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Recuperatio [06 Jul 2009|05:12am]




Currently Casting | Casting Studio | Application | Rules | Recuperatio RPG

Seven years ago, the Dark Lord Voldemort fell, finally bringing an end to his vicious reign of power and terror. Yet, the war did not end with his death. For years, the Wizarding World has worked to repair the damages left during the aftermath of war. Emotional burdens have yet to fully heal, too many lives destroyed, families torn apart, and friends lost. Hogwarts was left in rubble, unable to reopen for years, the damage too great, endless sweat and tears shed as people worked to rebuild the foundations to give their children a future. Death Eaters still roam free, cunningly avoiding even the best Aurors, leaving many in fear that another war will be on the horizon.

As things begin to resemble some semblance of normalcy, an old follower of Voldemort is in the wings, plotting his revenge, gathering the remaining Death Eaters and new followers, planning to unleash a new war, wanting to finish his master’s vision. In the Ministry, a serial killer is murdering powerful political figures, leaving everyone pointing fingers and letting things slip through the cracks. Fenrir Greyback has escaped from Azkaban, butchering countless individuals as he runs from Aurors, gathering and making new werewolves in his travels, building an army to strike against the Ministry. Vampires have demanded equality for their race, threatening to reveal themselves to Muggles if the Ministry does not comply with their wishes and their campaign has given life to Hermione Granger’s political ambitions for equality to all magical creatures. The Prophet, with it’s new Editor-In-Chief, Katie Bell, now reports real news and is angering people throughout the Ministry for it’s blunt facts, politics, and critique of the Ministry.

All the while, the Muggle World is at war in the Middle East, affecting the Wizarding World as it heightens.

The entire world is in complete chaos.

Minister of Magic, Kingsley Shacklebolt is determined to rebuild the Wizarding Community into a vision of peace and has called forth some of the best Aurors from around the world in an effort to clean up the United Kingdom, determined to capture and imprison the remaining Death Eaters and send a clear message of constant vigilance to those seeking to do more harm. Many are unhappy with the Minister’s plans, many seeking to replace him and other important individuals, some willing to go to great lengths to achieve their goals.

The Wizarding World is torn between fully recovering and moving forward and taking two steps back, arriving right back where they left off seven years ago. A new war is on the brink. Which side will you choose?

Since June 06, 2009, Recuperatio has been an active, canon, non-epilogue compliant game taking place in 2005. We seek active, well-developed writers interested in plot and character development to help us tell our story as it unfolds.

Most Wanted: Seamus Finnigan, Rabastan & Rodolphus Lestrange, Neville Longbottom*, Luna Lovegood, Ernie McMillan, Lucius Malfoy, Harry Potter, Adrian Pucey, Bill, Charlie*, Fleur, George, Molly, Percy, & Ron Weasley, Oliver Wood, and many others!

*character has back-story, please contact mods before applying*
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[06 Jul 2009|10:19am]
Chaos Awakened
An AU
Marauder Era Game

Rules
Application
Taken
Held
FAQs

Game to open July 17
Or when there are enough characters for play

Wanted DEs:
All Lestrange's,
Lucius Malfoy,
Lord Voldemort,
Alecto and Amycus Carrow,
Augustus Rookwood,
and many more!

Wanted Order:
James Potter, Hestia Jones,
Peter Pettigrew,
Emmeline Vance, and more!
Have you ever asked yourself: What if? What if the future could be altered? What if people didn’t die when “it was their time”? What if they lived on, having been able to escape fate?

In September 1979, a young and scared man had been fated to die at the terrifying hands of Inferi. While he lay, cold and wet, believing his worst memories were happening right in that moment, he felt a warm hand. The House Elf, sobbing and rocking back and forth, had been found by Albus Dumbledore. While the old wizard couldn’t get a straight answer from the Elf, he did catch snippets of what was said: Master Regulus! Dying! Cave! In that moment, Dumbledore knew what he must do. He could not leave the young man to his death. He had to find a way to save him.

