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[18 Aug 2009|05:39am]


BUTTERCREAMED
AN EROTIC BAKERY RPG

All Appyl Pie ever wanted to do was own her own bakery. With a name like hers, who wouldn't? Everything had been in order. The papers were signed, the machinery brought, the doors open. But things took a turn... for the worse. The economic crisis crippled her business before it had a chance to get off the ground. She had two choices: close her beloved bakery or start hand sculpting cocks out of marzipan. And Appyl Pie was no quitter.

20+ ACTIVE PLAYERS

MODS - RPG - OOC

ABOUT | CAST & HOLDS | RULES | APPLICATION
PLAYERS | FRIENDING BUTTON
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Recuperatio [18 Aug 2009|08:27am]




Currently Casting | Casting Studio | Application | Rules | Recuperatio RPG

Seven years ago, the Dark Lord Voldemort fell, finally bringing an end to his vicious reign of power and terror. Yet, the war did not end with his death. For years, the Wizarding World has worked to repair the damages left during the aftermath of war. Emotional burdens have yet to fully heal, too many lives destroyed, families torn apart, and friends lost. Hogwarts was left in rubble, unable to reopen for years, the damage too great, endless sweat and tears shed as people worked to rebuild the foundations to give their children a future. Death Eaters still roam free, cunningly avoiding even the best Aurors, leaving many in fear that another war will be on the horizon.

As things begin to resemble some semblance of normalcy, an old follower of Voldemort is in the wings, plotting his revenge, gathering the remaining Death Eaters and new followers, planning to unleash a new war, wanting to finish his master’s vision. In the Ministry, a serial killer is murdering powerful political figures, leaving everyone pointing fingers and letting things slip through the cracks. Fenrir Greyback has escaped from Azkaban, butchering countless individuals as he runs from Aurors, gathering and making new werewolves in his travels, building an army to strike against the Ministry. Vampires have demanded equality for their race, threatening to reveal themselves to Muggles if the Ministry does not comply with their wishes and their campaign has given life to Hermione Granger’s political ambitions for equality to all magical creatures. The Prophet, with it’s new Editor-In-Chief, Katie Bell, now reports real news and is angering people throughout the Ministry for it’s blunt facts, politics, and critique of the Ministry.

All the while, the Muggle World is at war in the Middle East, affecting the Wizarding World as it heightens.

The entire world is in complete chaos.

Minister of Magic, Kingsley Shacklebolt is determined to rebuild the Wizarding Community into a vision of peace and has called forth some of the best Aurors from around the world in an effort to clean up the United Kingdom, determined to capture and imprison the remaining Death Eaters and send a clear message of constant vigilance to those seeking to do more harm. Many are unhappy with the Minister’s plans, many seeking to replace him and other important individuals, some willing to go to great lengths to achieve their goals.

The Wizarding World is torn between fully recovering and moving forward and taking two steps back, arriving right back where they left off seven years ago. A new war is on the brink. Which side will you choose?

Since June 06, 2009, Recuperatio has been an active, canon, non-epilogue compliant game taking place in 2005. We seek active, well-developed writers interested in plot and character development to help us tell our story as it unfolds.

Most Wanted: Seamus Finnigan, Rabastan & Rodolphus Lestrange, Luna Lovegood, Ernie McMillan, Lucius Malfoy, Bill, Charlie*, Fleur, George, & Percy Weasley, Oliver Wood, and many others!

*character has back-story, please contact mods before applying*
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[18 Aug 2009|10:08am]

Open the Marauder's Map


The year is 1977 and things are not easy. Outside of the castle walls, Lord Voldemort is building an army and even recruiting those within the school. Inside the castle walls, students are having to deal with exams, relationships and typical teenage concerns while also worrying about their families and wondering who to trust.

People in school and out of school are having to take sides and wonder if they're doing the right thing for themselves or their families. Who will come out on top? Will their friends and families survive the war? Will they?

Game Opens at 15 characters
Or September 1st.
//LINKS//
Available // Cast List
Application // Rules // Wanted Characters

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[[info]quarantine_ops] [18 Aug 2009|05:29pm]
THE QUARANTINED: A SURVIVAL GAME
NAVIGATION

rules | application | the mods
characters | wanted characters | hold a character
frequently asked questions for the concerned american citizen

PREMISE

You wake up to the smell of smoke.


When the bombs dropped in early 2008, it was expected that the virus would be eradicated. After all, nothing could survive the devastation of nuclear power. Nothing could possibly crawl up from the wreckage of a twisted land. That was how the United Nations justified their choice to Quarantine and abandon the United States of America – Canada and Mexico closed their borders, and the bomb was dropped. The virus burned hard under the nuclear autumn that followed, but it did not die. Nothing could stop the creatures that came out of the wasted hole of the Midwest – the Infected lived to hunt. Nothing could stop them. Or so it seemed to the rest of the world.

