Not So Far Away |
[22 Jan 2011|08:37am] |
Not So Far Away... A Modern Fairy Tale RPG
Premise II Rules II Application II FAQ II Holds/Character List II Wanted Characters II Taken Characters II Friend Button
MOST WANTED CHARACTERS
Ozma, Captain Hook, Robin Hood, and Many More!
For as long as anyone can remember, the City has always been one of the largest metropolitan centers in the world. It has had its share of glory and decline, but none so great as the age following the founding of OzCorp. Michael Ozma was no man of magic, but he might as well have been, for the technological wonders he wrought.
Today, however, the Gilded Age is long past. OzCorp, now led by Ozma's three daughters, has become corrupt, and the City has fallen from its glory days. Crime and drugs now rule the streets, though some aristocrats continue to live above it all.
Inspired by folk-lore and fairy-tales, Not So Far Away is a unique Role-Playing World that brings characters from fairytale, folklore, and mythology from around the world together into an ever-expanding universe.
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[22 Jan 2011|11:19am] |
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The Collectors |
Premise The World FAQ Rules Available Characters Current Cast Wanted Characters Application
Most Needed Characters
Sirius Black Regulus Back Albus Dumbledore Lily Evans Harry Potter Pansy Parkinson Astoria Greengrass Hermione Granger Ginny Weasley Ron Weasley Terry Boot Remus Lupin James Potter Gellert Grindelwald Founders
And More! |
Time and space are ultimate dividing forces that separate generations of witches and wizards, but soon that divide will be breached. There have been cracks before, but one wizard will wrench it open completely. Named the Collector, he sits in his own empty world that he controls and manipulates as he desires. However, there is an issue. It is empty, yet this will not last. No, the Collector shall soon start gathering his toys to fill the gaps. Through various points in human history, he is taking who he wishes. His motivations may be unclear, but somehow each of his toys will serve a purpose for his plans.
Once each of these ‘toys’ are collected, they will be confronted by the realities of their situation. Information of their future lives will greet a large majority of his subjects, and then, they must cope. They cannot leave and, will instead, have to adapt. However, adapting is not simple for their situation will not remain constant. The Collector will not just leave his toys alone, but will play with them as he desires.
Life in the Collector's Domain will keep transforming. One moment the place will appear like a desert, then a coastal town, and then, a tropical rainforest. However, all the while, the people cannot leave until He demands it. They will experience various trials and tribulations, some that seem almost playful (from the outsider), and others, much more sinister.
So, what will you do when the Collector calls on you? As one of his toys, how will you survive? How will you react when you have no information about your situation, except for a small note in a journal that falls from the sky and what you can learn from those who are suffering through the same thing?
Welcome to the Collectors!
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GAME BEGINS JANUARY 29TH. Join today>>>>> |
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