Amy Leigh S* (nimbuschick) wrote in rp_tutorials, @ 2010-07-28 22:24:00 |
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Entry tags: | extras |
Clickable Map
Type: Setting Layout (Clickable Map!)
Preview: Here at my Marvel game
I often find that when setting up a game in a confined setting, it's best to make sure everyone is on the same page for how things are laid out/what they look like. Setting up a map of a setting (be it the school the whole game is set in or just your characters' apartment) can not only give the story a cohesive setting, but also give your SL partner more detail to write about instead of just staying vague.
One example of how this is working out is Here at my Marvel game. Another example of a smaller setting, just a character's flat, is Here. Neville's apartment. Call it shallow, but a lot of the first applicants to Progeny were drawn to look into the game further by the neat clickable map. Detail in your game concept shows dedication as a mod.
The first thing you want to do is make a list of rooms. I always make paper lists to check things off. Then you'll want to go hunting for images of those rooms. You're best doing the room selection before the layout so that if you find a perfect room with stairs you know to put it downstairs, etc.
Once you have all of the rooms saved you'll want to go upload them to your image host. It's easier if you have the URLs ahead of time.
Next open a blank document in photoshop (which can be found here thanks to kaisermonkey. Be warned, though others claim to not have problems, for some reason this crack is really unstable on my laptop.) You'll want to give yourself plenty of room but you can always Edit>Canvas Size if you need more space. You can choose to make the map however you want. I used a line tool and light colors on my Academy of Tomorrow map. You can mark doors, stairs, and points of interest however you'd like. You can draw with the airbrush tool or paste in a floor-plan you find online. However you do it, just make sure that it is either clear or there is a key somewhere.