love with the person whom they're nearest to. While everyone is stuck with the wrong person, or in some cases, the right ones, The Ministry frantically tries to correct their mistake, but their attempt to bring everyone out of their love-drunk stupor only leads to everyone magically finding their soulmate. Not everyone will be happy about who they're fated to be with, but some of them may just find what they've been looking for.
Amortentia is set in the year 2000, when the Wizarding World is still recovering from the events of the war. We're focused on the characters exploring all kinds of relationships: romantic, family, friendship, etc. and character development. Every two to three weeks, the mods will introduce a new plot point for the game, which will keep things in motion for the first few months, with the plan being to let everyone keep things going with character interactions afterwards. |
Current Events |
The game will start out with characters being placed under a love potion and being stuck with random characters to be in love with. The plot will then shift to people discovering who their soulmates are when the Ministry botches their attempt to fix their mistake. After those plots are settled, we have a few game-wide plots planned with magical creatures, magical catastrophes, etc. |
The Players |
Amortentia is currently seeking dedicated writers who are interested in character development, participating in game-wide plots, and moving the plot forward with character interactions. |
Coming Soon | Since we have yet to open, we're looking for as many characters as possible to get us rolling with the plot and we will make adjustments as we go. Some of our most wanted characters at the moment are: Ron Weasley, Neville Longbottom, Harry Potter, and many others. |
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[01 Dec 2011|11:40pm] |
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THERE IS NO FATE BUT WHAT WE MAKE |
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Taken/Held Wanted Rules Apply Timeline Premise Dropbox Useful Links/Credits/Disclaimer
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When Skynet was originally installed by the military to control the national arsenal on August 4, 1997 no one could have suspected the impact it would have on the world. Becoming self-aware, Skynet disregarded the first two rules of robotics and a nuclear war was carried out that nearly destroyed humanity. Machines were created to terminate or herd the remaining population. For years, the Machines were able to carry their plan out with little resistance. Enter: John Connor. The prophesied son of the Resistance, an unofficial military organization that eventually threw a wrench into the Machine's plan. Ultimately, although they managed to regain hope for humanity, they didn't manage to overthrow the Machines. Now, in the year 2068--50 years after the events in T4--all of the major players, including John Connor himself, are long deceased in a war that never truly ended. The Machines continue to hunt humanity and have taken to using sleeper agents among their ranks to discover Resistance Camps. While humanity has managed to take the majority of what was once Canada and Alaska, the Machines remain largely in control of the rest of the world. With John Connor just a legend, humanity is once more struggling to keep optimistic about their future. But there are few who cling to Asimov's three rules and hope to incorporate them in a future where Machines and humanity can coexist. Over the years, Machines have been captured and reprogrammed to fight alongside the Resistance, testing the theory that the 3 Laws would make a difference.
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