You wake up to lull of voices.


Seemingly abandoned by the rest of the world, the few who had sustained the blast began to band together. They found a common goal: Survive. Live, but not at any cost. To carry on with humanity intact, that was the only possible hope for the future of the Remaining States of America. Brought together under a vivacious leader, people crossed the country at great peril to come to New York, to live in the Salisbury Hotel. Safety was found in numbers, after all. And for a time, they lived in peace. Those who knew to fight, trained others. Those who could gather and hunt, they shared their skills. Gardens grew. The Infection was kept at bay. Hope for a cure began to whisper its way through the Compound. Caravans appeared on their last legs, praying for safe haven. But the seemingly idyllic landscape was bound to erupt again.

(read more....)

FEATURES
- Supportive of both personal and game-wide plots.
- We have a list of wanted characters made for your convenience.
- There are plenty of in-game activities to provide opportunities for personal character development.
- NC-17 friendly, which also means the game is for players eighteen years of age or over. No exceptions.
- Slash, femme-slash and het friendly.
WANTED
- Open minded newcomers to help implement the rift in Radio City
- Not interested in the post-apocalypse? Join NEW SISTER GAME [info]life_outside to see what's going on in the REST of the world. Opened August 10!
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INCANTO [18 Aug 2009|05:33pm]













INCANTO

a Marauder Era RPG


It's 1977; school's out for Summer, but this Summer feels strange... dark, somehow. It won't be long before school will start again, and Owls from Hogwarts are winging their way across the country with the promise of another perfectly normal year at Hogwarts. Homework will be piled on, the threat of looming exams being beaten into ignorant minds, but for now, at least, it's Summer, yet... something doesn't feel right.

It's so much darker this year than it was last year. The days seem to be shortening beyond comprehension. The fog is thick and cold and constant, not to mention the fact that everyone seems so glum. There are disappearances being noted in the newspaper, but everything seems vague, as though someone knows what is going on, but too afraid to voice it aloud.

The adults seem a bit on edge, uncertain how to handle the evil that is lurking in the shadows. The students, for the most part, are completely unaware of what is going on, even those whose parents are deep in the throes of swearing their allegiance to one side or another. The students, it seems, live in a world of their own, one untouched by the misery and doom of the outside world.

Still, there seems to be something very unpleasant lurking unsaid, something creeping and crawling into the very veins of those it infects. Though there are only whispers, and people are afraid to voice their fears out loud, there are some things that cannot be fought. After all, it's difficult to feel protected by magic when the other side can use it, too.


plotcharactersrulesapplication


GAME OPENS FRIDAY 28TH AUGUST!

WANTED:

James Potter ★ Peter Pettigrew ★ Frank Longbottom ★ Severus Snape

Rodolphus Lestrange ★ Rabastan Lestrange ★ Alastor Moody


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[18 Aug 2009|06:31pm]

Here is what happens: maybe you're sitting down to dinner at a fancy restaurant. Maybe you're just waking up on a dreary Monday morning. Maybe you're rocking your child to sleep. Then, all of a sudden, there is a flash of light, a roaring noise, and then... Nothing. You wake up in a lavish, unfamiliar bedroom; there is a knock on the door and in comes a house elf, huge eyes and batlike ears and all, with a tray of your favorite breakfast foods. The sun is shining down on a beautiful morning in a place you've never seen before. What happened to you? Where did your life go? And how do you get it back?

The Manor is a panfandom RPG, dedicated to encouraging character development and relationships based around plot arcs designed by the moderators. Your character is taken out of their lives at any point, even after their deaths, and dropped into a place cobbled together from bits and pieces of buildings from across the various universes. You never know when you'll take a turn and enter the Parthenon, or the brig of a Starfleet vessel. You are housed with people of your own kind: if you are a heroic character, you are situated near the rooms of the other heroes. A villain? You're with your murderous pals in another wing of the Manor. But how can life in this frightening place compare to the one you had? How can you befriend these unkind strangers?

That's where They come in. The Ladies of the Manor, the Mistresses of the House, the Deadly Duo, the Raving Rulers. They are the White Witch Jadis, ruler of Narnia, and Lady Mary Van Tassel, summoner of the Headless Horseman. They stay in their tower, look down on the Manor, and make changes in your life. They might decide one day that you need some romance, and spike your drink and that of another person in the Manor so that you fall hopelessly in love for about a week. Maybe they want you to make a few enemies, so they make sure you get lost in the villains' wing. And maybe they decide that you've gotten too uppity, and need to spend a little time dead. But don't worry: no one's dead for long, here.

This is the Manor. Welcome home.
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