american_nomads (american_nomads) wrote in rpg_catalogue, @ 2011-04-28 20:54:00 |
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Run away and join the circus. The caravan rolls into town, and for two nights, the sky is lit up by torches and a few hokey rides. There's a sword swallower and fire dancers, a fortune teller, and some sketchy looking carnies selling even sketchier games. No cotton candy, but if you close your eyes, you can imagine the sugary taste. For a few hours, you forget about the zombies and your dead relatives and the wasteland that used to be America. The music comes from a guy with a guitar and a ragtag string trio, but it's not the sound of the moaning undead. But when it's over, all you've got to face is yet another night with a gun, hoping you survive to the next night. So what have you got that's worth staying for? And what have you got that's worth leaving for? The show must go on. Run away and join the circus. *** *** *** Maybe you don't mind the limelight, even if it's just a single spotlight run on a diesel generator. The caravan needs new shows, animal acts, carnival games, a little sideshow drama to draw in the crowds. Maybe you're not the showy type. The caravan needs roadies and cooks, farmers and guards, medics and teachers. One hundred souls, struggling to survive -- but they're surviving. Could you? | |
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