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[04 Dec 2010|02:41am] |
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You think you know London, its streets and alleys like the creases of your palm. You don't know all its secrets. In its depths are places to buy amulets and tarot readings, a talisman that permits the wearer to manipulate luck hangs alongside bottles of herbs and demon's blood. Books so ancient the pages are tissue-thin jostle against postcards of buses and telephone boxes. There are bars where the clientele don't just find the dim light flattering, but downright necessary, and the smell of brimstone lingers in the nostrils. There are corners and recesses where magic isn't trickery or sleight of hand, but blood and bone and flesh and you might -- you might -- catch sight of feathers pure as snow and light, if you know where to go. If you know how to see. There's a pitched battle being fought for this other London and your London besides -- one in which every human in existence is being counted in a gamble for souls, Heaven and Hell trying to tip the scales and grave-faced Librarians holding them steady. And all the time, people go about their lives with a little pinch of something extra in a London you'll never see.
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Magic & Factions | Places to Know | Taken Characters | Holds | FAQ & Rules | Apply | Drop Box | In Character Community
We need: angels (there's a lot of demons trying to influence humanity, care to counter it before the world slides into hell?) market-goers (magic can be bought and paid for) Merchants (the Market knows more than you do and it will take its pound of flesh) Havenites (need some help? Haven's got it) mundanes (because some people have got to be sane in all this madness) |
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Not So Far Away |
[04 Dec 2010|08:13am] |
 Not So Far Away... A Modern Fairy Tale RPG
Premise II Rules II Application II FAQ II Holds/Character List II Wanted Characters II Taken Characters II Friend Button
MOST WANTED CHARACTERS
Ozma, Captain Hook, Robin Hood, and Many More!
For as long as anyone can remember, the City has always been one of the largest metropolitan centers in the world. It has had its share of glory and decline, but none so great as the age following the founding of OzCorp. Michael Ozma was no man of magic, but he might as well have been, for the technological wonders he wrought.
Today, however, the Gilded Age is long past. OzCorp, now led by Ozma's three daughters, has become corrupt, and the City has fallen from its glory days. Crime and drugs now rule the streets, though some aristocrats continue to live above it all.
Inspired by folk-lore and fairy-tales, Not So Far Away is a unique Role-Playing World that brings characters from fairytale, folklore, and mythology from around the world together into an ever-expanding universe.
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[04 Dec 2010|10:26am] |
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It's been 15 years since the founding of BCBA. The first ten were glorious, a place where mutants and humans coexisted peacefully. Nothing can last forever.
The college was hit by protests and rallies that erupted in violence and was ultimately destroyed. In it's wake came the creation of the Mutant Unity Center. A place where people can still learn about their powers, a place for those who have nowhere else to go, a place for hope, for the future of mutantkind and for the future of humanity.
The hope that humans and mutants can coexist without war has been dispelled. |
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HELD | PREMISE | RULES | APPLY | CHARACTER DIRECTORY | WANTED | CONTACTS/FRIEND | DROP BOX |
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are you a swot? |
[04 Dec 2010|11:27am] |
 Voldemort was dead and life went on. Students who had spent the last year fighting for their lives suddenly found themselves in a world with limitless possibility, capable of finding new direction and new purpose. There were job interviews to go on and bills to pay. Funerals and first dates. Second dates. Weddings. Children. Twenty-eight years later, a new generation of students will be boarding the Hogwarts Express- the children of war heroes and villains alike. With the Second War safely behind them in their History of Magic textbooks, these students find themselves blessed with the opportunity to live normal lives as normal teenagers, focused on Hogsmeade weekends, school events and N.E.W.T. exams and faced with the choice to either put the past behind them or settle for living in the shadow of their parents. Adolescence is challenging enough, a time of increasing independence and creative exploration. As these teenagers prepare for their last years at Hogwarts, will they step out as individuals -- away from their parents' pasts -- or will lingering prejudices continue to affect social order? SWOTTING is a next-gen, canon-compliant RPG focused on character development, interpersonal relationships and providing a realistic school experience at Hogwarts School of Witchcraft and Wizardry. OPENING ON NOVEMBER 21ST! |
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The True Game |
[04 Dec 2010|03:27pm] |
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WELCOME TO THE TRUE GAME. The lands of the Sapphire Domain have managed to survive innumerable games. When games were lost, rulers of the domain would rebuild. Rarely has a poor ruler come into power, and many other domain rulers long for the power of the Sapphire Domain.
