Neo Genesis RPG |
[28 Feb 2009|12:22am] |

With the HIV pandemic come and gone, the global population faces another risk: global infertility. Irregardless of nationality, ethnicity, lifestyle or life regimen, no children have been born anywhere on the planet in the past fifteen years. Panic abounds. Extremist governments come to power in most countries. The whisper of a cure becomes a chant and soon rumors become reality.
The United States government announces a treatment that can restore fertility among its people. However, fertility comes at a cost. Legislation has quickly been passed. The treatment will only be administered under certain conditions. An individual must be in good health, between the ages of 16-50, and married. Furthermore, participation for all eligible individuals is not optional. Unmarried individuals of age will be listed in a lottery, and married with the intent to start a family. Institutions have been erected. Before all matched couples are sent into their forced cohabitation, they are required to spend time together in government sanctioned counseling centers. Once each month they are required to undergo the fertility treatment, and they are expected to produce a child. Failure for one or both to do so will result in imprisonment until they comply.
Neo Genesis is an arranged marriage RPG set in a universe parallel to our own. We welcome all characters and storylines within the realm of reason. For more information, please consult the timeline here and the FAQ here.
| Rules | Taken/Held | Relationship/Activity Chart | Wanted | Application |

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[28 Feb 2009|06:06am] |
 [ premise | application | rules | characters ] Ever wondered what the lives of the chosen ones are really like? Well, I'm going to tell you, because I'm one of them. I'm not talking about beautiful models or actors or musical prodigies or mathematical geniuses. I'm talking about the people who are born to it- those of us who have everything anyone could possibly wish for and who take it all completely for granted.
Welcome to New York City's Upper East Side, where my friends and I live and go to school and play and sleep- sometimes with each other. We all live in huge apartments with our own bedrooms and bathrooms and phone lines. We have unlimited access to money and booze and whatever else we want, and out parents are rarely home, so we have a ton of privacy. We're smart, we've inherited classic good looks, we wear fantastic clothes, and we know how to party. Our shit still stinks, but you can't smell it because the bathroom is sprayed hourly by the maid with a refreshing scent made exclusively for us by French perfumers.
It's a luxe life, but someone's got to live it.
XOXO is an RPG set in the world of Gossip Girl. Here, you can play as your favorite character and enjoy the scandalous world in the Upper East Side.
The game begins after the events in episode 2x12, "It's A Wonderful Lie". The Snowflake Ball ended with a smash - literally. Serena attends the Ball with her artist boyfriend, Aaron Rose, but she begins to question her relationship with him when Dan and Lexi, Aaron's ex-girlfriend, go to the Ball together. Chuck and Blair try to match each other up with the perfect date, but things don't go as planned. Vanessa and Nate's relationship becomes public knowledge, and Little J isn't too happy about it. Lily and Rufus come to terms with something that's been bothering them for the past 20 years, but will the death of Bart Bass put a damper on things, or just make them easier? Now you can decide.
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The Field: A Game Of Survival |
[28 Feb 2009|11:11am] |
Have you ever imagined what it would be like to wake up one morning and be completely lost?
Imagine that you go to sleep one night and wake up the next morning not where you were supposed to be. All that you have with you is the clothes you were wearing when you fell asleep and perhaps your pillow or blanket, if you are lucky. Confused, you lift your head up to see that it is a beautiful morning. Not a cloud in the sky and the sun is already dazzling. As you clear the sleep from your eyes, certain things start to stand out. You are alone, in a vast field. There is a gentle breeze blowing through the grass. The purple grass. You've never seen grass like that before and as you blink through the bright, nearly white light of the sun you notice the treeline and think that you've never seen trees and vegitation quite like that before either. In a panic you jump up, you run. You run and run and maybe even call out. Call for help. The only thing that answers is the rustle of small animals in the brush, the scatter of brightly coloured birds unlike any you've ever seen before.
Before long you tire yourself out. You keep moving until you are exhausted, you give in to fear. Maybe even sit down to cry. This gives you time to think. How did this happen to you? What happened last night? How did you end up in this strange, strange place so far from home? Unfortunately, nothing at all comes to you. It isn't until that strange white sun starts to sink below the trees that you hear them. In the distance, a strange laughing. No, it's not laughing but it is some kind of animal call. They are large, and there are more than a couple of them. They are moving your way, following the scent of your sweat, you're fear.