Dumbledore reached Regulus with little time to spare. The man was writhing on the floor, delusional and sobbing. And in his hand, he held a locket. That curiosity that so often came along with Albus Dumbledore had to be suppressed as he looked around for anything that might help the young man. That’s when he saw the cup. Picking it up quickly, he immediately conjured up water. But the cup wouldn’t hold it. Every time the water was about to touch the cup it would vanish. He was left with only one thing to do. In one swift motion, he dipped his hand into the cold water. The effects were instantaneous: The water practically erupted as the Inferi seemed to come to life. But first, Dumbledore made sure the man received the drink.

Even as the first drops met his lips, Regulus began to feel the delusions slipping away. He felt his sanity returning to him and it was a moment before he realized what was happening: Albus Dumbledore was fighting off Inferi that were threatening to attack. Once his mind was cleared, Regulus joined in the fight. He remembered the little boat and wondered if they would both be able to fit in it. They certainly couldn’t swim back, and he had tried Apparition. But even that hadn’t worked.

But he needn’t figure out a plan, for Dumbledore had already figured it out. “Get in the boat!” Came the booming voice and Regulus was quick to obey. He entered the boat and when he had squeezed to the opposite end he realized the boat was moving. It had left without the older wizard. He had tried to stop the boat, but it wouldn’t seize its journey back, and when he had exited it on the opposite bank it returned immediately to the little island. Regulus waited impatiently and before too long, the boat was returning with a still-fighting Dumbledore in its center. The boat docked, Dumbledore stepped out, and the two of them ran for the entrance to the cave.

Regulus could not return to his old life. He could not return home and expect to see his parents again, because he had betrayed the Dark Lord and Kreacher had already told them he was dead and he would surely be found out for his betrayal. Instead, he was allowed to stay at Hogwarts until he was able to figure out a plan.

It is now December 1979 and with Dumbledore’s help, Regulus was able to hide his identity and begin a new life. The tides had turned and while he was once a firm follower of Lord Voldemort, his beliefs had changed. Within a matter of months he had been allowed into the Order of the Phoenix as a full-fledged member. Now, with his help the Order just may be able to crack the secrets. They may be able to save those whose lives would surely be lost.
|x| code |x|
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[06 Jul 2009|10:51am]
Don’t go to sleep. Don’t close your eyes. Keep them open. Open them as wide as you possibly can. Look around you. Take in your surroundings. What is this place?

You may ask: Where have the trains and the skyscrapers gone?

Or you may ask: Where is Cair Paravel? Where are the Lone Islands?

What you will soon come to learn is that you have entered into Aslan’s Land. This is not Narnia at all, but a place resembling Narnia in every aspect. Every tiny detail, right down to the last grain of sand. But how can it not be Narnia? You see, whatever place you may have dreamed of is here. The land, the cities, the towns, the people. They are all Narnian, even if this place is not Narnia itself. In such a place, even skyscrapers may be brought back. You simply have to know where to look.

But even in such a beautiful and peaceful place dangers and evils await. This land, Aslan’s Land, was meant for the good. It was meant for the peaceable. It was not meant for the evil or dangerous. It was not meant for those who seek corruption and vanity. But they still found their ways here. To remove them, to make them leave would be a difficult task. For even the most evil of persons may very well have been the person closest to you. Would you allow them to stay? Or would you help to rid the land of them? To return them to the place they truly belonged. Each is given his or her own choice. Choose it well. For that decision may very well decide your destiny. That decision may mean leaving this land.

What happens to one after entering Aslan’s Land? How far must they go before finding their destiny? Or does destiny even exist in such a place? Do all who come there truly belong? Or have some found the backdoor into this wondrous land? What wonders, adventures, spectacles could possibly be waiting beyond that shore? Only those who have found their way truly know. These are the stories of such creatures. Of a place called Aslan’s Land.


Game date set for July 15

Premise, Rules, FAQs, Wanted, Taken, Regions, Application, Held
Wanted: Digory Kirke, Edmund Pevensie, Jadis, Eustace Scrubb, Jill Pole, Emerald Witch, Cor, Rabadash, Polly Plummer, Tirian, and many more!

