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Witch Weekly (Harry Potter RPG) [18 Apr 2014|03:50pm]

Society Cannot Survive Without Gossip and Rumors
Do you know what happens four years after a community finally stops being at war? No one is hiding. No one is just fighting to survive anymore. As people rebuild their lives, they find the foundation of life hasn't truly changed at all. People have friends, jobs, and lives. Now they just can relish in a sense of security they thought they may never have again.

Unexpectedly the generation emerging as adults now have the attention of those around them and, mainly, the attention of those reading the pages of the Witch Weekly. In truth, they have became almost celebrities in their own right in the community without their permission. Some acknowledge this status for themselves or their friends; others try to hide from it and keep their lives private.
In the aftermath, people seem to want to live a quieter life, but those who are watching from the outside don't always want to keep it that way. Those who were students are now adults, trying to build their own life outside of war and the hallowed halls of Hogswarts. But the social pages of the Witch Weekly have gotten more and more popular as the writer began to shine a spotlight on all many. Readers at least have decided to just embrace the new attitude in the media. Gossip is just right the corner at every turn for just about anyone.

With the spotlight on them, no one is safe from being written about in the gossip pages that seem to try to build scandal and rumors on anything they could find.

Now in the year 2002, will you try to hide from the light or embrace it?
Premise

Holds

Application

Rules

Cast

Contact Info

Faq
Now Accepting Applications! Opened April 4, 2014!

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[18 Apr 2014|07:50pm]

The Agents of the Warehouse have been tasked with keeping the world safe from dangerous Artifacts. They travel the world, searching for these objects with mystical powers, and bring them back to the Warehouse for safe storage. Unfortunately, not everyone believes Artifacts should be tucked away and out of the hands of the general public. And some wish to take down the Warehouse altogether.

An Artifact has been broken in two – on accident or on purpose, the Agents haven’t yet figured out. What is clear is that when the Artifact was broken, it tore a hole in the barriers between this reality and all the other universes that exist.

In its broken state, this Artifact has started pulling people from their universes into this one. Innocent lives, ripped from their home, out of space and out of time, with no way back until the Agents find the missing half of the Artifact and make it whole again.

Worse, it seems someone is bent on making not only the Agents’ lives difficult, but the lives of all these people now in the Agents’ care as well. The Agents are scrambling to find the broken part of the Artifact and fix the tear between universes. They are doing all that they can, but it might not be enough.

To all those the Artifact has pulled to this universe, let us just say: Welcome to the Warehouse.

Welcome to endless wonder…
GAME ADMIN

NAVIGATION
PREMISE
RULES
FAQ
HOLDS
APPLICATION
TAKEN
WANTED
MOD CONTACT
GAME STATS
CREDITS



GAME SETTING

NEW ARRIVALS
WAREHOUSE INFO
UNIVILLE
HOUSING
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