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[09 Aug 2009|10:58am]












INCANTO

a Marauder Era RPG


It's 1977; school's out for Summer, but this Summer feels strange... dark, somehow. It won't be long before school will start again, and Owls from Hogwarts are winging their way across the country with the promise of another perfectly normal year at Hogwarts. Homework will be piled on, the threat of looming exams being beaten into ignorant minds, but for now, at least, it's Summer, yet... something doesn't feel right.

It's so much darker this year than it was last year. The days seem to be shortening beyond comprehension. The fog is thick and cold and constant, not to mention the fact that everyone seems so glum. There are disappearances being noted in the newspaper, but everything seems vague, as though someone knows what is going on, but too afraid to voice it aloud.

The adults seem a bit on edge, uncertain how to handle the evil that is lurking in the shadows. The students, for the most part, are completely unaware of what is going on, even those whose parents are deep in the throes of swearing their allegiance to one side or another. The students, it seems, live in a world of their own, one untouched by the misery and doom of the outside world.

Still, there seems to be something very unpleasant lurking unsaid, something creeping and crawling into the very veins of those it infects. Though there are only whispers, and people are afraid to voice their fears out loud, there are some things that cannot be fought. After all, it's difficult to feel protected by magic when the other side can use it, too.


plotcharactersrulesapplication

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[09 Aug 2009|01:35pm]

Premise//Rules//Characters// FAQ //Reserved//Application//Friend All//Contacts//Comments

Xavier Memorial Institute
the pacific coast is calling
An AU X-Men RPG

The nation was stunned when it was revealed that Graydon Creed killed Professor Charles Xavier on live television to prove he was a mutant. Public outcry against the acts perpetrated by the organization known as the 'Friends of Humanity' allowed several laws to be passed in favor of mutant rights. That was more than a decade ago, in that time the realm of politics has come to an impasse. Amidst the political stalemate there was a heavy push by many parents to have mutant children removed from the school systems. The Xavier Institute could no longer provide the necessary facilities for so many mutants, adult and child alike. Ororo Munroe, the new head of the Institute, and Hank McCoy went before the Senate and House and asked that a second school be funded on the West Coast. Senator Raymond F. Donaldson, a democrat from California and the first mutant on the senate, helped to push the funding through. Thus the Xavier Memorial Institute was born.

XMI is an AU X-men game set in modern day California. It is meant to be a place where OCs may flourish, new stories can be written and those who have moved to the west coast may begin again. The school grounds, commonly referred to as Mutant Island, house both a high school and a university as well as a training facility. It is also the facility which houses the mutant team Legacy. The game is open to mutants age 16+, canon and original characters are both welcome. The game hopes to combine the social and political aspects of life as a mutant with the dangers that come from living in a world where humans, mutants, and things only classified as 'other' coexist.


Game Opens with 10 apps

Contact Information: Email or PM through this journal.

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[09 Aug 2009|05:02pm]
PANFANDOM
STARTS WITH 20 CHARACTERS.


THE PANFANDOM; A man named Ælia who runs an organization with a megalomania streak, deciding that he would like to have worlds run as he sees fit from his Castle Oephon. It's unknown to how many he's been to or how people have been affected, but it has been drastic.

There seems to be some strange re-occurring pattern of the organization coming up in each person's world, changing the way things should have gone, changing events and trying to make everything as he sees fit..

Certified Panfandom: This game allows characters to meet one another in their own world, in the world of Oephon or explore places on their own. Th central plot is set out by the moderators but the individual plots are encouraged! At this game there is also challenges that your character can face, please join us!

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[09 Aug 2009|06:41pm]
forgotten pages. (opened august 1st)
The summer of Albus Dumbledore's death greeted the wizarding world with great change. The Ministry of Magic was taken over by the Dark Lords followers. Purebloods that understood the cause were at his beck and call. Some half-bloods of social standing tried to change their bloodlines by smudging documents in hopes to keep themselves and their money safe. Muggleborns were treated like common criminals and hunted by an order called, Snatchers. And blood-traitors were victimized for their political views.

change was on the horizon.