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Salem Academy - An American Harry Potter game on Inksome [06 Jul 2009|11:29am]



‡‡‡
PREMISE
SETTING
RULES
FAQs
INFO
APPLY
WANTED
TAKEN
MODS
OOC
RPG
‡‡‡
Old world magic with a new world twist.

Over 1,000 years ago, schools for witches and wizards were founded in European countries to instruct students in magic. Hundreds of years later, late to the party as usual, American witches and wizards started their own school, after the disaster that was the Salem Witch Trials. Since then, Salem Academy has flourished as well as its European cousin schools.

But Salem has set itself apart with its uniqueness. Core courses like Ritual Magic and Latin, and electives like Integrated Art History and Magical Craft distinguish it from any other magical school in existence. With its distinct blend of Old World and New, and Wizarding and Muggle worlds, this high school's like nothing you've ever seen before.



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[06 Jul 2009|02:57pm]



Welcome to Miami!

+ An all new city based, played by community.
+ All character types welcome.
+ Check out [info]miami_mods for more information!
+ 6 pending applications! 4 more to open!

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We, Nomads [06 Jul 2009|03:01pm]
We, Nomads

"an alternate universe. a city game. a high school game."

Whatever kind of game you want it to be



As far as the current generation is concerned, Lumotech World Trust has always been there. It is the hand of power behind every government act and every aid program - including their suppression. In this 2009, in this Chicago not unlike our own, the rift between rich and poor is widening to accommodate capitalist virtues pushed to the extreme. There are no taxes but there is no government aid of any kind either. The poor are left to scrape by without access to education, healthcare or jobs, while the rich grow ever more fearful of their own shadow. Unrest is growing in both Chicago slums and university auditoriums. People want their democracy back but those in power are not inclined to relinquish their hold on leadership so easily.

Picking a side is not a choice but a necessity. Those caught in the middle are always the first to perish.

| [info]wenomads | [info]wenomadsrpg | [info]wenomadsooc | [info]wenomodssls |

| Premise | Guidelines | Character List | Wanted List | Holds | Apply

Brand new game. Join us.

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[06 Jul 2009|06:25pm]
Do you remember the times of Hep Cats and Cool Chicks? If you want to venture into the rebel world of the Drapes, or the Posh posh world of the Squares (or better yet walk the line and be a Scrape) come down and apply at [info]scrapemod.

Looking forward to seeing you there!
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[06 Jul 2009|08:55pm]



Welcome to Miami!

+ An all new city based, played by community.
+ All character types welcome.
+ Check out [info]miami_mods for more information!
+ 8 pending applications. 2 more to open!

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[06 Jul 2009|11:45pm]
spliffy: harry potter, next generation

Under the warm sunshine, another summer is coming to a close and there are students eagerly (or not so eagerly) returning to Hogwarts; the girls are loitering, the boys are ogling, and the gossip is lingering, as is always the case in a group of teenagers. Love faces off with sex, grades face off with parties, and truth faces off with falsities in the everyday drama at Hogwarts.

However, since the Battle of Hogwarts, the Ministry of Magic has been slowly working on new protective measures to prevent such an event from ever threatening Great Britain's schools again. As years have passed, new restrictive spells have been cast on the grounds of Hogwarts. At the beginning of this school year, under the decree of Kingsley Shacklebolt, a radically developed charm will be cast over the entire grounds as a means to prevent the approach of evil spirits of any sort. Unbeknownst to the returning students and staff, however, this spell has a glaring flaw which has not yet been revealed; it cuts off all contact with the outside world.

As students and teachers are separated from their parents, their families and the rest of Great Britain, what will they do to cope? Can they band together in support, or will they attack one another in bouts of cabin fever? Though all faculty members are hard at work to find a counter-spell, it may not come fast enough to save some friendships, relationships, or even lives.

Oh, and there's spliff.

OPENS JULY 15TH

PREMISE | CHARACTERS | GUIDELINES | APPLICATION | CAST
MODS | OOC | RPG | OWL | FRIENDING BUTTON

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