Tweak

InsaneJournal

Tweak says, "I'm into musical theatre"

Username: 
Password:    
Remember Me
  • Create Account
  • IJ Login
  • OpenID Login
Search by : 
  • View
    • Create Account
    • IJ Login
    • OpenID Login
  • Journal
    • Post
    • Edit Entries
    • Customize Journal
    • Comment Settings
    • Recent Comments
    • Manage Tags
  • Account
    • Manage Account
    • Viewing Options
    • Manage Profile
    • Manage Notifications
    • Manage Pictures
    • Manage Schools
    • Account Status
  • Friends
    • Edit Friends
    • Edit Custom Groups
    • Friends Filter
    • Nudge Friends
    • Invite
    • Create RSS Feed
  • Asylums
    • Post
    • Asylum Invitations
    • Manage Asylums
    • Create Asylum
  • Site
    • Support
    • Upgrade Account
    • FAQs
    • Search By Location
    • Search By Interest
    • Search Randomly
fearless guster ([info]passion) wrote in [info]rp_tutorials,
i agree with the above commenter - using batman for this type of thing is pretty much genius; it reminded me right away of arkham city. there are just a few things i wanted to add:

- the rolling dice part of it might be off-putting for players who want to be able to predetermine or decide with the other player involved who wins a fight between their character and another. for something on a much larger scale, like a huge gang turf war or an all-out battle between the forces of good and evil, rolling dice makes sense, as there are a lot of factors to consider, but having everything be left up to chance in one-on-one situations will definitely make some otherwise interested players uncomfortable, especially since the act of the rolling itself is being taken out of their hands by the mods. players tend to see their characters as just that - "theirs," and not for other people to take away and play with.

- the maintaining of atmosphere in a game of this scale and style would, i believe, be INCREDIBLY important. not only does the feel of gotham and batman need to be evoked to make the setting real for the players, but there are so many other elements than writing in the game that it would be incredibly easy to get bogged down in things like points and numbers and upgrades and forget that, hey, you're here to write and play these characters. in a video game, like in arkham asylum and arkham city, there is great integration of the points system and the upgrades system, but it's still not seamless. even while you're playing, the upgrades system feels sort of false. roleplay games rely very heavily on immersion to create a positive experience for players, and your other components of gameplay need to be weighed against the value of immersion in the game.

whew, i'm sorry for that tl;dr! honestly, though: i'm really looking forward to seeing what you do with this game and you might even find me around when it opens. you have put a lot of thought into this concept and i hope to see the full creation soon!


(Read comments)

Post a comment in response:

From:
( )Anonymous- this user has disabled anonymous posting.
( )OpenID
Username:
Password:
Don't have an account? Create one now.
Subject:
No HTML allowed in subject
  
Message:
 

Home | Site Map | Manage Account | TOS | Privacy | Support | FAQs