The Sapphire Domain, currently ruled by King Willem, has been unscathed by games for the last ten years. But when others covet his lands, it's only a matter of time until a true game is called again. There is a new generation of gamesmen joining the ranks of the seasoned players. Your gamesmasters could only prepare you for so much. The rest is up to you.
IT'S NOT JUST A GAME WHEN YOUR LIFE DEPENDS ON IT. | MODS ۩ RPG ۩ OOC
PREMISE ۩ INFO ۩ RULES ۩ FAQ ۩ TAKEN & HELD
WANTED ۩ APPLY ۩ CONTACT ۩ FRIEND BUTTON |
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[04 Dec 2010|05:58pm] |
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Hogwarts, meet the Ministry.
With the latest orders from the Ministry, the structure of the Prefect system at Hogwarts was the first change: Prefects have been paired by year and house, forming a team which cannot assign detentions or take house points without consulting one another. It was from this new policy that the Inquisitorial Squad was reborn: a student-run club designed to train interested students in Ministry issues and conflict resolution. At Hogwarts, things are orderly, organized, and above all, fair - or are they?
Prefects are finding new ways to abuse their powers and control others. Students retaliate in their own ways, bringing personal issues before the Inquisitorial Squad, treating it more like a Hogwarts' version of the Wizengamot than a wizarding Model UN club. A secret society runs amok in the student underground, their activities and intentions mysterious and seemingly neutral -- for now.
In a socially revolutionary game, the members of Absit Invidia invite you to join the new generation of wizards and witches as they return to Hogwarts, the war of their parents forgotten. Their new challenge? The battles of everyday life as a young magician; struggling to make friendships, remember charms and pass classes in the face of adjusted policies and countless possibilities.
Opened December 1st! |
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[04 Dec 2010|07:35pm] |
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If you could only see, the beast you‘ve made of me….
The world has secrets. Secrets that even the keenest of ears can't catch. One of those secrets is the existence is a world that exists both inside and outside of the one humans see. Vampires. Werewolves. Faeries. Ghosts. All of these things exist, and more, beneath humankind's noses. Some humans are keen enough to realize that there's something in the world besides themselves.
In the city of bright lights, Las Vegas, is a bustling underground filled with supernatural creatures fighting for control. Some wish to live peacefully with humanity, some wish to control them, and others just wish to see everything razed to the ground.
The supernaturals are always looking for fresh blood. Will they find it?
I held it in but now it seems you set it running free.
Sang Nouveau is an original character supernatural roleplaying game. Players can apply for characters that are vampires, were beasts, witches, humans and more. The game takes place in modern day Las Vegas. Game is not real time, but runs 1:2 (meaning one week in game is two weeks out of game.)
Game opens 11/27!
The saints can‘t help me now, the ropes have been unbound. I hunt for you with bloody feet across the hallow’ed ground. |
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Premise ※ Rules ※ Application
Factions ※PB Holds ※ Taken Characters
Wanted Characters ※ Friends Button [FO] ※ Contact List [FO]
Mods ※ RP ※ OOC
Questions can be sent to : sangnouveaumod(at)gmail(dot)com!
Ad layout courtesy of RP Tutorials.
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Breaking Point |
[04 Dec 2010|09:07pm] |
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Breaking Point |
The RPG
MODS RPG OOC
Directory
Plot & Premise Cast & Available Rules Apply Game Canon
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Premise
October 15, 2025 will forever be known as the day the third wizarding war ended. After a year of struggle and death, hope has once more returned to the wizard world and law and order are being restored. Yet all is not well in the world, there are changes coming, some more dangerous than others.
The spell that a year ago brought Voldemort and his followers back from the dead is still active. The mystery of how the dead can return to live still unsolved. As long as it is, the dead will keep returning. Who will be the next to arrive, and will they be friend or foe?
In addition, an unknown curse has spread amongst the Wizarding population, infecting everyone, from child to adult. Few know of its existence, no one knows what it does; but it has the potential to turn the world upside down.
At the same time, vampires are settling in England. A new town is founded, bigger and more modern than anything the country has seen before. But what are their motives? How much will the world change?
The wizards of the UK must learn to adapt, but can they?
Features
*Plot Focused *OC friendly *Tons of characters to interact with
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Game Began July 1, 2009. |
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