The only thing that you know then is that whatever they are, you don't want them to find you.
And then: "Hey," someone says from the brush, barely a whisper. "Hey, over here."
You look and find the face of someone just as dirty, clad in pajamas and wearing a lap blanket like a cape over their shoulders. It's dirty as well. They gesture for you to follow and more than anything else, you are so relieved. You've been found, and whatever has happened, at least you aren't alone anymore.
The Field is a game that explores how a group deals with fear, most especially fear of the unknown. It's a game of survivalism starring every likely and unlikely type of person imaginable. Terror, sadness, joy and possibly even friendship and pride are possible in this game. There are no frills and flashy graphics here, just solid storytelling, drama and explorations into character development.
NOW TAKING ARRIVALS FOR DAY NINE!
Come and join this active and highly AIM social group. With 20 cast members and growing, there's always plenty of interaction for your characters!
thefield * thefield00c ~~~ =|=Application=|= =|=The Taken/Held PB List=|= =|=The Character List=|= =|=The Soundtrack=|= =|=The FAQ=|= =|=The Rules=|= =|=The Setting=|= =|=The Want Ads=|=
Questions? Contact K at HisDarlingSin on AIM.
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[28 Feb 2009|01:38pm] |
 UP THE DOWN a next-gen harry potter roleplay characters * rules * faq * taken pbs * application During the 2022-2023 school year, something weird began to happen at Hogwarts School of Witchcraft and Wizardry.
At first, it was just a few little oddities popping up to make September interesting: the points hourglasses in the Great Hall started coming up with their own numbers; mild disorientation amongst the House Elves led to the mixing up of a few loads of laundry; one of the enchanted suits of armor left its post and took to wandering the corridors, acting like dandy.
Things only got bigger and more intricate from there: all through October, bats and animated skeletons started coming out of nowhere, and, on Halloween, the Great Hall was inexplicably filled with sheep. In November, almost everyone in the castle claimed to see the oddest animals – rabbits in waistcoats, bipedal tortoises in top hats, giant talking centipedes with surprisingly good manners and impeccable diction – coming out of the dungeons, the lake, and even the toilets, while the owls began reciting poetry and cats throughout the school quoted Paradise Lost. Students, come December, were not hearing the standard holiday tunes, but were reporting to the Hospital Wing en masse, complaining of hearing musical scores that suited their daily goings on perfectly. Mostly, the shenanigans were contained to the school, but, for some reason, they appeared to follow the students and professors home for their Christmas hols.
By the time classes reconvened in January, the trouble at Hogwarts had attracted international attention. Magical theorists were calling it “an unprecedented occurrence with the potential to change magic theory and magical education as we know it.” Everyone from concerned parents to the biggest names in research was paying attention, but no one thought it was particularly dangerous – until Friday the 13th and Valentine’s Day occurred in direct succession.
Hogwarts was utter chaos. That Friday, black was up, down was East, and everything went completely insane. Classes were impossible because the supplies started literally running away. Fire started freezing water, but didn’t make anything colder. The Nifflers brought in for a Care of Magical Creatures lesson began walking upright, came into the school, and performed various plays of Shakespeare in the corridors. A flock of varied tropical birds showed up in the Great Hall, stealing food and giving people unwanted riddles. Valentine’s Day was an even worse fiasco: hormones raged, torrid things happened, and, overwhelmingly, most of the school doesn’t want to talk about it.
On the morning of Monday, 16th February, 2023, the first thing that the Wizengamot voted on was whether or not to quarantine Hogwarts School of Witchcraft and Wizardry until the source of the madness was discerned and contained. The decision was a unanimous “yes.”
Up the Down is a Next-Gen Harry Potter roleplaying game set during James Sirius Potter’s seventh year. The basis of the game is canon, but the environment will be a laidback union of canon and crack. Additionally, there’s a twist on the standard game format: rather than placing holds and writing long applications, players are randomly assigned their characters, get an idea, and hit the ground running. opening March 3rd, 2009
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