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Monday, October 3rd, 2011

    Time Event
    8:34a
    10:43a
    Marvel: Art of War

    MARVEL: Art of War

    The RPG

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    The year is 1963.

    It is a time in history like no other. There are those who feel that they are standing on the dawn of a golden age while others feel that the threat of nuclear war will tear the nation apart. The fire of the Civil Rights Movement is beginning to blaze with men and women standing up against oppression at home, as costumed superheroes and criminals begin to make their presence known.

    Against this backdrop of conflict and change, a man named Charles Xavier is searching for others of his kind.

    Xavier sees the turmoil ahead. He believes that a war against mutants may soon be coming--he sees it in the reaction of Americans to the threat of the bomb and the fear of mutation. His friend, Erik Lehnsherr, argues that violence should be met with violence, that mutants should strike first and enslave those who would harm them. But Xavier is not a man quick to anger and instead, he is preparing a sanctuary for those who would band together for protection. It is not children that he seeks but men and women--in case the battle is brought to their front door.

    As movements march on and wars erupt, Xavier’s dream turns from fantasy to necessity. Where will it lead mutantkind?
    __________________________________

    Marvel: Art of War is an alternate universe game set in New York state during 1963 where the Xavier Institute is an establishment set up on paper as a thinktank. In actuality, its members work covertly to fight for justice, both personal and political.

    Art of War is looking for canon and original characters no younger than 18 years old. Because of the AU nature of the game, the mods and players look forward to creativity in applications as players re-imagine Marvel characters to fit that setting.


    MOST WANTED: Brotherhood members, Morlocks, Hellfire Club, Avengers villains, Warren Worthington III (Angel), Sean Cassidy (Banshee), Victor Creed (Sabretooth), Mortimer Toynbee (Toad), Bobby Drake (Iceman), Remy LeBeau (Gambit)... and those not listed on our taken list.

    Now accepting applications! Join today>>>>>

    7:45p
    Still looking to do a long term PSL. I want to explore everything so looking to plot things with others as well and see where the characters take us! More information is Here! Need a Spike, Angel(us), Faith, Wes, open to others as well. Not a lot written in stone as I just want people that like the idea and want to play with it!
    7:58p
    Assimli

    AVAILABLE | PREMISE | RULES | APPLY | WANTED
    CAST | PLAYER DIRECTORY | FRIENDING BUTTON


    It's 2050, by now the wizarding world has gone through mass changes since the Second War ended. Deaths, births, the rise of a new generation, changes for a better world. The only thing that the wizarding world struggled with was a small uprising started by the children of former Death Eaters. Thankfully, it only took one year to quash it, and luckily only a small number of causalities came from it. In the end the nine members of the uprising were caught, and sentenced for their crimes against the wizarding world. Since then everything started to progress again and over time the wizarding world became slightly more dependent on the muggle world, and with that came change and adaptation. One of these changed came when former Minister Shaklebolt decided that the key to a peaceful future was knowledge. With knowledge came acceptance and progress to maintain a better world. In 2030 Eolas University came the first Wizarding University. Modeled after muggle universities across Britain and Ireland the goal was to educate young witches and wizards preparing them for their career of choices. Everything from Geffory Buttermere College of Medicine, the MacTavish College of Law Enforcement, Goodfellow College of Magical Law, to degrees offered in Magical Zoology, Muggle Studies, a wide array of degrees available for every kind of field in the wizarding world.

    It is up to this new generation to decide what to do with the knowledge, if they'll use it to follow their dreams, to help wizarding kind, or for their own personal benefit. Their grandparents made a mark on the world, now it's their turn.



    Most Wanted:Fun and Active Players, Loads of Characters Available!


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