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Dark Nocturne : : A Supernatural Socio-Political RPG [31 Jul 2009|03:58am]

In 2022, the elders of the Vampire species reveal the truth about their existence to humans, and they claim to seek peace with the leaders of Man. They say they wish to ease fears as they openly integrate with human society as fact, not fiction, something they have not attempted in centuries. However, acceptance into the United Nations is the least of their problems; after all, there is dissent among the Vampire people themselves. Some fight for equality, while others fight for superiority. The crime rate among vampire society has skyrocketed almost overnight. The number of active hunters has doubled as well. And amidst the trials humanity and vampires face together as they struggle to see each other with unprejudiced eyes, rulers of other supernatural races begin to fear that they too will soon be exposed because of the parts their peoples have played in Vampire history.

It is a time of great political and social change. Everyone’s future hinges on this era.

[info]darknocturne is an original supernatural, socio-political RPG taking place in the year 2022, six months after vampires have revealed themselves to humankind. Mythology is not borrowed from books, films, or television series; it is a modified blend of different traditional cultural legends and myths. We accept many kinds of paranormal characters, including but not limited to, shapeshifters, werewolves, clairvoyant humans, dragons, angels, demons, elementals, and fey.

Oh, and we also have zombies.


CASTWANTED
APPLYRULESPREMADES
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[31 Jul 2009|11:56am]


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[31 Jul 2009|02:52pm]

[in a matchbox]

The RPG

Mods
RPG
OOC

Directory

Premise
Rules
Application
Character Directory


Most Needed Characters

Ron Weasley
Order Members
Ministry
'Good' Guys
Cannon OCs
Wars always leave scars. Sometimes they're in the shape of missing limbs, or gouges in the flesh, pain in the joints or chronic headaches. But sometimes, they come in the form of nightmares. Sometimes those nightmares don't go away when you open your eyes, as you're forced to relive the horrors of your past. And sometimes these horrors haunt you your whole life, causing stress on your personal and professional life. Sometimes those horrors and those nightmares are so real, that you can't tell the difference between them, and every day life. That's when the nice young men, in their clean white coats, come to take you away.



To The Sanctuary.



The Sanctuary, a clean, safe, wholesome environment where former Order Members, former Ministry Aurors, and former Death Eaters can all recover from the horrors of war together, and learn to get along in a calm and controlled space, where everyone gets their own personal room, and an hour a week with a qualified therapist. There are visiting hours, there are group activities, there's a game room, and a large, beautiful garden out back just waiting to help the inhabitants of The Sanctuary ease back into a normal life and cast away their demons.



If only it wasn't run by a woman who would be better suited as one of the patients, instead of The Director. Cameras and microphones in every room, journals that are private to everyone but her, and the possibility of a punishment around every corner. Oh, you'll write home every week to your family and make sure to tell them how well you're doing, and how happy you are here.. or she'll never let you leave.



Even then, she might not.

[game begins] July 6th, 2009. Join today >>>>>

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Magic School: a crossover rpg [31 Jul 2009|04:10pm]

Magic School
A CHARMED/HARRY POTTER CROSSOVER


PREMISE | AVAILABLE | CAST&PBS | WANTED | RULES | FAQ | APPLY
Just how long can the Statute of Secrecy hold up?
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[[info]quarantine_ops] [31 Jul 2009|05:24pm]
THE QUARANTINED: A SURVIVAL GAME
NAVIGATION

rules | application | the mods
characters | wanted characters | hold a character
frequently asked questions for the concerned american citizen

PREMISE

You wake up to the smell of smoke.


When the bombs dropped in early 2008, it was expected that the virus would be eradicated. After all, nothing could survive the devastation of nuclear power. Nothing could possibly crawl up from the wreckage of a twisted land. That was how the United Nations justified their choice to Quarantine and abandon the United States of America – Canada and Mexico closed their borders, and the bomb was dropped. The virus burned hard under the nuclear autumn that followed, but it did not die. Nothing could stop the creatures that came out of the wasted hole of the Midwest – the Infected lived to hunt. Nothing could stop them. Or so it seemed to the rest of the world.

You wake up to lull of voices.


