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[23 Jun 2010|01:54am] |
aprentis which side are you on? inspired by the upcoming movie "The Sorcerer's Apprentice"
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Hogwarts Faculty RPG |
[23 Jun 2010|02:04pm] |

MAIN: hp_faculty | OOC: faculty_lounge ETC: notice_board | MOD: head_mistress
CHARACTER DIRECTORY | HOLDS | LINKS | APPLY | PREMISE | CONTACTS MAIN TAGS | OOC TAGS | ETC TAGS | RULES & FAQ | FLISTER | WANTED |
ABOUT OUR PLOT |
MOST POSITIONS AND MAJOR CANONS STILL AVAILABLE - FOR STUDENTS AND STAFF ALIKE! ORIGINAL CHARACTERS WELCOME! The date is September 1st, 2000. It's the start of the third school year since the Battle of Hogwarts in the spring of 1998. Some of the Hogwarts staff have quit, some have retired, and others are no longer with us. Under the supervision of Headmistress McGonagall, an all-new staff has been hired, bringing a stream of young blood through the corridors of the ancient castle.
New classes are being offered for the first time in hundreds of years. These students are excited to be the first in a new era of wizardry - an era no longer threatened by the dark arts or a power-hungry Dark Lord.
Despite restoration and progress, there is a new threat on the horizon. Modern muggle warfare has reached an unpredictable peak. Over the summer of 2000, Durmstrang Institute was destroyed by muggle aircraft, having been magically unseen to the pilots. While the school is rebuilt, the student body of Durmstrang will be sorted into houses at Hogwarts School. These students have been taught to embrace the dark arts and uphold old wizarding traditions (such as not intermarrying with non-purebloods). The fresh new staff and both groups of students will take some time to adjust. Furthermore, the rest of wizarding England has experienced an influx of dark wizards as well (the families and teachers of the Durmstrang student body).
This game will focus on Hogwarts' young new staff and how they deal with a flood of adolescent supporters of the dark arts. At all costs, any suspicious or uniquely powerful students must be supervised thoroughly. No one amongst the Ministry, Hogwarts or the Order of the Phoenix is willing to allow another rise to power by a sinister outcast. |
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Manifest Destiny: A Marvel AU in the Wild West |
[23 Jun 2010|07:07pm] |
 Manifest Destiny is a Marvel Comics-based AU set in the Dakotas during the days of the Wild West.
It is 1875. The United States is at a crossroads, still binding up the wounds of a country torn in two a decade before in the Civil War, while pushing westward in exploration with optimistic enthusiasm for its centennial celebration next year. After completion of the railway link back east and the discovery of gold in the Black Hills in 1874, the Dakota Territory has seen its share of boomtowns. One of these was named Marvel.
Dr. Charles Xavier, having opened a school and home for orphans after experiencing the horrors of war, has recently moved out west with students both old and new to provide an atmosphere less rigid than that of his ancestral home in New York. He dreams of giving these orphans an education and a fresh start where they can thrive and not be held back by their birth and their lack of economic opportunity. He's assisted by old pupils turned teachers, and his good friend Erik Lensherr, an immigrant who fled persecution in Eastern Europe. But where Xavier would ideally turn his orphans into gentlemen and ladies who can use their talents to improve society, Lensherr thinks that first his pupils must survive and grab an assured place in life before they can start improving it. Which man's philosophy influences any particular student's outlook and behavior more, who can say?
The law does its best to keep things in line. Colonel Nicholas Fury, hero of the famed Howling Commandos, keeps an Army garrison nearby at Fort Shield to help keep the peace in the area for major upheavals. For the day-to-day there's Steven Rogers and his posse of US Marshals, nicknamed the "Avengers" for their swift defense of justice, as well as the local sheriff and deputies. But it's still a rough and tumble atmosphere, with bandits and mercenaries alike.
Many people have been making their way out West in the expansion to Marvel and its surroundings to make a new life, whether to escape from home or the results of the war, or from boundless optimism: soldiers, immigrants, homesteaders, cowboys, gold miners, quacks, scientists, saloon girls, gunslingers, merchants, outlaws, and gamblers alike. It makes for a vibrant and sometimes volatile atmosphere, where just about anything can happen.
Game Opens July 5th, Holds and Apps Open Now!
Taken/Held Chars***Requested Chars***Game Application FAQ***Rules***Mod Contact Box
Please PM the mod at greenwater or use the drop box with any questions!
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