The students of Hogwarts were thrown into that change without warning. As the new year began Headmaster Snape proved to be just as nasty as he had been as a teacher. The employment of the Carrows siblings brought on obvious alterations to the schools interests. With the implementation of a Dark Arts class, the rebirth of the Inquisitorial Squad,
and the newfound form of physical punishment...students were asked to choose sides. For it was believed that cleansing the youth was necessary to preparing them for the Dark Lords new order.

and what better place to start than hogwarts?

[info]forgottenpages is a DH-compliant, trio-era-seventh-year game. Here we look to explore Hogwarts and Hogwarts only. Though the castle walls are greatly influenced by the world beyond them students are rarely, if ever, let in on details. With no real contact with the outside world and such drastic measures being taken by the new administration students are forced to conform or in the rare case...rebel. Rebellion, of course, will not be tolerated by the current staff. Yet, there are a few who have chosen to fight. A few who look to right the wrongs of those who currently have the power. The question is, where will you stand come the final battle of Hogwarts?
CHARACTERS DIRECTORY RULES MAIN THREADING OOC
DISCLAIMER: much of forgotten pages is recycled material from the now-defunct this purgatory. we just needed to start fresh.
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[09 Aug 2009|06:42pm]
An AU Next-Gen Harry Potter Game

The year is 2031, things have been peaceful. It's been decades since the world has seen true terror. There have been small problems but nothing that shook the Wizarding World the way the Dark Lord had done. As the world moves on, kids grow up, leave school and start there own lives. Nothing seems to be going wrong, no one is focusing on much past there own lives.

That's until June 5th, 2031. The quiet Friday morning was rudely taken away as Diagon Alley crumbled, the entire area pulled down into the earth, by noon that day all that was left were the ruins of what used to be one of the center pieces for the Wizarding World. The only building still standing is Gringotts. The Minster, Patrick O'leary informed the public that the attack indeed wasn't attack, but merely an earth quake.

That was a lie. It was in fact it was someone else that crashed Diagon Alley into the ground. Hundreds died, more were wounded. As everyone thought it was just a terrible tragedy, it was when the Minister died, by what most knew was old age, however there were the few conspiracy theories tossed around. As Carslie MacDougal became the Minister, those that opposed him in Scotland threatened to pull away from the Ministry and create there own governing country. It was the day that one of the leaders of the Scottish rebellion was murdered in Hogsmeade by witnesses, that Minister MacDougal showed his true colors. Anyone who spoke against the Minster was to be arrested.

While in some cases the Quidditch League still carried on, there were still jobs to be had, Diagon Alley was to be re-built, the peaceful world that had once been was gone. The laws were strict, those the were in search of power sided with the Minister, while those against slowly started to form secret groups. The meeting places had to move all the time.

Which side do you fall under?

The Ministry? -- The Rebellion? -- Perhaps you'll stay out of it, live your life as nothing has happened.

Careful, there are deaths all around, not by blood, or status, but by whatever the Minister so decides.
CHARACTER LIST + PARENT LIST + PLAYED-BY LIST + CAST LIST + APPLICATION + RULES + FAQ
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[09 Aug 2009|08:39pm]


astounding!

The mutant gene popped up unexpectedly in 1999 though some would argue it began in 2000. For a while, maybe a year or so this had gone unnoticed but it was only for so long that something so spectacular could go unnoticed. It was in Wisconsin a boy by the name of Sammy Johnson had been spotted flying above his house by one of his neighbors. Immediately the neighbor had done the most logical thing she could do, inform the police. The police investigated, but the boy (and his parents) could not prove anything about this supposed ability of flight. Then, not even a week later a girl was caught turning invisible, another girl was creating acidic poisons with her hands and a newly wed couple was controlling and creating fire. Naturally, the Government had to get involved.


They'd gone to these homes and these families to question them about their abilities, and after much deliberating and time the first mutant hospital was created in 2002. Immediately these people were shipped away to the hospital for testing. The term "mutant" had been coined and was quickly applied to anybody who possessed powers. With the knowledge of these mutants out, the human race was now growing to understand the real term of fear. What were these mutants capable of, what were they going to do to the regular humans that didn't possess these powers? continue

MODS | POWERS | RULES | DIRECTORY | TAKEN
SCREENED POST

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