Seemingly abandoned by the rest of the world, the few who had sustained the blast began to band together. They found a common goal: Survive. Live, but not at any cost. To carry on with humanity intact, that was the only possible hope for the future of the Remaining States of America. Brought together under a vivacious leader, people crossed the country at great peril to come to New York, to live in the Salisbury Hotel. Safety was found in numbers, after all. And for a time, they lived in peace. Those who knew to fight, trained others. Those who could gather and hunt, they shared their skills. Gardens grew. The Infection was kept at bay. Hope for a cure began to whisper its way through the Compound. Caravans appeared on their last legs, praying for safe haven. But the seemingly idyllic landscape was bound to erupt again.

(read more....)

FEATURES
- Supportive of both personal and game-wide plots.
- We have a list of wanted characters made for your convenience.
- There are plenty of in-game activities to provide opportunities for personal character development.
- NC-17 friendly, which also means the game is for players eighteen years of age or over. No exceptions.
- Slash, femme-slash and het friendly.
WANTED
- Open minded newcomers to help implement the rift in Radio City
- Not interested in the post-apocalypse? Join NEW SISTER GAME [info]life_outside to see what's going on in the REST of the world. Opens August 10!
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[31 Jul 2009|06:22pm]



http://i43.tinypic.com/bjcs45.jpg

We all know the story of the night Sirius Black died: Harry was tricked into getting his prophecy, it broke, lots of other things broke, people fought, and Sirius died. But what would have happened if Voldemort was obsessed with time turners, instead of prophecy? What if Voldemort was told the prophecy upon his return to a physical body, and decided to try and stop Harry Potter from ever being born?

Killing Lily Evans on the morning of her wedding was the perfect end to Voldemort’s fight with Harry Potter and that pesky mudblood. Now, Voldemort has lived as an uncontested power for well over ten years: sitting on the throne of the English Wizarding world, the Death Eaters are at the top of wizarding society, and in 1982 muggle borns are banned from Hogwarts. Some teachers leave to follow Albus Dumbledore and the Order into hiding, while others stay to teach the next generation of intelligent, well breed wizards and witches.

In 1986, something new happens- children all over Britain are suddenly absent from bed, or found dead without any medical reason behind the death. The Order soon finds that the children are all future witches and wizards with muggle parents, and Voldemort has been slowly killing them to cleanse the magical world from the start. Now as that magical spark begins to grow in every muggle born child, it’s a race between Order member and Death Eater for the child’s life. If the Death Eater finds the child first, they will die. If the Order member does, than that child is taken and brought to the historical Prewett home to be taught by the teachers who either left or where banished from Hogwarts, taught to be rebels and how to hide their muggle born status.

Now the year is 1997, and Harry Potter should be starting his seventh year. But Harry Potter was never born, and Voldemort seeks to cleanse the world as the Order lead by James Potter and Dumbledore try hard to fight back.

Will you enjoy the crop Voldemort has reaped, or will you fight for your rights?

OPENS SEPT 1



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escape. survive. rebuild. [31 Jul 2009|08:11pm]
Premise | Cast | Holds | Application | Rules | FAQ
Contact List/Friend All | Timeline | Locations | Community Roster

Fact: 1 in 1,000 people has a natural immunity to the Fury Virus. That means in the world 6,706,999 people are immune. 30,382 in the US. 4,301 in Colorado. 2,506 in Denver...

In July of 2012 a pathogen that came to be known as The Fury Virus was released by a cult of religious fanatics who believed they were destined to do so in order to bring about the apocalypse. Their goal was to purge the Earth of sinners, people unworthy to stand upon it. Only the righteous would remain, those that had earned their place in the new world.

Everything did not go according to plan. The virus was uncontrollable. No continent, no country, no city was spared. The infection spread everywhere, mercilessly and indiscriminately killing saints and sinners alike . In the end, only a small percentage of people were left alive, but they were not the righteous. They'd simply won the genetic lottery, blessed with immunity and cursed with the burden of watching the world fall apart around them.

Then there were the others, another small percentage of the population, who didn't die from the virus. They were changed though. Changed into beings made up purely of madness and rage. They killed without thought or hesitation. Those that survived the virus without succumbing to madness were now forced to fight for the lives they were trying to rebuild. The creatures, those that were changed, were called Eaters, due to their insatiable appetite for living flesh.

