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[19 Jun 2014|12:48am]
A Neverland RP: Savage Garden

Unwanted, unloved -- these are apt descriptors for the boys and girls who come to live in Pan's Treehouse. Promised a better life and a family of sorts, their unknown role is as pawns in a centuries-long war between a band of unruly youths and a legion of undead pirates. Peter Pan is their prince in this war, and his Lost boys play the role of his generals, sworn to protect the imaginaries in their charge. In exchange for this protection - as well as everlasting life and the love they were once denied - they are expected to fulfill the terms of the blood oath: whenever a Lost needs or desires, an imaginary must allow him to feed. A small price to pay when darkness looms ahead. All must prepare for a war unlike any Neverland has seen, for the newly arisen captain of the pirate ship The Devil's Whore awaits... and he has a blood contract of his own to fulfill.

Links

GUIDEHOLDSAPPLICATIONRULESCREDIT
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O-Tsukimi [19 Jun 2014|09:24am]
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[19 Jun 2014|10:14am]
THE 20TH CENTURY LIMITED
a panfandom roleplaying game
When the 20th Century Limited left New York City for its inaugural trip in 1902, it was the first of its kind in design, luxury, and speed. When the locomotive gained its new conductor in 1905, it broke records that seemed impossible for a steam powered engine. When the famous train disappeared in 1912, the unexplainable mishap was covered up and never accounted for.

When the 20th Century Limited started picking up new passengers from across time and space six months ago, no one expected to be trapped onboard with no idea where the train would stop next.

"Welcome aboard the 20th Century Limited! Please enjoy your trip!"

THE TRAINTAKENHOLDSAPPLYWANTEDMORE
layout code by tessisamess & table code by affictitious
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[19 Jun 2014|03:43pm]
•CIVIL WAR•
Captain America, Steve Rogers, is President of the United States. Charles Xavier has come down with a mysterious illness, and has been on Muir Island recovering, with Jean Grey in tow. Erik Lensherr has spent the last two years building an island in the middle of the Pacific which he has dubbed Genosha, a mutant haven for when the wars begin. Mutant/human relations are strained, with the leader and spokesperson for the X-Men in seclusion, the head of SHIELD dead, the figurehead for the Brotherhood leaving his minions to their own devices, and a superhuman holds the highest office.

The walls are closing in on all sides. Bolivar Trask's Sentinel program was scrapped, citing 'inhumane treatment of a sentient species'. The increase in public awareness of just how many superhumans reside in their cities has humans calling out for some way of knowing what threats hide in their neighborhooods. The Mutant Registration Act, expanded and renamed the Superhuman Registration Act, is awaiting Presidential mandate. Humans band together against superhumans, forming militias, the most violent calling themselves the Sons of Genetic Purity.

It's a grenade, and eventually, someone is going to pull the pin.

Civil War is an alternate universe Marvel RPG. This game is very plot-driven, with a hard focus on threading. It takes bits and pieces of ideas from the Marvel universe, leaving it a more open world to play in.

Currently needed: Avengers, X-Men, Black Air/Excalibur, Brotherhood! If they're not taken already or dead, they're necessary!!

CASTTAKEN/HELDWANTEDPREMISE/RULES/FAQ/APPLICATION

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[19 Jun 2014|06:10pm]




Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets.

The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city.

Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more.

We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions.

[info]bound_mod | [info]bound_main | [info]bound_rp | [info]bound_tech | [info]bound_ooc

Rules | F.A.Q. | Premise | Held List | Wanted Characters | Taken PBs | Apply
Species Hub | Magic | Locations | Glossary | Game Recaps
Mod Info | Code Directory | (F-Locked)Friend Button | (F-Locked)Contact List | Site Map

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[19 Jun 2014|06:11pm]




Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets.

The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city.

Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more.

We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions.

[info]bound_mod | [info]bound_main | [info]bound_rp | [info]bound_tech | [info]bound_ooc

Rules | F.A.Q. | Premise | Held List | Wanted Characters | Taken PBs | Apply
Species Hub | Magic | Locations | Glossary | Game Recaps
Mod Info | Code Directory | (F-Locked)Friend Button | (F-Locked)Contact List | Site Map

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