RPG Ads.'s Journal -- Day [entries|friends|calendar]
RPG Ads.

[ userinfo | insanejournal userinfo ]
[ calendar | insanejournal calendar ]

[19 Nov 2015|12:28am]
For over two hundred years, Shadow Falls was known as a quiet, tranquil New England town, as temperate and picturesque as any other and rich with the history of its Indian and Puritan forefathers. But a dark truth slept in the particulars of its provenance—A provenance which has seen not one, but two waves of colonization.

For a number of those residents that call the Shadow Falls home have done so for centuries. These residents are not human, but vampires: the second settlers. Sweeping into the town and establishing an iron-clad rule over the humans living there, they built an extensive shadow government, enabled by a covenant that kept humans trapped within the borders of the town as stock and bound their own kind to secrecy. Through countless intrigues, security breaches, mystical plagues, and even a quelled uprising or two, the vampires largely prevailed in this scheme.

Until the day that a passageway was revealed ..
Shadow Rises is an off-shoot of the Shadow Falls RPG, which was based around the idea of a vampire-run town. However, our story arc begins with the fallout of a war between the vampires and werewolves, a battle which decimated the latter and sent every pack of wolves packing out of town. The hard won victory comes with an unfortunate caveat—The compromising of those magical wards that once kept humans restricted to the town's borders. The werewolves revealed a hidden passage out of Shadow Falls, a trail that has naught to do with magic, to several unknown mortals. Those few who hold the secret are now the greatest threats to the powers that be. They are hunted.

While a small number of humans managed to flee in the months since, they all too soon discovered that spouting fantastical tales of fanged and furry monsters quickly relegated them to the ranks of conspiracy theory forums, TLC specials, and even asylum wards. Most humans have remained doubtful about the rumors of a way out, while others simply have chosen to remain in town. The reasons vary.
post comment

{ remains rpg } [19 Nov 2015|01:16pm]

WHERE THE SCENERY'S ATTRACTIVE AND THE AIR IS RADIOACTIVE, OH THE WILD WEST IS WHERE I WANNA BE...
It's a good day in Austin. The sun is shining, the vultures are circling. The wind is blowing south, keeping the caustic gas below the Colorado River instead of over downtown. The raiders are busy fighting each other, probably over territory or resources or whose battle cry sounds the manliest. The heat is keeping the dead drowsy and slow. It's also making them reek like all hell, but that's just fine. At least you can smell 'em coming a mile away. It's a perfect day to leave the safe house. Yes, today the wasteland is your oyster. Maybe you'll even make it back alive.

Even if you don't, it's alright. Joining the dead doesn't seem so bad. They've always got plenty of fresh meat, and they seem super eager to welcome newcomers. So enjoy this perfect day while you can. It just might be your last.

REMAINS is a brand new original character RPG based out of a post-apocalyptic Austin, Texas in the year 2018. The world is in ruins after an aggressive virus went pandemic and turned most of the human race into mindless flesh-eating zombies. Some people were immune to the virus; most weren't. In an attempt to eliminate the infected hordes, certain areas of the country were dosed with powerful blister agents that scorched the earth where they were dispensed. The gas didn't stop the zombies, but it did turn Austin into an infertile wasteland. With its population reduced to only a few thousand survivors, every day is a struggle to stay alive. Can you survive the infection, the blister gas, and the violent raiders that roam the streets? And even if you do, can you hold on to the things that you're staying alive for?

✖ ✖ ✖
LINKS
premiselocationscastfaqrulesapplicationtaken & heldwanteddrop boxin-game journalaustin freenetooc journalgame playlist

post comment

navigation
[ viewing | November 19th, 2015 ]
[ go | previous day|next day ]