One group of survivors made the drive up Mount Evans, to the University of Denver's Meyer-Womble Observatory, away from the packs of Eaters that roamed the cities and the plain. There, they started a new life, building a new home known as Haven. For the last eight months, they've worked tirelessly, building walls to keep their new home safe. What they can't make or grow on their own, they raid from the mostly empty city of Denver. The Eaters still come, roving bands looking for flesh to sate their hunger. The residents of Haven must fight for their lives and work together to survive.

Now OPEN!

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[31 Jul 2009|08:59pm]
PANFANDOM
STARTS WITH 20 CHARACTERS.


THE PANFANDOM; You start out in your own little world, surrounded by things familiar to you until you find a strange glowing light on the ground. Considering you are a creature of curiosity, you inspect it and find yourself in a large, never-ending hallway with endless archways that glow. Unsure of which one you came from, you keep coming in and out of different ones, hoping you'd find the one you came from.

You've entered The Beyond, who knows how long you are going to be lost. There seems to be some strange re-occurring pattern of an organization coming up in each person's world, threatening their ways of normal life.

Certified Panfandom is a game where your character can live in their own world and travel to others by finding a glowing point. They might get lost on their way in or out, so it doesn't matter. This is a panfandom game that offers weekly challenges for characters and is hopeful for activity. This game is what most panfandoms lack!

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[31 Jul 2009|09:32pm]

Broken City

premise | rules | wanted
taken/held | cast list | application
contact list | friend add
Mutants have been around for years,
and for a while, they were accepted members of society. Simple products of evolution, certain people were born with gifts that normal humans couldn't begin to fathom being able to accomplish. Most joked about the idea of superheroes and described these abilities as "powers" on the streets. Some, of course, didn't trust this advantage. Regardless, it wasn't abnormal to see somebody on the street corner cooling their glass of lemonade with their hands, or a shop owner doing the work of three men all with his mind. They were your brothers, your sisters, your neighbors, your teachers... They existed, and everyone knew it. America was prospering, life was content for most, and the economy continued to grow.

Then disaster struck.
America became too comfortable with their place as top dog. They became a bullying country, certain that nothing bad would befall them. On the evening of April 05, 2009, a cybernetic attack on the United States took place, wiping out every computer system in the country, and taking over those belonging to the military. Our own bombs attacked us, the economy crashed overnight, and within days America went from super power to third world country. The rich suddenly found themselves dirt poor when the computers recording their monetary earnings erased every cent; business after business went bankrupt. Soon crime was on the rise, and people had to jump through hoops to survive. In the wake of the destruction, a scape goat was needed.

They blamed mutants.
People that used to dine with their mutant neighbor soon started to attack them. Murders became the norm, and with as much chaos as there was, most went ignored. The bad economy made way for crooked cops, the rise of gangs and mafias, and, of course, every scumbag looking for a pay day to run rampant. The U.S. government, determined to build an army and get revenge, and the resources for the most powerful army was just staring them in the face. They began abducting mutants off of the streets to bring them back to a secret division known as Operation X to perform experiments on them. They were looking for ways to boost powers, but more importantly, they needed a way to control the mutants they captured. The danger was fierce, so those with powers took a variety of measures to escape persecution. Some denied what they truly were and attempted to live their lives in the new world as normal humans, hoping to never slip up in front of the wrong person. Others banded together and hid in a mostly ruined part of the country that used to be Manhattan that is rumored to be haunted, radioactive, and all other sorts of crazy superstitions (most created by the mutants living there to keep normal humans away). Still others thrived in the new dog-eat-dog world, using their powers to swindle people out of their money.


In 2020, it gets worse.
All things prior to 2009 have been eradicated from the computers, but the country slowly starts to rebuild. Eventually, people start to figure out how to survive almost normally. Computers are relied upon less, new jobs are created to take the place of robotics, and people have figured out ways to cut corners due to the shortages of items at different times--and gas at all times. Used to this way of life, people become ignorant to the allocation of funds to Operation X, which has used ten years to develop a method of brainwash that has so far proven foolproof. Each expendable test subject brings them a step closer to creating the power boosters, and an even darker world lay on the horizon for the ostracized mutants as their friends disappear--and sometimes reappear as their enemies. It forces most to head for the Broken City, as dubbed by those who founded it, a mostly underground city that looks worse than the world surrounding it but works enough to keep them alive.

GAME BEGAN JUST OVER A WEEK AGO.. Join today>>>>>

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