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Sunday, March 4th, 2012
Time |
Event |
9:41a |
Fable III ![](http://i540.photobucket.com/albums/gg344/a_chiropteran/BO_RIL.jpg) |
Seven months have passed since The Crawler's invasion had nearly decimated Albion. A month after the coup d'état had failed during the Ravenscar Keep riot, life still has not yet returned to normal for the citizens of Albion. With the collapse of the economy still present despite Reaver's return to his post at Reaver Industries, lower-class to upper-class families are suffering the consequences of the otherwise glorious defeat of the Darkness.
Rebuilding homes and communities takes time, but what about the countless lives lost during the invasion? The Crawler's attempt to replace light with dark had been successful in its own way. Albion's future is looking bleak with so many disillusioned people not knowing how to pick themselves up and move on.
The new Hero Queen's otherwise popular rulership notwithstanding, quality of life is at an all-time low. In Millfields, the local balverine population had doubled after Reaver had invited his entourage of sophisticated balverines to the community more than a year ago. Balverine attacks are steadily on the rise, and not a day goes by without an incident involving these monsters.
After ex-Sergeant Saker had turned his mercenary guild into a legitimate business, the few bandit gangs scattered across the realm continue to intimidate trader caravans and adventurers. Amid all of this are rumours of Shadow Temples, and an Assassin's Guild settling comfortably amongst the ruins of Albion's once healthy society.
And if these issues were not enough, the port town of Bloodstone has recently been brought to the attention of the Hero Queen. In spite of being isolated from the rest of the Kingdom due to Wraithmarsh, compared to the Bowerstone region... Bloodstone as a community has flourished.
On account that lawmen are as rare as hen's teeth, organized and disorganized crime is the way of life in Bloodstone. Nearly everything is for sale, and work is easier and more profitable than anything that could be found in Bowerstone Industrial, legal or not.
The Royal Family have no neighbours to rely on for help. Samarkand is too far away; the Court's troubled relationship with Aurora has yet to change for the better, and now trouble is brewing at Bloodstone. These matters have left the Hero Queen with few allies.
What is to become of Albion?
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MODS | RPG | OOC | RULES | CAST APPLICATION | RESERVE | FAQ | CONTACT US | | 10:39a |
| 11:12p |
A HP Founders' Era RPG ![](http://img.photobucket.com/albums/v463/roachie_198/adinitium.png)
taken | available | premise rules | application | resources | info | FAQ | | At the beginning...
These times are dark indeed. In the year 991, fear - of the unknown, untrusted, foreign - runs rampant through the newly-strung-together kingdoms of England. With the long-continued Danish raids and the burgeoning threat of Norman conquest, lives are expected to be both brutal and short. That's, of course, if you're not cut down by black magic first. To say that magic is feared is to drastically and dangerously understate. It's not simply feared. Rather it and its ilk are ruthlessly hunted down - those suspected of dabbling in such are barbarically put to death. Magic and all it encompasses is to be squashed out entirely.
There are survivors, however. There are those with magic in their veins who seek to change this dark and savage world into something better for themselves and others. There are those who seek to segregate themselves and their society, to push those of "thinner blood" back into their own cruel world of witch burnings, executions, and ransom. And, although none of them knows it yet, nor do they know much of each other, there are those who will, indeed, create something - someplace - that's never been seen and that will stand more than a thousand years to come.
But that light has yet to burn. Blackness still shrouds England, the only reprieve brought by the bright, ever-present flames of witch burnings.
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